修改线渲染逻辑

This commit is contained in:
2026-04-12 21:45:36 +08:00
parent b83dfd47b1
commit c96255aaa5
4 changed files with 31 additions and 100 deletions

View File

@@ -11,7 +11,7 @@ GameObject:
- component: {fileID: 6213026895670800501}
- component: {fileID: 7362979975150531515}
- component: {fileID: 5572865435543895569}
m_Layer: 0
m_Layer: 15
m_Name: Start
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -98,7 +98,8 @@ GameObject:
- component: {fileID: 5707703654405666688}
- component: {fileID: 3979683508768218053}
- component: {fileID: 250386986656750139}
m_Layer: 0
- component: {fileID: 6225447558892123241}
m_Layer: 15
m_Name: End
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -194,6 +195,20 @@ BoxCollider:
serializedVersion: 3
m_Size: {x: 0.02, y: 0.02, z: 0.02}
m_Center: {x: 0, y: 0, z: 0}
--- !u!114 &6225447558892123241
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5077741257619886775}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1de1bec90e454664a860c5248170ff95, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::NBF.JointPinchController
moveSpeed: 5
snapDistance: 0.1
--- !u!1 &5252216124238432432
GameObject:
m_ObjectHideFlags: 0
@@ -207,7 +222,7 @@ GameObject:
- component: {fileID: 9117070148710828175}
- component: {fileID: 4152162740525283091}
- component: {fileID: 2513762410452133691}
m_Layer: 0
m_Layer: 15
m_Name: Bobber
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -409,6 +424,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::NBF.FishingLineSolver
ConfigId: 0
LineType: 0
PinchController: {fileID: 6225447558892123241}
anchorTransform: {fileID: 0}
logicalNodes:
- {fileID: 5572865435543895569}