地图修改
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@@ -28,7 +28,7 @@ namespace Fantasy
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}
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public uint OpCode() { return OuterOpcode.Map2C_RoleEnterRoomNotify; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public MapUnitInfo Info { get; set; }
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}
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@@ -51,10 +51,65 @@ namespace Fantasy
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}
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public uint OpCode() { return OuterOpcode.Map2C_RoleExitRoomNotify; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public long Id { get; set; }
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}
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/// <summary>
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/// 请求拿起物品
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/// </summary>
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[ProtoContract]
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public partial class C2Map_TakeItemRequest : AMessage, ICustomRouteRequest
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{
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public static C2Map_TakeItemRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Map_TakeItemRequest>();
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}
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public override void Dispose()
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{
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Id = default;
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Task = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Map_TakeItemRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Map2C_TakeItemResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Map_TakeItemRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public int Id { get; set; }
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[ProtoMember(2)]
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public bool Task { get; set; }
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}
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/// <summary>
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/// 请求拿起物品响应
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/// </summary>
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[ProtoContract]
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public partial class Map2C_TakeItemResponse : AMessage, ICustomRouteResponse
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{
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public static Map2C_TakeItemResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Map2C_TakeItemResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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Id = default;
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Task = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Map2C_TakeItemResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Map2C_TakeItemResponse; }
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[ProtoMember(1)]
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public int Id { get; set; }
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[ProtoMember(2)]
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public bool Task { get; set; }
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[ProtoMember(3)]
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public uint ErrorCode { get; set; }
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}
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[ProtoContract]
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public partial class C2Map_RolePropertyChange : AMessage, ICustomRouteMessage
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{
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@@ -71,7 +126,7 @@ namespace Fantasy
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}
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public uint OpCode() { return OuterOpcode.C2Map_RolePropertyChange; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public List<KeyValueInt64> Propertys = new List<KeyValueInt64>();
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}
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@@ -95,7 +150,7 @@ namespace Fantasy
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}
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public uint OpCode() { return OuterOpcode.Map2C_RoleStateNotify; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public long Id { get; set; }
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[ProtoMember(2)]
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@@ -121,7 +176,7 @@ namespace Fantasy
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}
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public uint OpCode() { return OuterOpcode.Map2C_RoleGearChangeNotify; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public long Id { get; set; }
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[ProtoMember(2)]
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@@ -144,7 +199,7 @@ namespace Fantasy
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}
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public uint OpCode() { return OuterOpcode.Map2C_RolePropertyChangeNotify; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public long Id { get; set; }
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[ProtoMember(2)]
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@@ -171,7 +226,7 @@ namespace Fantasy
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}
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public uint OpCode() { return OuterOpcode.C2Map_Move; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public Vector3Info Position { get; set; }
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[ProtoMember(2)]
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@@ -202,7 +257,7 @@ namespace Fantasy
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}
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public uint OpCode() { return OuterOpcode.C2Map_Look; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public Vector3Info Rotation { get; set; }
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[ProtoMember(2)]
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@@ -233,7 +288,7 @@ namespace Fantasy
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}
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public uint OpCode() { return OuterOpcode.Map2C_MoveNotify; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public long Id { get; set; }
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[ProtoMember(2)]
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@@ -270,7 +325,7 @@ namespace Fantasy
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}
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public uint OpCode() { return OuterOpcode.Map2C_LookeNotify; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public long Id { get; set; }
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[ProtoMember(2)]
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