多语言相关
This commit is contained in:
@@ -1,4 +1,6 @@
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using System.Collections.Generic;
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using FairyGUI;
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using TMPro;
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using UnityEngine;
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namespace NBC
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@@ -28,40 +30,40 @@ namespace NBC
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public void AddLanguage(SystemLanguage language)
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{
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// var configDic = GameConfig.Inst.GetLanguageFontConfig(LanguageConst.languageMap[language]);
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// string fontLocation = "Assets/ResRaw/Fonts/";
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// //字体使用前需要先注册
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// foreach (var config in configDic.Values)
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// {
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// if (config.type == "1")
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// {
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// DynamicFont font = new DynamicFont();
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// font.name = config.name;
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// font.nativeFont = Assets.LoadAsset<Font>(fontLocation + config.relativePath).Asset as Font;
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// FontManager.RegisterFont(font);
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// }
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// else if (config.type == "2")
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// {
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// TMP_FontAsset fontAsset =
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// Assets.LoadAsset<TMP_FontAsset>(fontLocation + config.relativePath).Asset as TMP_FontAsset;
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// TMPFont font = new TMPFont();
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// font.name = config.name; //这个名字要和编辑器里字体资源的名字一致
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// font.fontAsset = fontAsset;
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// FontManager.RegisterFont(font);
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// }
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// }
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//
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// var font2KeyDic = GameConfig.Inst.GetFont2KeyDic();
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// Dictionary<string, string> keys = new Dictionary<string, string>();
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// foreach (var pair in font2KeyDic)
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// {
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// keys.Add(pair.Key, configDic[pair.Value].name);
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// }
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//
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// if (keys != null)
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// {
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// _languages[language] = keys;
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// }
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var configDic = Lan.Inst.GetLanguageFontConfig(LanguageConst.languageMap[language]);
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string fontLocation = "Assets/Resources/Fonts/";
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//字体使用前需要先注册
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foreach (var config in configDic.Values)
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{
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if (config.Type == "1")
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{
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DynamicFont font = new DynamicFont();
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font.name = config.Name;
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font.nativeFont = Resources.Load<Font>(fontLocation + config.RelativePath);
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FontManager.RegisterFont(font);
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}
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else if (config.Type == "2")
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{
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TMP_FontAsset fontAsset =
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Resources.Load<TMP_FontAsset>(fontLocation + config.RelativePath) as TMP_FontAsset;
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TMPFont font = new TMPFont();
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font.name = config.Name; //这个名字要和编辑器里字体资源的名字一致
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font.fontAsset = fontAsset;
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FontManager.RegisterFont(font);
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}
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}
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var font2KeyDic = Lan.Inst.GetFont2KeyDic();
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Dictionary<string, string> keys = new Dictionary<string, string>();
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foreach (var pair in font2KeyDic)
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{
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keys.Add(pair.Key, configDic[pair.Value].Name);
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}
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if (keys != null)
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{
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_languages[language] = keys;
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}
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}
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public bool UseLanguage(SystemLanguage language)
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@@ -33,15 +33,15 @@ namespace NBC
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public void AddLanguage(SystemLanguage language)
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{
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// var keys = GameConfig.Inst.GetLanguageImageConfig(LanguageConst.languageMap[language]);
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// if (keys != null)
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// {
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// _languages[language] = keys;
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// }
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// else
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// {
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// _languages[language] = new Dictionary<string, string>();
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// }
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var keys = Lan.Inst.GetLanguageImageConfig(LanguageConst.languageMap[language]);
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if (keys != null)
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{
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_languages[language] = keys;
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}
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else
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{
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_languages[language] = new Dictionary<string, string>();
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}
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}
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public bool UseLanguage(SystemLanguage language)
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@@ -28,22 +28,22 @@ namespace NBC
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public void AddLanguage(SystemLanguage language)
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{
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// var keys = GameConfig.Inst.GetLanguageConfig(LanguageConst.languageMap[language]);
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// if (keys != null)
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// {
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// _languages[language] = keys;
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// }
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// else
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// {
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// _languages[language] = new Dictionary<string, string>();
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// }
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var keys = Lan.Inst.GetLanguageConfig(LanguageConst.languageMap[language]);
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if (keys != null)
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{
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_languages[language] = keys;
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}
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else
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{
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_languages[language] = new Dictionary<string, string>();
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}
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}
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public bool UseLanguage(SystemLanguage language)
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{
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if (_languages.ContainsKey(language))
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if (_languages.TryGetValue(language, out var language1))
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{
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_currentLanguageDictionary = _languages[language];
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_currentLanguageDictionary = language1;
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return true;
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}
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34
Assets/Scripts/NBC/Language/Runtime/LanguageConfig.cs
Normal file
34
Assets/Scripts/NBC/Language/Runtime/LanguageConfig.cs
Normal file
@@ -0,0 +1,34 @@
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using System.Collections.Generic;
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using Newtonsoft.Json.Linq;
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namespace NBC
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{
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public struct LanguageFontConfig
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{
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public string Type;
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public string Name;
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public string RelativePath;
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}
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public class LanguageConfig
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{
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public string Key;
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private readonly Dictionary<string, string> _languages = new Dictionary<string, string>();
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public string this[string key] => _languages.GetValueOrDefault(key, key);
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public Dictionary<string, string>.KeyCollection Keys => _languages.Keys;
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public void Parse(JToken row)
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{
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Key = row["key"].ToString();
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var children = row.Children();
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foreach (var child in children)
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{
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if (child is not JProperty property) continue;
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if (property.Name == "key") continue;
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_languages[property.Name] = property.Value.ToString();
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}
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: dd21030efb0f447988cd659f8a754506
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timeCreated: 1749112259
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Newtonsoft.Json.Linq;
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using UnityEngine;
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namespace NBC
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@@ -17,6 +18,11 @@ namespace NBC
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/// </summary>
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private Action _changeAction;
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public LanguageManager()
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{
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LoadLanguageConfig();
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}
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public void AddLanguageModule(int type, ILanguage languageModule)
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{
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_lanModuleDic.Add(type, languageModule);
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@@ -97,5 +103,124 @@ namespace NBC
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{
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_changeAction -= callback;
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}
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#region config
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private readonly Dictionary<string, LanguageConfig> _languageConfigs = new Dictionary<string, LanguageConfig>();
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private readonly Dictionary<string, string> _font2Key = new Dictionary<string, string>();
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private readonly Dictionary<string, LanguageConfig> _languageFontConfigs =
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new Dictionary<string, LanguageConfig>();
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private readonly Dictionary<string, LanguageConfig> _languageImagesConfigs =
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new Dictionary<string, LanguageConfig>();
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public Dictionary<string, string> GetLanguageConfig(LanguageInfo languageInfo)
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{
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Dictionary<string, string> dic = new Dictionary<string, string>();
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foreach (var key in _languageConfigs.Keys)
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{
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var value = _languageConfigs[key];
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dic[key] = value[languageInfo.Code];
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}
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return dic;
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}
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public Dictionary<string, LanguageFontConfig> GetLanguageFontConfig(LanguageInfo languageInfo)
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{
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if (_font2Key.Count != _languageFontConfigs.Count)
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{
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foreach (var fKey in _languageFontConfigs.Keys)
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{
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var config = _languageFontConfigs[fKey];
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foreach (var key in config.Keys)
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{
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var result = config[key];
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if (result != null)
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{
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string[] strs = result.Split(",");
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_font2Key[strs[1]] = fKey;
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}
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}
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}
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}
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Dictionary<string, LanguageFontConfig> dic = new Dictionary<string, LanguageFontConfig>();
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foreach (var key in _languageFontConfigs.Keys)
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{
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var config = _languageFontConfigs[key];
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string result = config[languageInfo.Code];
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if (result != null)
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{
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string[] strs = result.Split(",");
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var result2 = new LanguageFontConfig()
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{
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Type = strs[0],
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Name = strs[1],
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RelativePath = strs[2],
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};
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dic[key] = result2;
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}
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}
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return dic;
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}
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public Dictionary<string, string> GetLanguageImageConfig(LanguageInfo languageInfo)
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{
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Dictionary<string, string> dic = new Dictionary<string, string>();
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foreach (var key in _languageImagesConfigs.Keys)
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{
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var value = _languageImagesConfigs[key];
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dic[key] = value[languageInfo.Code];
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}
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return dic;
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}
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public Dictionary<string, string> GetFont2KeyDic()
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{
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return _font2Key;
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}
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private void LoadLanguageConfig()
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{
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_languageConfigs.Clear();
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var textAsset = Resources.Load<TextAsset>("config/language");
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if (textAsset)
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{
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var jToken = JObject.Parse(textAsset.text);
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foreach (var obj in jToken)
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{
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switch (obj.Key)
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{
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case "language":
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LoadLanguageConfig(obj.Value, _languageConfigs);
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break;
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case "languageFont":
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LoadLanguageConfig(obj.Value, _languageFontConfigs);
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break;
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case "languageImage":
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LoadLanguageConfig(obj.Value, _languageImagesConfigs);
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break;
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}
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}
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}
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}
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private void LoadLanguageConfig(JToken token, Dictionary<string, LanguageConfig> dictionary)
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{
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if (token is not JArray jArray) return;
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foreach (var j in jArray)
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{
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var config = new LanguageConfig();
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config.Parse(j);
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dictionary[config.Key] = config;
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}
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}
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#endregion
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}
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}
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@@ -1,3 +1,17 @@
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{
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"name": "NBC.Lan"
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}
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"name": "NBC.Lan",
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"rootNamespace": "",
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"references": [
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"GUID:8c8f9d96103e94a7da84b012fd7e9f13",
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"GUID:6055be8ebefd69e48b49212b09b47b2f"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@@ -3,9 +3,9 @@
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"rootNamespace": "",
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"references": [
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"GUID:b3c9c3fa0cbae6e438ac062aa5d78b76",
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"GUID:8beb767f9f7a66f4e87dd9db57cdd64e",
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"GUID:8c8f9d96103e94a7da84b012fd7e9f13",
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"GUID:3f4a88279c0696a488a2e08f8bccf903"
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"GUID:3f4a88279c0696a488a2e08f8bccf903",
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"GUID:8beb767f9f7a66f4e87dd9db57cdd64e"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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@@ -79,6 +79,7 @@ namespace NBF
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}
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UI.Inst.SetUILanguage<UILangeageConfig>();
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Lan.Inst.AutoUseLanguage();
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}
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#endregion
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