移除不用的脚本
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEngine;
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namespace SRDebugger.Editor
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@@ -16,8 +17,10 @@ namespace SRDebugger.Editor
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{
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foreach (BuildTargetGroup targetGroup in GetAllBuildTargetGroups())
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{
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var namedBuildTarget = NamedBuildTarget.FromBuildTargetGroup(targetGroup);
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// Use hash set to remove duplicates.
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List<string> defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(targetGroup).Split(';').ToList();
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List<string> defines = PlayerSettings.GetScriptingDefineSymbols(namedBuildTarget).Split(';').ToList();
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bool alreadyExists = false;
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@@ -38,7 +41,7 @@ namespace SRDebugger.Editor
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defines.Add(define);
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}
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PlayerSettings.SetScriptingDefineSymbolsForGroup(targetGroup, string.Join(";", defines.ToArray()));
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PlayerSettings.SetScriptingDefineSymbols(namedBuildTarget, string.Join(";", defines.ToArray()));
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}
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}
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static void ForceRecompile()
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