地图修改
This commit is contained in:
3
Assets/Scripts/Fishing2/Unit/Event.meta
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3
Assets/Scripts/Fishing2/Unit/Event.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 1c61b32e7992466f9771eac80763078e
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timeCreated: 1765523393
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7
Assets/Scripts/Fishing2/Unit/Event/SetUnitGearEvent.cs
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7
Assets/Scripts/Fishing2/Unit/Event/SetUnitGearEvent.cs
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@@ -0,0 +1,7 @@
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namespace NBF.Fishing2
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{
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public struct UseGearEvent
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{
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public UnitGearComponent Gear;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 6172898013ee4551afc0686399136d8f
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timeCreated: 1765523056
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@@ -17,10 +17,15 @@ namespace NBF.Fishing2
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/// 旋转速度
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/// </summary>
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public float ReelSpeed { get; set; }
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/// <summary>
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/// 鱼竿设置
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/// </summary>
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public int RedSetting { get; set; }
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/// <summary>
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/// 是否拿在手里
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/// </summary>
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public bool InHand { get; set; }
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}
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}
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@@ -86,6 +86,7 @@ namespace NBF.Fishing2
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var unitBasic = GetOrAddComponent<MapUnitBasic>();
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unitBasic.UpdateInfo(unitInfo);
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// unitInfo.Gears
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var numericComponent = GetOrAddComponent<NumericComponent>();
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foreach (var kv in unitInfo.Propertys)
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@@ -136,23 +136,33 @@ namespace NBF.Fishing2
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Quaternion rotation = _Character.transform.rotation;
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float num = Quaternion.Angle(rotation, lastRotation);
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// float num2 = Vector3.Cross(lastRotation * Vector3.forward, rotation * Vector3.forward).y > 0f
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// ? 1f
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// : -1f;
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bool flag = num > 0f;
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if (!flag)
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// 计算当前帧与上一帧的旋转差异
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Quaternion rotationDelta = rotation * Quaternion.Inverse(lastRotation);
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// 将四元数转换为角度轴表示
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rotationDelta.ToAngleAxis(out float angle, out Vector3 axis);
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// 确保角度在0-360范围内
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if (angle > 180f) angle -= 360f;
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// 获取Y轴旋转分量(归一化处理)
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float yRotation = 0f;
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if (Mathf.Abs(angle) > 0.001f && Mathf.Abs(axis.y) > 0.1f)
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{
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MapUnit.RotationSpeed = Mathf.Lerp(MapUnit.RotationSpeed, 0f, 5 * Time.deltaTime);
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// 计算Y轴方向的旋转角度(考虑旋转轴方向)
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yRotation = angle * Mathf.Sign(axis.y);
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}
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float maxTurnSpeed = 180f; // 度/秒
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// 转换为角速度并归一化到[-1, 1]
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float angularSpeed = yRotation / Time.deltaTime;
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float turnValue = Mathf.Clamp(angularSpeed / maxTurnSpeed, -1f, 1f);
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MapUnit.RotationSpeed = turnValue;
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lastRotation = rotation;
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// var TargetMultiplier = 15;
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// float num3 = MapUnit.RotationSpeed < 1f ? TargetMultiplier * 5f : TargetMultiplier;
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// MapUnit.RotationSpeed += (flag ? 1f : 0f) * num2 * Time.deltaTime *
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// (Run ? num3 * 0.075f : num3);
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}
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private void UpdateWater()
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@@ -1,5 +1,6 @@
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using Fantasy.Entitas;
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using Fantasy.Entitas.Interface;
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using NBC;
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using UnityEngine;
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namespace NBF.Fishing2
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@@ -34,11 +35,16 @@ namespace NBF.Fishing2
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public static readonly int PreciseIdle = Animator.StringToHash("Precise Idle");
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public static readonly string Torso = "Torso";
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#endregion
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public Animator Animator { get; private set; }
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public MapUnit MapUnit;
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private bool _isTorsoLayerEnabled;
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#region System
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public class CharacterAnimatorComponentDestroySystem : DestroySystem<CharacterAnimatorComponent>
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@@ -58,9 +64,17 @@ namespace NBF.Fishing2
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}
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}
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public class CharacterAnimatorComponentUpdateSystem : UpdateSystem<CharacterAnimatorComponent>
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// public class CharacterAnimatorComponentUpdateSystem : UpdateSystem<CharacterAnimatorComponent>
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// {
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// protected override void Update(CharacterAnimatorComponent self)
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// {
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// // self.UpdateAnimator();
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// }
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// }
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public class CharacterAnimatorComponentLateUpdateSystem : LateUpdateSystem<CharacterAnimatorComponent>
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{
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protected override void Update(CharacterAnimatorComponent self)
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protected override void LateUpdate(CharacterAnimatorComponent self)
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{
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self.UpdateAnimator();
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}
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@@ -74,8 +88,26 @@ namespace NBF.Fishing2
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Animator.SetBool(OnGround, MapUnit.IsGrounded);
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float value3 = Mathf.Lerp(Animator.GetFloat(Forward), MapUnit.Speed / 5f, Time.deltaTime * 20f);
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Animator.SetFloat(Forward, value3);
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float value4 = Mathf.Lerp(Animator.GetFloat(Turn), MapUnit.RotationSpeed, Time.deltaTime * 15f);
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Animator.SetFloat(Turn, Mathf.Clamp(value4, -1f, 1f));
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// 平滑处理
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// float smoothedTurn = Mathf.SmoothDamp(Animator.GetFloat(Turn),
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// MapUnit.RotationSpeed,
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// ref turnSmoothVelocity,
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// smoothingTime
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// );
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float smoothedTurn = Mathf.Lerp(Animator.GetFloat(Turn), MapUnit.RotationSpeed, Time.deltaTime * 10f);
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Animator.SetFloat(Turn, smoothedTurn);
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float layerWeight = Animator.GetLayerWeight(Animator.GetLayerIndex(Torso));
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SetLayerWeight(Torso,
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Mathf.MoveTowards(layerWeight, _isTorsoLayerEnabled ? 1f : 0f, Time.deltaTime * 3f));
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}
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public void SetLayerWeight(string layer, float weight)
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{
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Animator.SetLayerWeight(Animator.GetLayerIndex(layer), weight);
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}
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}
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}
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@@ -76,6 +76,7 @@ namespace Fantasy
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}
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public override void Dispose()
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{
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ItemId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Game_UseItemRequest>(this);
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#endif
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@@ -85,6 +86,8 @@ namespace Fantasy
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public uint OpCode() { return OuterOpcode.C2Game_UseItemRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public long ItemId { get; set; }
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}
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/// <summary>
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/// 请求使用物品响应
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@@ -500,5 +503,57 @@ namespace Fantasy
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[ProtoMember(1)]
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public List<AwardInfo> Awards = new List<AwardInfo>();
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}
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/// <summary>
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/// /////////// ******** GM *******/////////////
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/// </summary>
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/// <summary>
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/// 请求执行GM
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/// </summary>
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[ProtoContract]
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public partial class C2Game_GMRequest : AMessage, ICustomRouteRequest
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{
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public static C2Game_GMRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Game_GMRequest>();
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}
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public override void Dispose()
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{
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Cmd = default;
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Args = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Game_GMRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Game2C_GMResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Game_GMRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public string Cmd { get; set; }
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[ProtoMember(2)]
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public string Args { get; set; }
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}
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/// <summary>
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/// 执行GM返回
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/// </summary>
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[ProtoContract]
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public partial class Game2C_GMResponse : AMessage, ICustomRouteResponse
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{
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public static Game2C_GMResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_GMResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_GMResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_GMResponse; }
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[ProtoMember(1)]
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public uint ErrorCode { get; set; }
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}
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}
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@@ -30,7 +30,7 @@ namespace Fantasy
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public Map2C_CreateRoomResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Map_CreateRoomRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public int MapId { get; set; }
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}
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@@ -184,7 +184,7 @@ namespace Fantasy
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}
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public uint OpCode() { return OuterOpcode.Map2C_ChangeMap; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public int MapId { get; set; }
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[ProtoMember(2)]
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@@ -90,25 +90,31 @@ namespace Fantasy
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}
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public override void Dispose()
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{
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Rod = default;
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Rigs.Clear();
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Item = default;
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Binds.Clear();
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Position = default;
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Rotation = default;
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Propertys.Clear();
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InUse = default;
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InHand = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<GearInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public long Rod { get; set; }
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public ItemInfo Item { get; set; }
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[ProtoMember(2)]
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public List<long> Rigs = new List<long>();
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public List<ItemInfo> Binds = new List<ItemInfo>();
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[ProtoMember(3)]
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public Vector3Info Position { get; set; }
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[ProtoMember(4)]
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public Vector3Info Rotation { get; set; }
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[ProtoMember(5)]
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public List<KeyValueInt64> Propertys = new List<KeyValueInt64>();
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[ProtoMember(6)]
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public bool InUse { get; set; }
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[ProtoMember(7)]
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public bool InHand { get; set; }
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}
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[ProtoContract]
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public partial class UnitStateInfo : AMessage
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@@ -29,9 +29,10 @@ namespace Fantasy
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static async FTask<Game2C_UseItemResponse> C2Game_UseItemRequest(this Session session)
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public static async FTask<Game2C_UseItemResponse> C2Game_UseItemRequest(this Session session, long itemId)
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{
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using var request = Fantasy.C2Game_UseItemRequest.Create(session.Scene);
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request.ItemId = itemId;
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return (Game2C_UseItemResponse)await session.Call(request);
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}
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@@ -168,6 +169,21 @@ namespace Fantasy
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session.Send(message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static async FTask<Game2C_GMResponse> C2Game_GMRequest(this Session session, C2Game_GMRequest request)
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{
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return (Game2C_GMResponse)await session.Call(request);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static async FTask<Game2C_GMResponse> C2Game_GMRequest(this Session session, string cmd, string args)
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{
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using var request = Fantasy.C2Game_GMRequest.Create(session.Scene);
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request.Cmd = cmd;
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request.Args = args;
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return (Game2C_GMResponse)await session.Call(request);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static async FTask<Map2C_CreateRoomResponse> C2Map_CreateRoomRequest(this Session session, C2Map_CreateRoomRequest request)
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{
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@@ -311,6 +327,21 @@ namespace Fantasy
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session.Send(message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static async FTask<Map2C_TakeItemResponse> C2Map_TakeItemRequest(this Session session, C2Map_TakeItemRequest request)
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{
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return (Map2C_TakeItemResponse)await session.Call(request);
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}
|
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static async FTask<Map2C_TakeItemResponse> C2Map_TakeItemRequest(this Session session, int id, bool task)
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{
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using var request = Fantasy.C2Map_TakeItemRequest.Create(session.Scene);
|
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request.Id = id;
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request.Task = task;
|
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return (Map2C_TakeItemResponse)await session.Call(request);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void C2Map_RolePropertyChange(this Session session, C2Map_RolePropertyChange message)
|
||||
{
|
||||
|
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@@ -21,8 +21,10 @@ namespace Fantasy
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public const uint C2Game_BuyRequest = 2281711384;
|
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public const uint Game2C_BuyResponse = 2415929112;
|
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public const uint Game2C_RewardNotify = 2147493651;
|
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public const uint C2Map_CreateRoomRequest = 2281711385;
|
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public const uint Map2C_CreateRoomResponse = 2415929113;
|
||||
public const uint C2Game_GMRequest = 2281711385;
|
||||
public const uint Game2C_GMResponse = 2415929113;
|
||||
public const uint C2Map_CreateRoomRequest = 2281711386;
|
||||
public const uint Map2C_CreateRoomResponse = 2415929114;
|
||||
public const uint C2G_ExitRoomRequest = 268445457;
|
||||
public const uint G2C_ExitRoomResponse = 402663185;
|
||||
public const uint C2G_EnterMapRequest = 268445458;
|
||||
@@ -33,10 +35,12 @@ namespace Fantasy
|
||||
public const uint C2G_LoginRequest = 268445460;
|
||||
public const uint G2C_LoginResponse = 402663188;
|
||||
public const uint G2C_RepeatLogin = 134227729;
|
||||
public const uint C2Game_GetRoleInfoRequest = 2281711386;
|
||||
public const uint Game2C_GetRoleInfoResponse = 2415929114;
|
||||
public const uint C2Game_GetRoleInfoRequest = 2281711387;
|
||||
public const uint Game2C_GetRoleInfoResponse = 2415929115;
|
||||
public const uint Map2C_RoleEnterRoomNotify = 2147493653;
|
||||
public const uint Map2C_RoleExitRoomNotify = 2147493654;
|
||||
public const uint C2Map_TakeItemRequest = 2281711388;
|
||||
public const uint Map2C_TakeItemResponse = 2415929116;
|
||||
public const uint C2Map_RolePropertyChange = 2147493655;
|
||||
public const uint Map2C_RoleStateNotify = 2147493656;
|
||||
public const uint Map2C_RoleGearChangeNotify = 2147493657;
|
||||
@@ -45,37 +49,37 @@ namespace Fantasy
|
||||
public const uint C2Map_Look = 2147493660;
|
||||
public const uint Map2C_MoveNotify = 2147493661;
|
||||
public const uint Map2C_LookeNotify = 2147493662;
|
||||
public const uint C2S_GetConversationsRequest = 2281711387;
|
||||
public const uint S2C_GetConversationsResponse = 2415929115;
|
||||
public const uint C2S_SendMailRequest = 2281711388;
|
||||
public const uint S2C_SendMailResponse = 2415929116;
|
||||
public const uint C2S_DeleteMailRequest = 2281711389;
|
||||
public const uint S2C_DeleteMailResponse = 2415929117;
|
||||
public const uint C2S_GetConversationsRequest = 2281711389;
|
||||
public const uint S2C_GetConversationsResponse = 2415929117;
|
||||
public const uint C2S_SendMailRequest = 2281711390;
|
||||
public const uint S2C_SendMailResponse = 2415929118;
|
||||
public const uint C2S_DeleteMailRequest = 2281711391;
|
||||
public const uint S2C_DeleteMailResponse = 2415929119;
|
||||
public const uint S2C_HaveMail = 2147493663;
|
||||
public const uint S2C_MailState = 2147493664;
|
||||
public const uint C2S_CreateChannelRequest = 2281711390;
|
||||
public const uint S2C_CreateChannelResponse = 2415929118;
|
||||
public const uint C2S_JoinChannelRequest = 2281711391;
|
||||
public const uint S2C_JoinChannelResponse = 2415929119;
|
||||
public const uint C2S_SendMessageRequest = 2281711392;
|
||||
public const uint S2C_SendMessageResponse = 2415929120;
|
||||
public const uint C2S_CreateChannelRequest = 2281711392;
|
||||
public const uint S2C_CreateChannelResponse = 2415929120;
|
||||
public const uint C2S_JoinChannelRequest = 2281711393;
|
||||
public const uint S2C_JoinChannelResponse = 2415929121;
|
||||
public const uint C2S_SendMessageRequest = 2281711394;
|
||||
public const uint S2C_SendMessageResponse = 2415929122;
|
||||
public const uint S2C_Message = 2147493665;
|
||||
public const uint C2S_CreateClubRequest = 2281711393;
|
||||
public const uint S2C_CreateClubResponse = 2415929121;
|
||||
public const uint C2S_GetClubInfoRequest = 2281711394;
|
||||
public const uint S2C_GetClubInfoResponse = 2415929122;
|
||||
public const uint C2S_GetMemberListRequest = 2281711395;
|
||||
public const uint S2C_GetMemberListResponse = 2415929123;
|
||||
public const uint C2S_GetClubListRequest = 2281711396;
|
||||
public const uint S2C_GetClubListResponse = 2415929124;
|
||||
public const uint C2S_JoinClubRequest = 2281711397;
|
||||
public const uint S2C_JoinClubResponse = 2415929125;
|
||||
public const uint C2S_LeaveClubRequest = 2281711398;
|
||||
public const uint S2C_LeaveClubResponse = 2415929126;
|
||||
public const uint C2S_DissolveClubRequest = 2281711399;
|
||||
public const uint S2C_DissolveClubResponse = 2415929127;
|
||||
public const uint C2S_DisposeJoinRequest = 2281711400;
|
||||
public const uint S2C_DisposeJoinResponse = 2415929128;
|
||||
public const uint C2S_CreateClubRequest = 2281711395;
|
||||
public const uint S2C_CreateClubResponse = 2415929123;
|
||||
public const uint C2S_GetClubInfoRequest = 2281711396;
|
||||
public const uint S2C_GetClubInfoResponse = 2415929124;
|
||||
public const uint C2S_GetMemberListRequest = 2281711397;
|
||||
public const uint S2C_GetMemberListResponse = 2415929125;
|
||||
public const uint C2S_GetClubListRequest = 2281711398;
|
||||
public const uint S2C_GetClubListResponse = 2415929126;
|
||||
public const uint C2S_JoinClubRequest = 2281711399;
|
||||
public const uint S2C_JoinClubResponse = 2415929127;
|
||||
public const uint C2S_LeaveClubRequest = 2281711400;
|
||||
public const uint S2C_LeaveClubResponse = 2415929128;
|
||||
public const uint C2S_DissolveClubRequest = 2281711401;
|
||||
public const uint S2C_DissolveClubResponse = 2415929129;
|
||||
public const uint C2S_DisposeJoinRequest = 2281711402;
|
||||
public const uint S2C_DisposeJoinResponse = 2415929130;
|
||||
public const uint S2C_ClubChange = 2147493666;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace Fantasy
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_RoleEnterRoomNotify; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public MapUnitInfo Info { get; set; }
|
||||
}
|
||||
@@ -51,10 +51,65 @@ namespace Fantasy
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_RoleExitRoomNotify; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求拿起物品
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2Map_TakeItemRequest : AMessage, ICustomRouteRequest
|
||||
{
|
||||
public static C2Map_TakeItemRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2Map_TakeItemRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Id = default;
|
||||
Task = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2Map_TakeItemRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Map2C_TakeItemResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2Map_TakeItemRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public int Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public bool Task { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求拿起物品响应
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Map2C_TakeItemResponse : AMessage, ICustomRouteResponse
|
||||
{
|
||||
public static Map2C_TakeItemResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Map2C_TakeItemResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
Id = default;
|
||||
Task = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Map2C_TakeItemResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_TakeItemResponse; }
|
||||
[ProtoMember(1)]
|
||||
public int Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public bool Task { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class C2Map_RolePropertyChange : AMessage, ICustomRouteMessage
|
||||
{
|
||||
@@ -71,7 +126,7 @@ namespace Fantasy
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.C2Map_RolePropertyChange; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public List<KeyValueInt64> Propertys = new List<KeyValueInt64>();
|
||||
}
|
||||
@@ -95,7 +150,7 @@ namespace Fantasy
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_RoleStateNotify; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
@@ -121,7 +176,7 @@ namespace Fantasy
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_RoleGearChangeNotify; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
@@ -144,7 +199,7 @@ namespace Fantasy
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_RolePropertyChangeNotify; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
@@ -171,7 +226,7 @@ namespace Fantasy
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.C2Map_Move; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public Vector3Info Position { get; set; }
|
||||
[ProtoMember(2)]
|
||||
@@ -202,7 +257,7 @@ namespace Fantasy
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.C2Map_Look; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public Vector3Info Rotation { get; set; }
|
||||
[ProtoMember(2)]
|
||||
@@ -233,7 +288,7 @@ namespace Fantasy
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_MoveNotify; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
@@ -270,7 +325,7 @@ namespace Fantasy
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_LookeNotify; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
|
||||
@@ -6,6 +6,5 @@ namespace Fantasy
|
||||
public const int GateRoute = 1001; // Gate
|
||||
public const int SocialRoute = 1002; // Social
|
||||
public const int GameRoute = 1003; // Game
|
||||
public const int MapRoute = 1004; // 地图
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user