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@@ -3,15 +3,33 @@ using UnityEngine;
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public class ArmTest : MonoBehaviour
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{
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public Vector3 target;
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public Vector3 target = new Vector3(0, 0, 0);
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public Transform targetTransform;
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// public float Value;
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private void Start()
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{
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target = transform.localEulerAngles;
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// target = transform.localEulerAngles;
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}
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private void LateUpdate()
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{
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transform.localEulerAngles = target;
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if (!targetTransform) return;
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// transform.localEulerAngles = target;
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targetTransform.localRotation *= Quaternion.Euler(target.x, target.y, target.z);
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//我草拟吗。transform.localEulerAngle = target;
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//wo shi da sha bi. ArmTest Monobehaviour
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//我草拟大爷的。transofrm.localEulerAngles = target;
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// void LateUpdate()
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// {
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// Transform shoulder = animator.GetBoneTransform(HumanBodyBones.RightUpperArm);
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// if (shoulder != null)
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// {
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// // 局部旋转叠加(例如绕Z轴微调)
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// shoulder.localRotation *= Quaternion.Euler(0, 0, shoulderOffsetAngle);
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// }
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// }
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}
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}
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