修改鱼线相关逻辑
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@@ -13,7 +13,8 @@ namespace NBF
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public struct ThrowAnimationRequest
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{
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public LureController Lure;
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// public LureController Lure;
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public FishingLineNode EndNode;
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public Vector3 ThrowOriginPosition;
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public Vector3 StartPosition;
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public Vector3 Forward;
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@@ -22,7 +22,7 @@ namespace NBF
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private float _castElapsedTime;
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private Vector3 _castStartPos;
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private Vector3 _castTargetPos;
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private LureController _castingLure;
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private FishingLineNode _castingLure;
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public bool IsPlaying => _castingLure != null;
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@@ -40,18 +40,18 @@ namespace NBF
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public void Play(ThrowAnimationRequest request)
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{
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if (request.Lure == null)
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if (request.EndNode == null)
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{
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return;
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}
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Stop(snapToTarget: false);
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_castingLure = request.Lure;
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_castingLure = request.EndNode;
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_chargedProgress = Mathf.Clamp01(request.ChargedProgress);
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_castElapsedTime = 0f;
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var lureBody = request.Lure.RBody;
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var lureBody = request.EndNode.body;
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_castStartPos = request.StartPosition;
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Vector3 forward = GetHorizontalForward(request.Forward);
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@@ -81,7 +81,7 @@ namespace NBF
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return;
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}
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var lureBody = _castingLure.RBody;
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var lureBody = _castingLure.body;
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if (snapToTarget)
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{
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_castingLure.transform.position = _castTargetPos;
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@@ -101,10 +101,10 @@ namespace NBF
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var handItemView = Player.HandItem.GetComponent<PlayerItemView>();
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if (handItemView != null && handItemView.Rod != null)
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{
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if (handItemView.Rod.Line.PinchController != null)
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{
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handItemView.Rod.Line.PinchController.StartPinch(view.Unity.ModelAsset.Pinch);
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}
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// if (handItemView.Rod.Line.PinchController != null)
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// {
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// handItemView.Rod.Line.PinchController.StartPinch(view.Unity.ModelAsset.Pinch);
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// }
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}
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}
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}
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@@ -118,10 +118,10 @@ namespace NBF
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var handItemView = Player.HandItem.GetComponent<PlayerItemView>();
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if (handItemView != null && handItemView.Rod != null)
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{
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if (handItemView.Rod.Line.PinchController != null)
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{
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handItemView.Rod.Line.PinchController.ReleasePinch();
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}
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// if (handItemView.Rod.Line.PinchController != null)
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// {
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// handItemView.Rod.Line.PinchController.ReleasePinch();
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// }
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}
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}
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}
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@@ -61,7 +61,12 @@ namespace NBF
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PlayerView.Unity.ModelAsset.PlayerAnimator.StartThrow = false;
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var rod = GetRod();
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if (rod == null || rod.Line == null || rod.Line.Lure == null)
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if (rod == null || rod.Line == null )
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{
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return;
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}
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var endNode = rod.Line.GetEndNode();
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if (endNode == null)
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{
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return;
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}
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@@ -70,9 +75,9 @@ namespace NBF
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_throwAnimation.Player = Player;
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_throwAnimation?.Play(new ThrowAnimationRequest
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{
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Lure = rod.Line.Lure,
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EndNode = endNode,
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ThrowOriginPosition = PlayerView.Unity.transform.position,
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StartPosition = rod.Line.Lure.RBody.position,
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StartPosition = endNode.body.position,
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Forward = PlayerView.Unity.transform.forward,
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ChargedProgress = ChargedProgress
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});
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