diff --git a/Assets/Scripts/Fishing2/Unit/Move/CharacterControllerComponent.cs b/Assets/Scripts/Fishing2/Unit/Move/CharacterControllerComponent.cs
index af06bdb67..432c3a73a 100644
--- a/Assets/Scripts/Fishing2/Unit/Move/CharacterControllerComponent.cs
+++ b/Assets/Scripts/Fishing2/Unit/Move/CharacterControllerComponent.cs
@@ -286,22 +286,6 @@ namespace NBF.Fishing2
if (currentMoveState.isMoving)
{
UpdateMovement();
-
- // 检查是否需要自动停止(可选)
- // 例如基于时间或距离的条件
- }
- else
- {
- //保持在地面
- // 处理重力
- if (!characterController.isGrounded)
- {
- verticalVelocity -= gravity * Time.deltaTime;
- // 组合移动
- Vector3 totalMovement = currentVelocity * Time.deltaTime;
- totalMovement.y = verticalVelocity * Time.deltaTime;
- characterController.Move(totalMovement);
- }
}
}
@@ -361,7 +345,6 @@ namespace NBF.Fishing2
Vector3 totalMovement = currentVelocity * Time.deltaTime;
totalMovement.y = verticalVelocity * Time.deltaTime;
- // Character.CollisionFlags =
characterController.Move(totalMovement);
}
diff --git a/Fishing2.sln.DotSettings.user b/Fishing2.sln.DotSettings.user
index 3f753fc0a..693d08ffe 100644
--- a/Fishing2.sln.DotSettings.user
+++ b/Fishing2.sln.DotSettings.user
@@ -11,6 +11,7 @@
ForceIncluded
ForceIncluded
ForceIncluded
+ ForceIncluded
ForceIncluded
ForceIncluded
ForceIncluded