表格重构
This commit is contained in:
137
Assets/Scripts/Configs~/Mem/BaitConfig.cs
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137
Assets/Scripts/Configs~/Mem/BaitConfig.cs
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@@ -0,0 +1,137 @@
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using System;
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using System.Linq;
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using UnityEngine;
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namespace NBF
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{
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[TableName("gameBaits")]
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public partial class BaitConfig : ConfigGearBase
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{
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public enum Type
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{
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Natural = 0,
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Spinning = 1
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}
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public Type type;
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public FishSpecies[] acceptFish;
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public Vector2 weightFishAccept = new Vector2(0f, 3f);
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public float weight = 10f;
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public float lenght;
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public int amount = 1;
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public int Level = 1;
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private Vector2 startedbaitValues;
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public virtual bool CheckIsFishAccept(FishSpecies fishSpecies, float fishWeight = 0f)
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{
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var fish = FishConfig.Get(t => t.speciesName == fishSpecies);
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if (fish == null) return false;
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if (fish.type == FishConfig.Type.Predator && type == Type.Spinning)
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{
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Vector2 vector = weightFishAccept;
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Debug.Log("Startowa wartosc przynety:" + vector.ToString());
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vector = startedbaitValues;
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Debug.Log("Kolejna wartosc przynety 1:" + vector.ToString());
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Vector2 vector2 = new Vector2(0f, 0f);
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if (startedbaitValues == vector2)
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{
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if (weightFishAccept.x > 0.01f && weightFishAccept.x <= 2.5f)
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{
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weightFishAccept.x = 0.01f;
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}
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else if (weightFishAccept.x > 2.5f && weightFishAccept.x <= 9.2f)
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{
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weightFishAccept.x = 2.5f;
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}
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else if (weightFishAccept.x > 9.2f && weightFishAccept.x <= 20f)
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{
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weightFishAccept.x = 8f;
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}
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else if (weightFishAccept.x > 20f && weightFishAccept.x <= 50f)
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{
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weightFishAccept.x = 14f;
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}
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else if (weightFishAccept.x > 50f && weightFishAccept.x <= 700f)
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{
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weightFishAccept.x = 22f;
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}
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else if (weightFishAccept.x > 700f)
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{
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weightFishAccept.x = 150f;
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}
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if (weightFishAccept.y > 0.1f && weightFishAccept.y <= 3f)
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{
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weightFishAccept.y = 3f;
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}
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else if (weightFishAccept.y > 3f && weightFishAccept.y <= 9f)
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{
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weightFishAccept.y = 12f;
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}
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else if (weightFishAccept.y > 9f && weightFishAccept.y <= 24f)
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{
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weightFishAccept.y = 60f;
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}
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else if (weightFishAccept.y > 24f && weightFishAccept.y <= 50f)
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{
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weightFishAccept.y = 120f;
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}
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else if (weightFishAccept.y > 50f && weightFishAccept.y <= 105f)
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{
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weightFishAccept.y = 350f;
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}
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else if (weightFishAccept.y > 105f && weightFishAccept.y <= 170f)
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{
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weightFishAccept.y = 650f;
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}
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else if (weightFishAccept.y > 170f && weightFishAccept.y <= 500f)
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{
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weightFishAccept.y = 900f;
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}
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else if (weightFishAccept.y > 500f)
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{
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weightFishAccept.y = 1800f;
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}
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startedbaitValues = weightFishAccept;
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vector = startedbaitValues;
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Debug.Log("Kolejna wartosc przynety: 2" + vector.ToString());
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}
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if (fishWeight >= weightFishAccept.x && fishWeight <= weightFishAccept.y)
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{
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vector = weightFishAccept;
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Debug.Log("Fish accept lure: " + vector.ToString() + " weight:" + fishWeight);
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return true;
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}
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}
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else if (fish.type == FishConfig.Type.WhiteFish && type == Type.Natural)
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{
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if (acceptFish.Contains(fishSpecies))
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{
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Debug.Log("Fish accept bait weight:" + fishWeight);
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return true;
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}
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}
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else if (fish.type == FishConfig.Type.Predator && type == Type.Natural &&
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acceptFish.Contains(fishSpecies))
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{
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Debug.Log("Fish accept bait predator weight:" + fishWeight);
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return true;
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}
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return false;
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}
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}
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}
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3
Assets/Scripts/Configs~/Mem/BaitConfig.cs.meta
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3
Assets/Scripts/Configs~/Mem/BaitConfig.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 29ac65179e8d469d96caa04ce15021d6
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timeCreated: 1742999023
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32
Assets/Scripts/Configs~/Mem/BobberConfig.cs
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32
Assets/Scripts/Configs~/Mem/BobberConfig.cs
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@@ -0,0 +1,32 @@
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using System;
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using UnityEngine;
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namespace NBF
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{
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[TableName("gameFloats")]
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public partial class BobberConfig : ConfigGearBase
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{
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public enum Type
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{
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Slider = 0,
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Waggler = 1,
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PoleFloats = 2,
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Sport = 3,
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Ball = 4,
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Sinker = 5
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}
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public Type type;
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public float weight = 10f;
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public float displacement = 10f;
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public bool isNightLight;
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public int Level = 1;
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public int amount = 1;
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}
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}
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3
Assets/Scripts/Configs~/Mem/BobberConfig.cs.meta
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3
Assets/Scripts/Configs~/Mem/BobberConfig.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 6297ba097dac45eb8f14f55dc5ad7d7b
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timeCreated: 1742999241
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68
Assets/Scripts/Configs~/Mem/CameraCfg.cs
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68
Assets/Scripts/Configs~/Mem/CameraCfg.cs
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@@ -0,0 +1,68 @@
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using System;
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using UnityEngine;
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namespace NBF
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{
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public enum CameraUpdateMode
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{
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Smooth,
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Immediate,
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}
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public enum CameraMode
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{
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Third,
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Free,
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}
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[Serializable]
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public class CameraCfg
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{
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public CameraMode Mode;
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public CameraUpdateMode UpdateMode;
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public float SmoothTime;
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public float NearClipPlane = 1;
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public float FarClipPlane = 500;
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public Vector3 Near;
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public Vector3 Far;
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public float BestRatio = 0.5f;
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public Vector3 Distance
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{
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get { return this.Far - this.Near; }
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}
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public Vector3 Best
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{
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get
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{
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switch (Mode)
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{
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case CameraMode.Third:
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return this.Near + (this.Far - this.Near) * this.BestRatio;
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default:
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return Quaternion.Euler(this.PitchBest, 0, 0) *
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(Vector3.back * (this.Near + (this.Far - this.Near) * this.BestRatio).magnitude);
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}
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}
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}
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public float Yaw;
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public bool YawAtThird;
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public float PitchBest;
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public float PitchMin;
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public float PitchMax;
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}
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[CreateAssetMenu(menuName = "ET/CreateCameraConfig", fileName = "CameraCfg", order = 1)]
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public class CameraScriptObject : ScriptableObject
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{
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public float ScaleTime = 6;
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public CameraCfg ThirdCfg;
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public CameraCfg FreeCfg;
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}
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}
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3
Assets/Scripts/Configs~/Mem/CameraCfg.cs.meta
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3
Assets/Scripts/Configs~/Mem/CameraCfg.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 5f43c20e40ae42239e4381c12ad7cc00
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timeCreated: 1756823027
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53
Assets/Scripts/Configs~/Mem/ConfigBase.cs
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53
Assets/Scripts/Configs~/Mem/ConfigBase.cs
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@@ -0,0 +1,53 @@
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using System;
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using Newtonsoft.Json.Linq;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace NBF
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{
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public interface IConfigJsonParse
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{
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void Parse(JToken row);
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}
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public interface ICustomParse
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{
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void Parse(JToken row);
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}
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[Serializable]
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public abstract class ConfigBase
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{
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public string name;
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public int id;
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}
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public abstract class ConfigGearBase : ConfigBase
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{
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public string modelPath = "Models/Rods/";
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protected virtual string ModelRoot => "gfx/";
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/// <summary>
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/// 所属的组
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/// </summary>
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public int group;
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public GameObject GetModelPrefab()
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{
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return Resources.Load(ModelRoot + modelPath) as GameObject;
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}
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public GameObject Instantiate(Transform parent)
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{
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return Object.Instantiate(GetModelPrefab(), Vector3.zero, Quaternion.identity, parent);
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}
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public GameObject Instantiate(Transform parent, Vector3 position,
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Quaternion rotation)
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{
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return Object.Instantiate(GetModelPrefab(), position, rotation, parent);
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}
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}
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}
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3
Assets/Scripts/Configs~/Mem/ConfigBase.cs.meta
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3
Assets/Scripts/Configs~/Mem/ConfigBase.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: bfb754c68ea2417685d3e29804c996fa
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timeCreated: 1742998658
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25
Assets/Scripts/Configs~/Mem/FeederConfig.cs
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25
Assets/Scripts/Configs~/Mem/FeederConfig.cs
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@@ -0,0 +1,25 @@
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using System;
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using UnityEngine;
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namespace NBF
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{
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[TableName("gameFeeders")]
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public partial class FeederConfig : ConfigGearBase
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{
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public enum Type
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{
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Feeder = 0
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}
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public Type type;
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public float weight = 10f;
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public float capacity = 10f;
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public int Level = 1;
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public int amount = 1;
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}
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}
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3
Assets/Scripts/Configs~/Mem/FeederConfig.cs.meta
Normal file
3
Assets/Scripts/Configs~/Mem/FeederConfig.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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||||
guid: 4a3acf5935cc49be8a1e655250ea28e9
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||||
timeCreated: 1742999291
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12
Assets/Scripts/Configs~/Mem/FishAcceptConfig.cs
Normal file
12
Assets/Scripts/Configs~/Mem/FishAcceptConfig.cs
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@@ -0,0 +1,12 @@
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namespace NBF
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{
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[TableName("gameFishAccepts")]
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public partial class FishAcceptConfig : ConfigBase
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{
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public int bait;
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public float min;
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public float max;
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}
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}
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3
Assets/Scripts/Configs~/Mem/FishAcceptConfig.cs.meta
Normal file
3
Assets/Scripts/Configs~/Mem/FishAcceptConfig.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
|
||||
guid: 315e92a457a44e67a23cc79710bebdb6
|
||||
timeCreated: 1744862496
|
||||
134
Assets/Scripts/Configs~/Mem/FishConfig.cs
Normal file
134
Assets/Scripts/Configs~/Mem/FishConfig.cs
Normal file
@@ -0,0 +1,134 @@
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using System;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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namespace NBF
|
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{
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[Serializable]
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public class AcceptFishBait
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{
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public string baitName;
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public int baitId;
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public float min;
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public float max;
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}
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|
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[TableName("gameFish")]
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public partial class FishConfig : ConfigBase
|
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{
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public static FishConfig Get(FishSpecies fishSpecies)
|
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{
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return Get(t => t.speciesName == fishSpecies);
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}
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public enum Type
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{
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WhiteFish = 0,
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Predator = 1
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}
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public FishSpecies speciesName;
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public bool isEnabled = true;
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|
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public Type type = Type.Predator;
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|
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public float maxWeight = 10f;
|
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|
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public float speciesCoins = 4f;
|
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|
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public int rankingPoint = 1;
|
||||
|
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public string[] modelPath;
|
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|
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public string[] imagePath;
|
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|
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public string[] modelTrophyPath;
|
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|
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public Vector2[] weightLenghtValues;
|
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|
||||
public AnimationCurve weightLengthCurve;
|
||||
|
||||
public List<AcceptFishBait> acceptFishBaits;
|
||||
|
||||
public List<AcceptFishBait> acceptFishLures;
|
||||
|
||||
public Sprite GetIconImage(int index)
|
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{
|
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return Resources.Load<Sprite>("Icons/Fish/" + imagePath[index]);
|
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}
|
||||
|
||||
public float ConvertWeightFishToLength(float weight)
|
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{
|
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// return FishWeightToLength.Instance.ConvertWeightFishToLength(speciesName, weight);
|
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return 1;
|
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}
|
||||
|
||||
public void SetupCurvesWeight()
|
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{
|
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weightLengthCurve.keys = null;
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for (int i = 0; i < weightLenghtValues.Length; i++)
|
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{
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weightLengthCurve.AddKey(weightLenghtValues[i].x, weightLenghtValues[i].y);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 GetFishScale(float weight)
|
||||
{
|
||||
// if (!FishWeightToLength.Instance)
|
||||
// {
|
||||
// return Vector3.one;
|
||||
// }
|
||||
//
|
||||
// var p = FishWeightToLength.Instance.ConvertWeightFishToLength(speciesName, weight);
|
||||
// float num = FishWeightToLength.Instance.ConvertWeightFishToLength(speciesName, weight) * 0.0185f;
|
||||
// return Vector3.one * num;
|
||||
return Vector3.one;
|
||||
}
|
||||
|
||||
public GameObject GetModelPrefab(string _modelPath)
|
||||
{
|
||||
return Resources.Load("GameItemsPrefabs/Fish/" + _modelPath) as GameObject;
|
||||
}
|
||||
|
||||
public GameObject GetTrophyModelPrefab(float weight)
|
||||
{
|
||||
if (weight > maxWeight)
|
||||
{
|
||||
weight = maxWeight;
|
||||
}
|
||||
|
||||
float num = maxWeight / (float)modelTrophyPath.Length;
|
||||
int num2 = (int)(weight / num);
|
||||
if (num2 >= modelTrophyPath.Length)
|
||||
{
|
||||
num2 = modelTrophyPath.Length - 1;
|
||||
}
|
||||
|
||||
return Resources.Load("GameItemsPrefabs/Fish Trophies/" + modelTrophyPath[num2]) as GameObject;
|
||||
}
|
||||
|
||||
public GameObject GetFishModel(float weight)
|
||||
{
|
||||
if (weight > maxWeight)
|
||||
{
|
||||
weight = maxWeight;
|
||||
}
|
||||
|
||||
float num = maxWeight / (float)modelPath.Length;
|
||||
int num2 = (int)(weight / num);
|
||||
if (num2 >= modelPath.Length)
|
||||
{
|
||||
num2 = modelPath.Length - 1;
|
||||
}
|
||||
|
||||
return GetModelPrefab(modelPath[num2]);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Configs~/Mem/FishConfig.cs.meta
Normal file
3
Assets/Scripts/Configs~/Mem/FishConfig.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 036e4898008747fda0a473707565667b
|
||||
timeCreated: 1742999445
|
||||
167
Assets/Scripts/Configs~/Mem/HookConfig.cs
Normal file
167
Assets/Scripts/Configs~/Mem/HookConfig.cs
Normal file
@@ -0,0 +1,167 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[TableName("gameHooks")]
|
||||
public partial class HookConfig : ConfigGearBase
|
||||
{
|
||||
public enum Type
|
||||
{
|
||||
Aberdeen = 0,
|
||||
Bait = 1,
|
||||
Circle = 2,
|
||||
Treble = 3,
|
||||
Octopus = 4,
|
||||
Carp = 5,
|
||||
LiveBait = 6,
|
||||
WideGap = 7
|
||||
}
|
||||
|
||||
public enum Zadzior
|
||||
{
|
||||
None = 0,
|
||||
Barbless = 1
|
||||
}
|
||||
|
||||
public enum Size
|
||||
{
|
||||
_16 = 0,
|
||||
_14 = 1,
|
||||
_12 = 2,
|
||||
_10 = 3,
|
||||
_9 = 4,
|
||||
_8 = 5,
|
||||
_7 = 6,
|
||||
_6 = 7,
|
||||
_5 = 8,
|
||||
_4 = 9,
|
||||
_3 = 10,
|
||||
_2 = 11,
|
||||
_1 = 12,
|
||||
_1x0 = 13,
|
||||
_2x0 = 14,
|
||||
_3x0 = 15,
|
||||
_4x0 = 16,
|
||||
_5x0 = 17,
|
||||
_6x0 = 18,
|
||||
_7x0 = 19,
|
||||
_8x0 = 20,
|
||||
_9x0 = 21,
|
||||
_10x0 = 22,
|
||||
_11x0 = 23,
|
||||
_12x0 = 24,
|
||||
_13x0 = 25,
|
||||
_14x0 = 26
|
||||
}
|
||||
|
||||
public string color = "Nickel";
|
||||
|
||||
public Type type;
|
||||
|
||||
public Zadzior zadzior;
|
||||
|
||||
public Size size;
|
||||
|
||||
public int amount = 1;
|
||||
|
||||
public int Level = 1;
|
||||
|
||||
|
||||
public string GetSizetext()
|
||||
{
|
||||
return size.ToString().Replace("_", "#").Replace("x", "/");
|
||||
}
|
||||
|
||||
public Vector2 GetFishAcceptWeightBySize()
|
||||
{
|
||||
Vector2 result = Vector2.zero;
|
||||
switch (size)
|
||||
{
|
||||
case Size._16:
|
||||
result = new Vector2(0f, 3.5f);
|
||||
break;
|
||||
case Size._14:
|
||||
result = new Vector2(0.4f, 5.3f);
|
||||
break;
|
||||
case Size._12:
|
||||
result = new Vector2(0.5f, 7.4f);
|
||||
break;
|
||||
case Size._10:
|
||||
result = new Vector2(0.7f, 10.3f);
|
||||
break;
|
||||
case Size._9:
|
||||
result = new Vector2(1f, 14.4f);
|
||||
break;
|
||||
case Size._8:
|
||||
result = new Vector2(1.4f, 20.2f);
|
||||
break;
|
||||
case Size._7:
|
||||
result = new Vector2(1.6f, 26.2f);
|
||||
break;
|
||||
case Size._6:
|
||||
result = new Vector2(1.8f, 31.5f);
|
||||
break;
|
||||
case Size._5:
|
||||
result = new Vector2(2.2f, 34.6f);
|
||||
break;
|
||||
case Size._4:
|
||||
result = new Vector2(2.4f, 45f);
|
||||
break;
|
||||
case Size._3:
|
||||
result = new Vector2(3.1f, 58.5f);
|
||||
break;
|
||||
case Size._2:
|
||||
result = new Vector2(4.1f, 81.9f);
|
||||
break;
|
||||
case Size._1:
|
||||
result = new Vector2(5.7f, 114.6f);
|
||||
break;
|
||||
case Size._1x0:
|
||||
result = new Vector2(9.2f, 160.5f);
|
||||
break;
|
||||
case Size._2x0:
|
||||
result = new Vector2(12.8f, 216.7f);
|
||||
break;
|
||||
case Size._3x0:
|
||||
result = new Vector2(17.3f, 292.5f);
|
||||
break;
|
||||
case Size._4x0:
|
||||
result = new Vector2(23.4f, 394.9f);
|
||||
break;
|
||||
case Size._5x0:
|
||||
result = new Vector2(31.6f, 533.1f);
|
||||
break;
|
||||
case Size._6x0:
|
||||
result = new Vector2(42.6f, 693f);
|
||||
break;
|
||||
case Size._7x0:
|
||||
result = new Vector2(55.4f, 935f);
|
||||
break;
|
||||
case Size._8x0:
|
||||
result = new Vector2(74.8f, 1122f);
|
||||
break;
|
||||
case Size._9x0:
|
||||
result = new Vector2(89f, 1342f);
|
||||
break;
|
||||
case Size._10x0:
|
||||
result = new Vector2(107f, 1616f);
|
||||
break;
|
||||
case Size._11x0:
|
||||
result = new Vector2(129f, 1940f);
|
||||
break;
|
||||
case Size._12x0:
|
||||
result = new Vector2(155f, 2328f);
|
||||
break;
|
||||
case Size._13x0:
|
||||
result = new Vector2(186f, 2793f);
|
||||
break;
|
||||
case Size._14x0:
|
||||
result = new Vector2(223f, 3352f);
|
||||
break;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Configs~/Mem/HookConfig.cs.meta
Normal file
3
Assets/Scripts/Configs~/Mem/HookConfig.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 163f314510a24a43b7f86e22854cde3b
|
||||
timeCreated: 1742999185
|
||||
19
Assets/Scripts/Configs~/Mem/LeadersConfig.cs
Normal file
19
Assets/Scripts/Configs~/Mem/LeadersConfig.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[TableName("gameLeaders")]
|
||||
public partial class LeadersConfig : ConfigGearBase
|
||||
{
|
||||
public enum Type
|
||||
{
|
||||
Mono = 0,
|
||||
Wire = 1,
|
||||
Steel = 2,
|
||||
Titanium = 3
|
||||
}
|
||||
|
||||
public Type type;
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Configs~/Mem/LeadersConfig.cs.meta
Normal file
3
Assets/Scripts/Configs~/Mem/LeadersConfig.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4a5ae0258ce84be1b6b2c2cb6a9921f9
|
||||
timeCreated: 1742998962
|
||||
28
Assets/Scripts/Configs~/Mem/LineConfig.cs
Normal file
28
Assets/Scripts/Configs~/Mem/LineConfig.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[TableName("gameLines")]
|
||||
public partial class LineConfig : ConfigGearBase
|
||||
{
|
||||
protected override string ModelRoot => "GameItemsPrefabs/";
|
||||
|
||||
public enum Type
|
||||
{
|
||||
Mono = 0,
|
||||
Braid = 1,
|
||||
Fluro = 2
|
||||
}
|
||||
|
||||
public Type type;
|
||||
|
||||
public int length = 125;
|
||||
|
||||
public float strength = 1f;
|
||||
|
||||
public float size = 0.12f;
|
||||
|
||||
public int Level = 1;
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Configs~/Mem/LineConfig.cs.meta
Normal file
3
Assets/Scripts/Configs~/Mem/LineConfig.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f09d37212e24ee2bb9f0b99ca69df42
|
||||
timeCreated: 1742998906
|
||||
123
Assets/Scripts/Configs~/Mem/LureConfig.cs
Normal file
123
Assets/Scripts/Configs~/Mem/LureConfig.cs
Normal file
@@ -0,0 +1,123 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[TableName("gameLures")]
|
||||
public partial class LureConfig : ConfigGearBase
|
||||
{
|
||||
public enum Type
|
||||
{
|
||||
Natural = 0,
|
||||
Spinning = 1
|
||||
}
|
||||
|
||||
|
||||
public Type type;
|
||||
|
||||
public FishSpecies[] acceptFish;
|
||||
|
||||
public Vector2 weightFishAccept = new Vector2(0f, 3f);
|
||||
|
||||
public float weight = 10f;
|
||||
|
||||
public float lenght;
|
||||
|
||||
public int amount = 1;
|
||||
|
||||
public int Level = 1;
|
||||
|
||||
/// <summary>
|
||||
/// 配的鱼钩
|
||||
/// </summary>
|
||||
public int[] hook;
|
||||
|
||||
private Vector2 startedbaitValues;
|
||||
|
||||
private Vector2 _startedbaitValues;
|
||||
|
||||
public bool CheckIsFishAccept(FishSpecies fishSpecies, float fishWeight = 0)
|
||||
{
|
||||
if (FishConfig.Get(fishSpecies).type == FishConfig.Type.Predator)
|
||||
{
|
||||
Vector2 vector = weightFishAccept;
|
||||
Debug.Log("诱饵的初始值:" + vector.ToString());
|
||||
vector = _startedbaitValues;
|
||||
Debug.Log("下一个诱饵值 1:" + vector.ToString());
|
||||
Vector2 vector2 = new Vector2(0f, 0f);
|
||||
if (_startedbaitValues == vector2)
|
||||
{
|
||||
if (weightFishAccept.x > 0.01f && weightFishAccept.x <= 2.5f)
|
||||
{
|
||||
weightFishAccept.x = 0.01f;
|
||||
}
|
||||
else if (weightFishAccept.x > 2.5f && weightFishAccept.x <= 9.2f)
|
||||
{
|
||||
weightFishAccept.x = 2.5f;
|
||||
}
|
||||
else if (weightFishAccept.x > 9.2f && weightFishAccept.x <= 20f)
|
||||
{
|
||||
weightFishAccept.x = 8f;
|
||||
}
|
||||
else if (weightFishAccept.x > 20f && weightFishAccept.x <= 50f)
|
||||
{
|
||||
weightFishAccept.x = 14f;
|
||||
}
|
||||
else if (weightFishAccept.x > 50f && weightFishAccept.x <= 700f)
|
||||
{
|
||||
weightFishAccept.x = 22f;
|
||||
}
|
||||
else if (weightFishAccept.x > 700f)
|
||||
{
|
||||
weightFishAccept.x = 150f;
|
||||
}
|
||||
|
||||
if (weightFishAccept.y > 0.1f && weightFishAccept.y <= 3f)
|
||||
{
|
||||
weightFishAccept.y = 3f;
|
||||
}
|
||||
else if (weightFishAccept.y > 3f && weightFishAccept.y <= 9f)
|
||||
{
|
||||
weightFishAccept.y = 12f;
|
||||
}
|
||||
else if (weightFishAccept.y > 9f && weightFishAccept.y <= 24f)
|
||||
{
|
||||
weightFishAccept.y = 60f;
|
||||
}
|
||||
else if (weightFishAccept.y > 24f && weightFishAccept.y <= 50f)
|
||||
{
|
||||
weightFishAccept.y = 120f;
|
||||
}
|
||||
else if (weightFishAccept.y > 50f && weightFishAccept.y <= 105f)
|
||||
{
|
||||
weightFishAccept.y = 350f;
|
||||
}
|
||||
else if (weightFishAccept.y > 105f && weightFishAccept.y <= 170f)
|
||||
{
|
||||
weightFishAccept.y = 650f;
|
||||
}
|
||||
else if (weightFishAccept.y > 170f && weightFishAccept.y <= 500f)
|
||||
{
|
||||
weightFishAccept.y = 900f;
|
||||
}
|
||||
else if (weightFishAccept.y > 500f)
|
||||
{
|
||||
weightFishAccept.y = 1800f;
|
||||
}
|
||||
|
||||
_startedbaitValues = weightFishAccept;
|
||||
vector = _startedbaitValues;
|
||||
Debug.Log("另一个有价值的诱饵: 2" + vector.ToString());
|
||||
}
|
||||
|
||||
if (fishWeight >= weightFishAccept.x && fishWeight <= weightFishAccept.y)
|
||||
{
|
||||
vector = weightFishAccept;
|
||||
Debug.Log("Fish accept lure: " + vector.ToString() + " weight:" + fishWeight);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Configs~/Mem/LureConfig.cs.meta
Normal file
3
Assets/Scripts/Configs~/Mem/LureConfig.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 184995816e1944d2afc02384ef109693
|
||||
timeCreated: 1744898827
|
||||
30
Assets/Scripts/Configs~/Mem/ReelConfig.cs
Normal file
30
Assets/Scripts/Configs~/Mem/ReelConfig.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[TableName("gameReels")]
|
||||
public partial class ReelConfig : ConfigGearBase
|
||||
{
|
||||
// protected override string ModelRoot => "GameItemsPrefabs/";
|
||||
|
||||
public enum Type
|
||||
{
|
||||
Universal = 0,
|
||||
Spinning = 1,
|
||||
Casting = 2,
|
||||
Feeder = 3
|
||||
}
|
||||
|
||||
|
||||
public Type type;
|
||||
|
||||
public float strength = 1f;
|
||||
|
||||
public Vector2 gearRatio;
|
||||
|
||||
public int size = 2000;
|
||||
|
||||
public int Level = 1;
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Configs~/Mem/ReelConfig.cs.meta
Normal file
3
Assets/Scripts/Configs~/Mem/ReelConfig.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 13045659d27f4ee89aab30efb1740215
|
||||
timeCreated: 1742998847
|
||||
7
Assets/Scripts/Configs~/Mem/RingConfig.cs
Normal file
7
Assets/Scripts/Configs~/Mem/RingConfig.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
namespace NBF
|
||||
{
|
||||
[TableName("gameRings")]
|
||||
public partial class RingConfig : ConfigGearBase
|
||||
{
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Configs~/Mem/RingConfig.cs.meta
Normal file
3
Assets/Scripts/Configs~/Mem/RingConfig.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 15f2ba6ac6404e9390d9cc2604f2016c
|
||||
timeCreated: 1744861381
|
||||
41
Assets/Scripts/Configs~/Mem/RodConfig.cs
Normal file
41
Assets/Scripts/Configs~/Mem/RodConfig.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[TableName("gameRods")]
|
||||
public partial class RodConfig : ConfigGearBase
|
||||
{
|
||||
|
||||
public enum Type
|
||||
{
|
||||
Universal = 0,
|
||||
Tele = 1,
|
||||
SpinningFloat = 2,
|
||||
Spinning = 3,
|
||||
}
|
||||
|
||||
public enum Action
|
||||
{
|
||||
Slow = 0,
|
||||
Medium = 1,
|
||||
Fast = 2
|
||||
}
|
||||
|
||||
|
||||
public Type type;
|
||||
|
||||
public string length;
|
||||
|
||||
public string weight;
|
||||
|
||||
public float strength = 2f;
|
||||
|
||||
public int maxRange = 15;
|
||||
|
||||
/// <summary>
|
||||
/// 使用的圈id
|
||||
/// </summary>
|
||||
public int ring;
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Configs~/Mem/RodConfig.cs.meta
Normal file
3
Assets/Scripts/Configs~/Mem/RodConfig.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 01b7a315690b4a2d8f82aec56a3a3971
|
||||
timeCreated: 1742998702
|
||||
31
Assets/Scripts/Configs~/Mem/UnitConfig.cs
Normal file
31
Assets/Scripts/Configs~/Mem/UnitConfig.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
namespace NBF
|
||||
{
|
||||
[TableName("gameUnit")]
|
||||
public partial class UnitConfig : ConfigBase
|
||||
{
|
||||
public UnitType Type;
|
||||
}
|
||||
|
||||
public enum UnitType : byte
|
||||
{
|
||||
/// <summary>
|
||||
/// 玩家
|
||||
/// </summary>
|
||||
Player = 1,
|
||||
|
||||
/// <summary>
|
||||
/// 鱼
|
||||
/// </summary>
|
||||
Fish = 2,
|
||||
|
||||
/// <summary>
|
||||
/// 船
|
||||
/// </summary>
|
||||
Boat = 3,
|
||||
|
||||
/// <summary>
|
||||
/// 车
|
||||
/// </summary>
|
||||
Car = 4,
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Configs~/Mem/UnitConfig.cs.meta
Normal file
3
Assets/Scripts/Configs~/Mem/UnitConfig.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 956ed7b067744c369fcff9a8baef77ee
|
||||
timeCreated: 1756049614
|
||||
26
Assets/Scripts/Configs~/Mem/WeightConfig.cs
Normal file
26
Assets/Scripts/Configs~/Mem/WeightConfig.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[TableName("gameWeights")]
|
||||
public partial class WeightConfig : ConfigGearBase
|
||||
{
|
||||
protected override string ModelRoot => "GameItemsPrefabs/";
|
||||
|
||||
public enum Type
|
||||
{
|
||||
Ball = 0,
|
||||
Teardrop = 1,
|
||||
Olive = 2
|
||||
}
|
||||
|
||||
public Type type;
|
||||
|
||||
public float weight = 0.1f;
|
||||
|
||||
public int Level = 1;
|
||||
|
||||
public int amount = 1;
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Configs~/Mem/WeightConfig.cs.meta
Normal file
3
Assets/Scripts/Configs~/Mem/WeightConfig.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6bfe88a3b2474031aa65c995baebf6f6
|
||||
timeCreated: 1742999355
|
||||
Reference in New Issue
Block a user