重新导入obi

This commit is contained in:
2026-04-06 11:35:18 +08:00
parent 05fa2d6e5e
commit ae3002a0e2
1643 changed files with 232496 additions and 13 deletions

View File

@@ -0,0 +1,38 @@
using UnityEngine;
namespace Obi
{
[RequireComponent(typeof(ObiActor))]
public class SetCategory : MonoBehaviour
{
public int category;
private ObiActor act;
private void Awake()
{
act = GetComponent<ObiActor>();
act.OnBlueprintLoaded += OnLoad;
if (act.isLoaded)
act.SetFilterCategory(category);
}
private void OnDestroy()
{
act.OnBlueprintLoaded -= OnLoad;
}
private void OnValidate()
{
category = Mathf.Clamp(category, ObiUtils.MinCategory, ObiUtils.MaxCategory);
if (act != null && act.isLoaded)
act.SetFilterCategory(category);
}
private void OnLoad(ObiActor actor, ObiActorBlueprint blueprint)
{
actor.SetFilterCategory(category);
}
}
}