修改鱼线相关逻辑
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@@ -1,29 +1,29 @@
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(Rope))]
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public class RopeFishLineEditor : Editor
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{
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private Rope _target;
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void OnEnable()
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{
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_target = target as Rope;
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// lookAtPoint = serializedObject.FindProperty("lookAtPoint");
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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if (GUILayout.Button("打印总长度"))
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{
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_target.DebugLength();
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// Debug.Log($"总长度={_target.GetCurrentLength()} 目标长度={_target.GetTargetLength()} smoot={_target.GetLengthSmoothVel()} relLen={_target.GetLengthByPoints()} PolylineLength={_target.GetPhysicsPolylineLength()}");
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}
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// serializedObject.Update();
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// EditorGUILayout.PropertyField(lookAtPoint);
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// serializedObject.ApplyModifiedProperties();
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}
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}
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// using UnityEditor;
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// using UnityEngine;
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//
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// [CustomEditor(typeof(Rope))]
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// public class RopeFishLineEditor : Editor
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// {
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// private Rope _target;
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//
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// void OnEnable()
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// {
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// _target = target as Rope;
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// // lookAtPoint = serializedObject.FindProperty("lookAtPoint");
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// }
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//
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// public override void OnInspectorGUI()
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// {
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// base.OnInspectorGUI();
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//
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//
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// if (GUILayout.Button("打印总长度"))
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// {
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// _target.DebugLength();
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// // Debug.Log($"总长度={_target.GetCurrentLength()} 目标长度={_target.GetTargetLength()} smoot={_target.GetLengthSmoothVel()} relLen={_target.GetLengthByPoints()} PolylineLength={_target.GetPhysicsPolylineLength()}");
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// }
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// // serializedObject.Update();
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// // EditorGUILayout.PropertyField(lookAtPoint);
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// // serializedObject.ApplyModifiedProperties();
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// }
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// }
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