修改鱼线相关逻辑
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@@ -22,7 +22,7 @@ namespace NBF
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private float _castElapsedTime;
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private Vector3 _castStartPos;
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private Vector3 _castTargetPos;
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private LureController _castingLure;
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private FishingLineNode _castingLure;
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public bool IsPlaying => _castingLure != null;
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@@ -40,18 +40,18 @@ namespace NBF
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public void Play(ThrowAnimationRequest request)
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{
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if (request.Lure == null)
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if (request.EndNode == null)
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{
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return;
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}
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Stop(snapToTarget: false);
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_castingLure = request.Lure;
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_castingLure = request.EndNode;
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_chargedProgress = Mathf.Clamp01(request.ChargedProgress);
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_castElapsedTime = 0f;
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var lureBody = request.Lure.RBody;
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var lureBody = request.EndNode.body;
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_castStartPos = request.StartPosition;
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Vector3 forward = GetHorizontalForward(request.Forward);
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@@ -81,7 +81,7 @@ namespace NBF
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return;
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}
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var lureBody = _castingLure.RBody;
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var lureBody = _castingLure.body;
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if (snapToTarget)
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{
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_castingLure.transform.position = _castTargetPos;
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