重新导入obi

This commit is contained in:
2026-04-06 11:35:18 +08:00
parent 05fa2d6e5e
commit ae3002a0e2
1643 changed files with 232496 additions and 13 deletions

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using System;
using UnityEngine;
namespace Obi{
public class ObiBoxShapeTracker : ObiShapeTracker
{
public ObiBoxShapeTracker(ObiCollider source, BoxCollider collider)
{
this.source = source;
this.collider = collider;
}
public override bool UpdateIfNeeded (){
BoxCollider box = collider as BoxCollider;
/*if (box != null && (box.size != size || box.center != center)){
size = box.size;
center = box.center;
adaptor.Set(center, size);
Oni.UpdateShape(oniShape,ref adaptor);
return true;
}*/
// retrieve collision world and index:
var world = ObiColliderWorld.GetInstance();
int index = source.Handle.index;
// update collider:
var shape = world.colliderShapes[index];
shape.type = ColliderShape.ShapeType.Box;
shape.filter = source.Filter;
shape.flags = box.isTrigger ? 1 : 0;
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
shape.contactOffset = source.Thickness;
shape.center = box.center;
shape.size = box.size;
world.colliderShapes[index] = shape;
// update bounds:
var aabb = world.colliderAabbs[index];
aabb.FromBounds(box.bounds, shape.contactOffset);
world.colliderAabbs[index] = aabb;
// update transform:
var trfm = world.colliderTransforms[index];
trfm.FromTransform(box.transform);
world.colliderTransforms[index] = trfm;
return true;
}
}
}

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using System;
using UnityEngine;
namespace Obi{
public class ObiCapsuleShapeTracker : ObiShapeTracker
{
public ObiCapsuleShapeTracker(ObiCollider source, CapsuleCollider collider){
this.collider = collider;
this.source = source;
}
public override bool UpdateIfNeeded (){
CapsuleCollider capsule = collider as CapsuleCollider;
// retrieve collision world and index:
var world = ObiColliderWorld.GetInstance();
int index = source.Handle.index;
// update collider:
var shape = world.colliderShapes[index];
shape.type = ColliderShape.ShapeType.Capsule;
shape.filter = source.Filter;
shape.flags = capsule.isTrigger ? 1 : 0;
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
shape.contactOffset = source.Thickness;
shape.center = capsule.center;
shape.size = new Vector4(capsule.radius, capsule.height, capsule.direction, 0);
world.colliderShapes[index] = shape;
// update bounds:
var aabb = world.colliderAabbs[index];
aabb.FromBounds(capsule.bounds, shape.contactOffset);
world.colliderAabbs[index] = aabb;
// update transform:
var trfm = world.colliderTransforms[index];
trfm.FromTransform(capsule.transform);
world.colliderTransforms[index] = trfm;
return true;
}
}
}

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using System;
using UnityEngine;
namespace Obi
{
public class ObiCharacterControllerShapeTracker : ObiShapeTracker
{
public ObiCharacterControllerShapeTracker(ObiCollider source, CharacterController collider)
{
this.collider = collider;
this.source = source;
}
public override bool UpdateIfNeeded()
{
CharacterController character = collider as CharacterController;
// retrieve collision world and index:
var world = ObiColliderWorld.GetInstance();
int index = source.Handle.index;
// update collider:
var shape = world.colliderShapes[index];
shape.type = ColliderShape.ShapeType.Capsule;
shape.filter = source.Filter;
shape.flags = character.isTrigger ? 1 : 0;
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
shape.contactOffset = source.Thickness;
shape.center = character.center;
shape.size = new Vector4(character.radius, character.height, 1, 0);
world.colliderShapes[index] = shape;
// update bounds:
var aabb = world.colliderAabbs[index];
aabb.FromBounds(character.bounds, shape.contactOffset);
world.colliderAabbs[index] = aabb;
// update transform:
var trfm = world.colliderTransforms[index];
trfm.FromTransform(character.transform);
world.colliderTransforms[index] = trfm;
return true;
}
}
}

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using System;
using System.Collections.Generic;
using UnityEngine;
using System.Runtime.InteropServices;
namespace Obi{
public class ObiDistanceFieldShapeTracker : ObiShapeTracker
{
public ObiDistanceField distanceField;
ObiDistanceFieldHandle handle;
public ObiDistanceFieldShapeTracker(ObiCollider source, Component collider, ObiDistanceField distanceField){
this.source = source;
this.collider = collider;
this.distanceField = distanceField;
}
/**
* Forces the tracker to update distance field data during the next call to UpdateIfNeeded().
*/
public void UpdateDistanceFieldData()
{
ObiColliderWorld.GetInstance().DestroyDistanceField(handle);
}
public override bool UpdateIfNeeded ()
{
bool trigger = false;
if (collider is Collider) trigger = ((Collider)collider).isTrigger;
else if (collider is Collider2D) trigger = ((Collider2D)collider).isTrigger;
// retrieve collision world and index:
var world = ObiColliderWorld.GetInstance();
int index = source.Handle.index;
// decrease reference count of current handle if the df data it points to is different
// than the df used by the collider:
if (handle != null && handle.owner != distanceField)
{
if (handle.Dereference())
world.DestroyDistanceField(handle);
}
if (handle == null || !handle.isValid)
{
handle = world.GetOrCreateDistanceField(distanceField);
handle.Reference();
}
// update collider:
var shape = world.colliderShapes[index];
shape.type = ColliderShape.ShapeType.SignedDistanceField;
shape.filter = source.Filter;
shape.flags = trigger ? 1 : 0;
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
shape.contactOffset = source.Thickness;
shape.dataIndex = handle.index;
world.colliderShapes[index] = shape;
// update bounds:
var aabb = world.colliderAabbs[index];
aabb.FromBounds(distanceField.FieldBounds.Transform(source.transform.localToWorldMatrix), shape.contactOffset);
world.colliderAabbs[index] = aabb;
// update transform:
var trfm = world.colliderTransforms[index];
trfm.FromTransform(source.transform);
world.colliderTransforms[index] = trfm;
return true;
}
public override void Destroy()
{
base.Destroy();
if (handle != null && handle.Dereference())
ObiColliderWorld.GetInstance().DestroyDistanceField(handle);
}
}
}

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using System;
using System.Collections.Generic;
using UnityEngine;
using System.Runtime.InteropServices;
namespace Obi{
public class ObiMeshShapeTracker : ObiShapeTracker
{
ObiTriangleMeshHandle handle;
public ObiMeshShapeTracker(ObiCollider source, MeshCollider collider){
this.source = source;
this.collider = collider;
}
/**
* Forces the tracker to update mesh data during the next call to UpdateIfNeeded().
*/
public void UpdateMeshData()
{
ObiColliderWorld.GetInstance().DestroyTriangleMesh(handle);
}
public override bool UpdateIfNeeded ()
{
MeshCollider meshCollider = collider as MeshCollider;
// retrieve collision world and index:
var world = ObiColliderWorld.GetInstance();
int index = source.Handle.index;
// decrease reference count of current handle if the mesh data it points to is different
// than the mesh used by the collider:
if (handle != null && handle.owner != meshCollider.sharedMesh)
{
if (handle.Dereference())
world.DestroyTriangleMesh(handle);
}
// get or create the mesh:
if (handle == null || !handle.isValid)
{
handle = world.GetOrCreateTriangleMesh(meshCollider.sharedMesh);
handle.Reference();
}
// update collider:
var shape = world.colliderShapes[index];
shape.type = ColliderShape.ShapeType.TriangleMesh;
shape.filter = source.Filter;
shape.flags = meshCollider.isTrigger ? 1 : 0;
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
shape.contactOffset = source.Thickness;
shape.dataIndex = handle.index;
world.colliderShapes[index] = shape;
// update bounds:
var aabb = world.colliderAabbs[index];
aabb.FromBounds(meshCollider.bounds, shape.contactOffset);
world.colliderAabbs[index] = aabb;
// update transform:
var trfm = world.colliderTransforms[index];
trfm.FromTransform(meshCollider.transform);
world.colliderTransforms[index] = trfm;
return true;
}
public override void Destroy()
{
base.Destroy();
if (handle != null && handle.Dereference())
ObiColliderWorld.GetInstance().DestroyTriangleMesh(handle);
}
}
}

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using System;
using UnityEngine;
namespace Obi{
public abstract class ObiShapeTracker
{
protected ObiColliderBase source;
protected Component collider;
public virtual void Destroy(){
}
public abstract bool UpdateIfNeeded ();
}
}

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using System;
using UnityEngine;
namespace Obi{
public class ObiSphereShapeTracker : ObiShapeTracker
{
public ObiSphereShapeTracker(ObiCollider source, SphereCollider collider)
{
this.source = source;
this.collider = collider;
}
public override bool UpdateIfNeeded()
{
SphereCollider sphere = collider as SphereCollider;
// TODO: testing for changes here is not needed? all we do is set variables...
//if (sphere != null && (sphere.radius != radius || sphere.center != center))
{
//radius = sphere.radius;
//center = sphere.center;
// retrieve collision world and index:
var world = ObiColliderWorld.GetInstance();
int index = source.Handle.index;
// update collider:
var shape = world.colliderShapes[index];
shape.type = ColliderShape.ShapeType.Sphere;
shape.filter = source.Filter;
shape.flags = sphere.isTrigger ? 1 : 0;
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
shape.contactOffset = source.Thickness;
shape.center = sphere.center;
shape.size = Vector3.one * sphere.radius;
world.colliderShapes[index] = shape;
// update bounds:
var aabb = world.colliderAabbs[index];
aabb.FromBounds(sphere.bounds, shape.contactOffset);
world.colliderAabbs[index] = aabb;
// update transform:
var trfm = world.colliderTransforms[index];
trfm.FromTransform(sphere.transform);
world.colliderTransforms[index] = trfm;
/*var shape = source.colliderWorld.colliderShapes[source.shapeHandle.index];
// update the transform
shape.Set(collider as Collider, source.Phase, source.Thickness);
// update the shape:
shape.SetSphere(sphere.center, sphere.radius);
source.colliderWorld.colliderShapes[source.shapeHandle.index] = shape;*/
//adaptor.Set(center, radius);
//Oni.UpdateShape(oniShape,ref adaptor);
return true;
}
//return false;
}
}
}

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using System;
using UnityEngine;
using System.Runtime.InteropServices;
namespace Obi{
public class ObiTerrainShapeTracker : ObiShapeTracker
{
private bool heightmapDataHasChanged = false;
ObiHeightFieldHandle handle;
public ObiTerrainShapeTracker(ObiCollider source, TerrainCollider collider){
this.source = source;
this.collider = collider;
}
public void UpdateHeightData()
{
ObiColliderWorld.GetInstance().DestroyHeightField(handle);
}
public override bool UpdateIfNeeded ()
{
TerrainCollider terrain = collider as TerrainCollider;
// retrieve collision world and index:
var world = ObiColliderWorld.GetInstance();
int index = source.Handle.index;
int resolution = terrain.terrainData.heightmapResolution;
// get or create the heightfield:
if (handle == null || !handle.isValid)
{
handle = world.GetOrCreateHeightField(terrain.terrainData);
handle.Reference();
}
// update collider:
var shape = world.colliderShapes[index];
shape.type = ColliderShape.ShapeType.Heightmap;
shape.filter = source.Filter;
shape.flags = terrain.isTrigger ? 1 : 0;
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
shape.contactOffset = source.Thickness;
shape.dataIndex = handle.index;
shape.size = terrain.terrainData.size;
shape.center = new Vector4(resolution, resolution, resolution, resolution);
world.colliderShapes[index] = shape;
// update bounds:
var aabb = world.colliderAabbs[index];
aabb.FromBounds(terrain.bounds, shape.contactOffset);
world.colliderAabbs[index] = aabb;
// update transform:
var trfm = world.colliderTransforms[index];
trfm.FromTransform(terrain.transform);
world.colliderTransforms[index] = trfm;
return true;
}
public override void Destroy()
{
base.Destroy();
if (handle != null && handle.Dereference())
ObiColliderWorld.GetInstance().DestroyHeightField(handle);
}
}
}

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