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/* INFINITY CODE */
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/* https://infinity-code.com */
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using UnityEngine;
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namespace InfinityCode.RealWorldTerrain
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{
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public partial class RealWorldTerrainPrefsBase
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{
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public string[] erRoadTypes;
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public bool erGenerateConnection = true;
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/// <summary>
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/// EasyRoads3D SnapToTerrain
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/// </summary>
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public bool erSnapToTerrain = true;
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public float erWidthMultiplier = 1;
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public bool normalizeRoadDistances = true;
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/// <summary>
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/// Name of road engine.
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/// </summary>
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public string roadEngine;
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/// <summary>
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/// Types of roads that will be created.
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/// </summary>
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public RealWorldTerrainRoadType roadTypes = (RealWorldTerrainRoadType)(~0);
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/// <summary>
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/// The mode of generation of road types
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/// </summary>
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public RealWorldTerrainRoadTypeMode roadTypeMode = RealWorldTerrainRoadTypeMode.simple;
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/// <summary>
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/// The material that will be used to SplineBend roads.
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/// </summary>
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public Material splineBendMaterial;
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/// <summary>
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/// The mesh that will be used to SplineBend roads.
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/// </summary>
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public Mesh splineBendMesh;
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}
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}
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