重新导入obi
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using System.Collections;
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using System.Collections.ObjectModel;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System;
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namespace Obi
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{
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public abstract class ObiRopeBlueprintBase : ObiActorBlueprint
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{
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[HideInInspector] [SerializeField] public ObiPath path = new ObiPath();
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public float thickness = 0.1f;
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[Range(0, 1)]
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public float resolution = 1;
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[HideInInspector] [SerializeField] protected float m_InterParticleDistance;
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[HideInInspector] [SerializeField] protected int totalParticles;
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[HideInInspector] [SerializeField] protected float m_RestLength;
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[HideInInspector] public float[] restLengths;
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public float interParticleDistance
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{
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get { return m_InterParticleDistance; }
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}
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public float restLength
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{
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get { return m_RestLength; }
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}
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public void OnEnable()
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{
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path.OnPathChanged.AddListener(GenerateImmediate);
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path.OnControlPointAdded.AddListener(ControlPointAdded);
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path.OnControlPointRemoved.AddListener(ControlPointRemoved);
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path.OnControlPointRenamed.AddListener(ControlPointRenamed);
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}
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public void OnDisable()
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{
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path.OnPathChanged.RemoveAllListeners();
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path.OnControlPointAdded.RemoveAllListeners();
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path.OnControlPointRemoved.RemoveAllListeners();
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path.OnControlPointRenamed.RemoveAllListeners();
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}
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protected void ControlPointAdded(int index)
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{
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var group = InsertNewParticleGroup(path.GetName(index), index);
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}
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protected void ControlPointRenamed(int index)
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{
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SetParticleGroupName(index, path.GetName(index));
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}
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protected void ControlPointRemoved(int index)
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{
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RemoveParticleGroupAt(index);
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}
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protected void CreateSimplices(int numSegments)
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{
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edges = new int[numSegments * 2];
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for (int i = 0; i < numSegments; ++i)
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{
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edges[i * 2] = i % totalParticles;
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edges[i * 2 + 1] = (i + 1) % totalParticles;
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}
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}
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protected override IEnumerator Initialize() { yield return null; }
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}
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}
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