重新导入obi
This commit is contained in:
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using System;
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using UnityEngine;
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namespace Obi{
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public class ObiBoxShapeTracker : ObiShapeTracker
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{
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public ObiBoxShapeTracker(ObiCollider source, BoxCollider collider)
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{
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this.source = source;
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this.collider = collider;
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}
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public override bool UpdateIfNeeded (){
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BoxCollider box = collider as BoxCollider;
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/*if (box != null && (box.size != size || box.center != center)){
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size = box.size;
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center = box.center;
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adaptor.Set(center, size);
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Oni.UpdateShape(oniShape,ref adaptor);
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return true;
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}*/
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// retrieve collision world and index:
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var world = ObiColliderWorld.GetInstance();
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int index = source.Handle.index;
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// update collider:
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var shape = world.colliderShapes[index];
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shape.type = ColliderShape.ShapeType.Box;
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shape.filter = source.Filter;
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shape.flags = box.isTrigger ? 1 : 0;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.contactOffset = source.Thickness;
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shape.center = box.center;
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shape.size = box.size;
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world.colliderShapes[index] = shape;
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// update bounds:
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var aabb = world.colliderAabbs[index];
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aabb.FromBounds(box.bounds, shape.contactOffset);
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world.colliderAabbs[index] = aabb;
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform(box.transform);
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world.colliderTransforms[index] = trfm;
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return true;
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 7f9acb590fcdd47838d4e1929e463712
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timeCreated: 1501960568
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licenseType: Store
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,49 @@
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using System;
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using UnityEngine;
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namespace Obi{
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public class ObiCapsuleShapeTracker : ObiShapeTracker
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{
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public ObiCapsuleShapeTracker(ObiCollider source, CapsuleCollider collider){
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this.collider = collider;
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this.source = source;
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}
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public override bool UpdateIfNeeded (){
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CapsuleCollider capsule = collider as CapsuleCollider;
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// retrieve collision world and index:
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var world = ObiColliderWorld.GetInstance();
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int index = source.Handle.index;
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// update collider:
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var shape = world.colliderShapes[index];
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shape.type = ColliderShape.ShapeType.Capsule;
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shape.filter = source.Filter;
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shape.flags = capsule.isTrigger ? 1 : 0;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.contactOffset = source.Thickness;
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shape.center = capsule.center;
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shape.size = new Vector4(capsule.radius, capsule.height, capsule.direction, 0);
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world.colliderShapes[index] = shape;
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// update bounds:
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var aabb = world.colliderAabbs[index];
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aabb.FromBounds(capsule.bounds, shape.contactOffset);
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world.colliderAabbs[index] = aabb;
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform(capsule.transform);
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world.colliderTransforms[index] = trfm;
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return true;
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: ab81f697ad33c47c0b487129c7ef1761
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timeCreated: 1501961541
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licenseType: Store
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,52 @@
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using System;
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using UnityEngine;
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namespace Obi
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{
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public class ObiCharacterControllerShapeTracker : ObiShapeTracker
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{
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public ObiCharacterControllerShapeTracker(ObiCollider source, CharacterController collider)
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{
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this.collider = collider;
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this.source = source;
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}
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public override bool UpdateIfNeeded()
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{
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CharacterController character = collider as CharacterController;
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// retrieve collision world and index:
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var world = ObiColliderWorld.GetInstance();
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int index = source.Handle.index;
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// update collider:
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var shape = world.colliderShapes[index];
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shape.type = ColliderShape.ShapeType.Capsule;
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shape.filter = source.Filter;
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shape.flags = character.isTrigger ? 1 : 0;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.contactOffset = source.Thickness;
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shape.center = character.center;
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shape.size = new Vector4(character.radius, character.height, 1, 0);
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world.colliderShapes[index] = shape;
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// update bounds:
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var aabb = world.colliderAabbs[index];
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aabb.FromBounds(character.bounds, shape.contactOffset);
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world.colliderAabbs[index] = aabb;
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform(character.transform);
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world.colliderTransforms[index] = trfm;
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return true;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3c77ed89a210345ce9e9e549d11263db
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,88 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Runtime.InteropServices;
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namespace Obi{
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public class ObiDistanceFieldShapeTracker : ObiShapeTracker
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{
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public ObiDistanceField distanceField;
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ObiDistanceFieldHandle handle;
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public ObiDistanceFieldShapeTracker(ObiCollider source, Component collider, ObiDistanceField distanceField){
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this.source = source;
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this.collider = collider;
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this.distanceField = distanceField;
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}
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/**
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* Forces the tracker to update distance field data during the next call to UpdateIfNeeded().
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*/
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public void UpdateDistanceFieldData()
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{
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ObiColliderWorld.GetInstance().DestroyDistanceField(handle);
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}
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public override bool UpdateIfNeeded ()
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{
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bool trigger = false;
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if (collider is Collider) trigger = ((Collider)collider).isTrigger;
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else if (collider is Collider2D) trigger = ((Collider2D)collider).isTrigger;
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// retrieve collision world and index:
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var world = ObiColliderWorld.GetInstance();
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int index = source.Handle.index;
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// decrease reference count of current handle if the df data it points to is different
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// than the df used by the collider:
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if (handle != null && handle.owner != distanceField)
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{
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if (handle.Dereference())
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world.DestroyDistanceField(handle);
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}
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if (handle == null || !handle.isValid)
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{
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handle = world.GetOrCreateDistanceField(distanceField);
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handle.Reference();
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}
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// update collider:
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var shape = world.colliderShapes[index];
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shape.type = ColliderShape.ShapeType.SignedDistanceField;
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shape.filter = source.Filter;
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shape.flags = trigger ? 1 : 0;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.contactOffset = source.Thickness;
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shape.dataIndex = handle.index;
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world.colliderShapes[index] = shape;
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// update bounds:
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var aabb = world.colliderAabbs[index];
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aabb.FromBounds(distanceField.FieldBounds.Transform(source.transform.localToWorldMatrix), shape.contactOffset);
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world.colliderAabbs[index] = aabb;
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform(source.transform);
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world.colliderTransforms[index] = trfm;
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return true;
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}
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public override void Destroy()
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{
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base.Destroy();
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if (handle != null && handle.Dereference())
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ObiColliderWorld.GetInstance().DestroyDistanceField(handle);
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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||||
guid: b9b443b752c21400ca6cfc151526f107
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||||
timeCreated: 1504879085
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||||
licenseType: Store
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||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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||||
@@ -0,0 +1,83 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Runtime.InteropServices;
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namespace Obi{
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public class ObiMeshShapeTracker : ObiShapeTracker
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{
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ObiTriangleMeshHandle handle;
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public ObiMeshShapeTracker(ObiCollider source, MeshCollider collider){
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this.source = source;
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this.collider = collider;
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}
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/**
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* Forces the tracker to update mesh data during the next call to UpdateIfNeeded().
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*/
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public void UpdateMeshData()
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{
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ObiColliderWorld.GetInstance().DestroyTriangleMesh(handle);
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}
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public override bool UpdateIfNeeded ()
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{
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MeshCollider meshCollider = collider as MeshCollider;
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// retrieve collision world and index:
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var world = ObiColliderWorld.GetInstance();
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int index = source.Handle.index;
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// decrease reference count of current handle if the mesh data it points to is different
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// than the mesh used by the collider:
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if (handle != null && handle.owner != meshCollider.sharedMesh)
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{
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if (handle.Dereference())
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world.DestroyTriangleMesh(handle);
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}
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// get or create the mesh:
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if (handle == null || !handle.isValid)
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{
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handle = world.GetOrCreateTriangleMesh(meshCollider.sharedMesh);
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handle.Reference();
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}
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// update collider:
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var shape = world.colliderShapes[index];
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shape.type = ColliderShape.ShapeType.TriangleMesh;
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shape.filter = source.Filter;
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shape.flags = meshCollider.isTrigger ? 1 : 0;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.contactOffset = source.Thickness;
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shape.dataIndex = handle.index;
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world.colliderShapes[index] = shape;
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// update bounds:
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var aabb = world.colliderAabbs[index];
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aabb.FromBounds(meshCollider.bounds, shape.contactOffset);
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world.colliderAabbs[index] = aabb;
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform(meshCollider.transform);
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world.colliderTransforms[index] = trfm;
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return true;
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}
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public override void Destroy()
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{
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base.Destroy();
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if (handle != null && handle.Dereference())
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ObiColliderWorld.GetInstance().DestroyTriangleMesh(handle);
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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||||
guid: c955001531e3444fd9615a5272954dea
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||||
timeCreated: 1502875710
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||||
licenseType: Store
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||||
MonoImporter:
|
||||
serializedVersion: 2
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||||
defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,20 @@
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using System;
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using UnityEngine;
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namespace Obi{
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public abstract class ObiShapeTracker
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{
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protected ObiColliderBase source;
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protected Component collider;
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public virtual void Destroy(){
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}
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public abstract bool UpdateIfNeeded ();
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}
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}
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||||
@@ -0,0 +1,12 @@
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||||
fileFormatVersion: 2
|
||||
guid: 5f455a735ac894ee7bddecd2b5a64ca8
|
||||
timeCreated: 1501960324
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleVariant:
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@@ -0,0 +1,72 @@
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using System;
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using UnityEngine;
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namespace Obi{
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public class ObiSphereShapeTracker : ObiShapeTracker
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{
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public ObiSphereShapeTracker(ObiCollider source, SphereCollider collider)
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{
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this.source = source;
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this.collider = collider;
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}
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public override bool UpdateIfNeeded()
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{
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SphereCollider sphere = collider as SphereCollider;
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// TODO: testing for changes here is not needed? all we do is set variables...
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//if (sphere != null && (sphere.radius != radius || sphere.center != center))
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{
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//radius = sphere.radius;
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//center = sphere.center;
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// retrieve collision world and index:
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var world = ObiColliderWorld.GetInstance();
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int index = source.Handle.index;
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// update collider:
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var shape = world.colliderShapes[index];
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shape.type = ColliderShape.ShapeType.Sphere;
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shape.filter = source.Filter;
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shape.flags = sphere.isTrigger ? 1 : 0;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.contactOffset = source.Thickness;
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shape.center = sphere.center;
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shape.size = Vector3.one * sphere.radius;
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world.colliderShapes[index] = shape;
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// update bounds:
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var aabb = world.colliderAabbs[index];
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aabb.FromBounds(sphere.bounds, shape.contactOffset);
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world.colliderAabbs[index] = aabb;
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform(sphere.transform);
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world.colliderTransforms[index] = trfm;
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/*var shape = source.colliderWorld.colliderShapes[source.shapeHandle.index];
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// update the transform
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shape.Set(collider as Collider, source.Phase, source.Thickness);
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// update the shape:
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shape.SetSphere(sphere.center, sphere.radius);
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source.colliderWorld.colliderShapes[source.shapeHandle.index] = shape;*/
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//adaptor.Set(center, radius);
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//Oni.UpdateShape(oniShape,ref adaptor);
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return true;
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||||
}
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||||
//return false;
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||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 221c651500acc4cbfa30ed329aebb822
|
||||
timeCreated: 1501960324
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,76 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Obi{
|
||||
|
||||
public class ObiTerrainShapeTracker : ObiShapeTracker
|
||||
{
|
||||
private bool heightmapDataHasChanged = false;
|
||||
ObiHeightFieldHandle handle;
|
||||
|
||||
public ObiTerrainShapeTracker(ObiCollider source, TerrainCollider collider){
|
||||
|
||||
this.source = source;
|
||||
this.collider = collider;
|
||||
}
|
||||
|
||||
public void UpdateHeightData()
|
||||
{
|
||||
ObiColliderWorld.GetInstance().DestroyHeightField(handle);
|
||||
}
|
||||
|
||||
public override bool UpdateIfNeeded ()
|
||||
{
|
||||
|
||||
TerrainCollider terrain = collider as TerrainCollider;
|
||||
|
||||
// retrieve collision world and index:
|
||||
var world = ObiColliderWorld.GetInstance();
|
||||
int index = source.Handle.index;
|
||||
|
||||
int resolution = terrain.terrainData.heightmapResolution;
|
||||
|
||||
// get or create the heightfield:
|
||||
if (handle == null || !handle.isValid)
|
||||
{
|
||||
handle = world.GetOrCreateHeightField(terrain.terrainData);
|
||||
handle.Reference();
|
||||
}
|
||||
|
||||
// update collider:
|
||||
var shape = world.colliderShapes[index];
|
||||
shape.type = ColliderShape.ShapeType.Heightmap;
|
||||
shape.filter = source.Filter;
|
||||
shape.flags = terrain.isTrigger ? 1 : 0;
|
||||
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
|
||||
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
|
||||
shape.contactOffset = source.Thickness;
|
||||
shape.dataIndex = handle.index;
|
||||
shape.size = terrain.terrainData.size;
|
||||
shape.center = new Vector4(resolution, resolution, resolution, resolution);
|
||||
world.colliderShapes[index] = shape;
|
||||
|
||||
// update bounds:
|
||||
var aabb = world.colliderAabbs[index];
|
||||
aabb.FromBounds(terrain.bounds, shape.contactOffset);
|
||||
world.colliderAabbs[index] = aabb;
|
||||
|
||||
// update transform:
|
||||
var trfm = world.colliderTransforms[index];
|
||||
trfm.FromTransform(terrain.transform);
|
||||
world.colliderTransforms[index] = trfm;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Destroy()
|
||||
{
|
||||
base.Destroy();
|
||||
|
||||
if (handle != null && handle.Dereference())
|
||||
ObiColliderWorld.GetInstance().DestroyHeightField(handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 601187ba897f54e20b787637df64e96b
|
||||
timeCreated: 1502808634
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user