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@@ -35,6 +35,7 @@ MonoBehaviour:
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- ACTk.Runtime
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- Assembly-CSharp
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- Assembly-CSharp-firstpass
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- ECM2
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- Enviro3.Runtime
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- FairyGUI
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- NBC.Asset
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@@ -316,10 +316,7 @@ MonoBehaviour:
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obiRopeSegment_1: {fileID: 114690977222484832}
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obiRopeSegment_2: {fileID: 0}
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obiRopeSegment_3: {fileID: 0}
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obiRopeCursor_1: {fileID: 0}
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obiRopeCursor_2: {fileID: 0}
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obiRopeCursor_3: {fileID: 0}
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LineConnector_0: {fileID: 138566828508176764}
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LineConnector_0: {fileID: 9062216202701781222}
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LineConnector_1: {fileID: 145265253818817148}
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LineConnector_2: {fileID: 0}
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LineConnector_3: {fileID: 0}
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@@ -343,7 +340,7 @@ GameObject:
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- component: {fileID: 23032032856956722}
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- component: {fileID: 54064796885498670}
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- component: {fileID: 114159388627441457}
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- component: {fileID: 138566828508176764}
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- component: {fileID: 9062216202701781222}
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m_Layer: 10
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m_Name: LineConnector_0
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m_TagString: Untagged
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@@ -442,7 +439,7 @@ Rigidbody:
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m_ImplicitCom: 1
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m_ImplicitTensor: 1
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m_UseGravity: 0
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m_IsKinematic: 0
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m_IsKinematic: 1
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 3
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@@ -459,22 +456,19 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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kinematicForParticles: 1
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--- !u!138 &138566828508176764
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FixedJoint:
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--- !u!114 &9062216202701781222
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1704301629453161}
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serializedVersion: 1
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m_ConnectedBody: {fileID: 0}
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m_ConnectedArticulationBody: {fileID: 0}
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m_BreakForce: Infinity
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m_BreakTorque: Infinity
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m_EnableCollision: 0
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m_EnablePreprocessing: 1
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m_MassScale: 1
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m_ConnectedMassScale: 1
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 112f7ad42d8149c1944bb51067ef1966, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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target: {fileID: 0}
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--- !u!1 &1724694220950691
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GameObject:
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m_ObjectHideFlags: 0
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@@ -5432,7 +5432,7 @@ GameObject:
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- component: {fileID: 4874838258577666918}
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- component: {fileID: 8072573713298176091}
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- component: {fileID: 4304401782308419094}
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- component: {fileID: 8377096431775024172}
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- component: {fileID: 5719705420115594249}
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m_Layer: 9
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m_Name: male
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m_TagString: Untagged
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@@ -5487,7 +5487,7 @@ Animator:
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m_Avatar: {fileID: 9000000, guid: 87cb93ef70bc36f44abec8aecabee74e, type: 2}
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m_Controller: {fileID: 9100000, guid: ae0f4839e215f19418e1c1a4300e0761, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 1
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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@@ -6020,74 +6020,20 @@ LineRenderer:
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m_UseWorldSpace: 1
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m_Loop: 0
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m_ApplyActiveColorSpace: 1
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--- !u!114 &8377096431775024172
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--- !u!114 &5719705420115594249
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5559475303044247694}
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m_Enabled: 1
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m_Enabled: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5013856973b27429d937d256dc082f2e, type: 3}
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m_Script: {fileID: 11500000, guid: ad83af85ff21b474ca9354a150f14517, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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fixTransforms: 1
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solver:
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executedInEditor: 0
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IKPosition: {x: 0, y: 0, z: 0}
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IKPositionWeight: 1
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root: {fileID: 7989316057193859911}
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target: {fileID: 5227202611651070453}
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tolerance: 0
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maxIterations: 4
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useRotationLimits: 1
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XY: 0
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bones:
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- transform: {fileID: 7924575327048162712}
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weight: 1
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solverPosition: {x: 0, y: 0, z: 0}
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solverRotation: {x: 0, y: 0, z: 0, w: 0}
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defaultLocalPosition: {x: -0.08792384, y: 2.0145358e-17, z: -3.0093565e-17}
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defaultLocalRotation: {x: 0.000000002548722, y: -0.000000115037196, z: 0.022150198, w: 0.99975467}
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length: 0
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sqrMag: 0
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axis: {x: 0, y: 0, z: 0}
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- transform: {fileID: 6129647324769652196}
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weight: 1
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solverPosition: {x: 0, y: 0, z: 0}
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solverRotation: {x: 0, y: 0, z: 0, w: 0}
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defaultLocalPosition: {x: -0.11753322, y: -3.907985e-16, z: -2.1006417e-21}
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defaultLocalRotation: {x: -0.00000016013375, y: 0.00000012153694, z: -0.04784908, w: 0.9988546}
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length: 0
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sqrMag: 0
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axis: {x: 0, y: 0, z: 0}
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- transform: {fileID: 2935101413777606001}
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weight: 1
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solverPosition: {x: 0, y: 0, z: 0}
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solverRotation: {x: 0, y: 0, z: 0, w: 0}
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defaultLocalPosition: {x: -0.12223645, y: -1.1324275e-16, z: 3.6614018e-17}
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defaultLocalRotation: {x: -0.0000000014483407, y: -0.000000017549914, z: -0.08224734, w: 0.99661195}
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length: 0
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sqrMag: 0
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axis: {x: 0, y: 0, z: 0}
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- transform: {fileID: 246890519160273793}
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weight: 1
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solverPosition: {x: 0, y: 0, z: 0}
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solverRotation: {x: 0, y: 0, z: 0, w: 0}
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defaultLocalPosition: {x: -0.0729259, y: 0.039617877, z: -0.040887676}
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defaultLocalRotation: {x: -0.12766209, y: -0.7104194, z: 0.25252518, w: 0.6443894}
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length: 0
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sqrMag: 0
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axis: {x: 0, y: 0, z: 0}
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transform: {fileID: 0}
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axis: {x: 0, y: 0, z: 1}
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poleAxis: {x: 0, y: 1, z: 0}
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polePosition: {x: 0, y: 0, z: 0}
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poleWeight: 0
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poleTarget: {fileID: 0}
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clampWeight: 0.1
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clampSmoothing: 2
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target: {x: 0, y: 0, z: 0}
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targetTransform: {fileID: 2935101413777606001}
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--- !u!1 &5616185268039533525
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GameObject:
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m_ObjectHideFlags: 0
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@@ -3,15 +3,33 @@ using UnityEngine;
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public class ArmTest : MonoBehaviour
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{
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public Vector3 target;
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public Vector3 target = new Vector3(0, 0, 0);
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public Transform targetTransform;
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// public float Value;
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private void Start()
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{
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target = transform.localEulerAngles;
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// target = transform.localEulerAngles;
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}
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private void LateUpdate()
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{
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transform.localEulerAngles = target;
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if (!targetTransform) return;
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// transform.localEulerAngles = target;
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targetTransform.localRotation *= Quaternion.Euler(target.x, target.y, target.z);
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//我草拟吗。transform.localEulerAngle = target;
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//wo shi da sha bi. ArmTest Monobehaviour
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//我草拟大爷的。transofrm.localEulerAngles = target;
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// void LateUpdate()
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// {
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// Transform shoulder = animator.GetBoneTransform(HumanBodyBones.RightUpperArm);
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// if (shoulder != null)
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// {
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// // 局部旋转叠加(例如绕Z轴微调)
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// shoulder.localRotation *= Quaternion.Euler(0, 0, shoulderOffsetAngle);
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// }
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// }
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}
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}
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@@ -333,6 +333,7 @@ namespace NBF
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{
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animator = GetComponent<Animator>();
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}
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#region 动画事件回调
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22
Assets/Scripts/Fishing/Player/FixedLine.cs
Normal file
22
Assets/Scripts/Fishing/Player/FixedLine.cs
Normal file
@@ -0,0 +1,22 @@
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using System;
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using UnityEngine;
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namespace NBF
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{
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public class FixedLine : MonoBehaviour
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{
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public Transform target;
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private Rigidbody _rigidbody;
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private void Awake()
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{
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_rigidbody = GetComponent<Rigidbody>();
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}
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private void FixedUpdate()
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{
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if (!target) return;
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_rigidbody.MovePosition(target.position);
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}
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}
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}
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3
Assets/Scripts/Fishing/Player/FixedLine.cs.meta
Normal file
3
Assets/Scripts/Fishing/Player/FixedLine.cs.meta
Normal file
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 112f7ad42d8149c1944bb51067ef1966
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timeCreated: 1747411443
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@@ -21,14 +21,8 @@ public class FLineHandler : MonoBehaviour
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public ObiRope obiRopeSegment_2;
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public ObiRope obiRopeSegment_3;
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public ObiRopeCursor obiRopeCursor_1;
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public ObiRopeCursor obiRopeCursor_2;
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public ObiRopeCursor obiRopeCursor_3;
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public FixedJoint LineConnector_0;
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public FixedLine LineConnector_0;
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public SpringJoint LineConnector_1;
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@@ -261,7 +261,7 @@ public class FRod : FPlayerGear
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lineHandler = obj.GetComponent<FLineHandler>();
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// lineHandler.transform.SetParent(toRodConnector.transform);
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lineHandler.transform.position = rodAsset.lineConnector.position;
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lineHandler.LineConnector_0.connectedBody = rodAsset.lineConnector.GetComponent<Rigidbody>();
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lineHandler.LineConnector_0.target = rodAsset.lineConnector;//.GetComponent<Rigidbody>();
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// lineHandler.toRodConnector.target = rodAsset.lineConnector;
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lineHandler.Rod = this;
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var obiSolver = lineHandler.GetComponent<ObiSolver>();
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