重新导入obi
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using UnityEngine;
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using System;
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namespace Obi
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{
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public interface IBendTwistConstraintsUser
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{
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bool bendTwistConstraintsEnabled
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{
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get;
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set;
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}
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Vector3 GetBendTwistCompliance(ObiBendTwistConstraintsBatch batch, int constraintIndex);
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Vector2 GetBendTwistPlasticity(ObiBendTwistConstraintsBatch batch, int constraintIndex);
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}
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[Serializable]
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public class ObiBendTwistConstraintsData : ObiConstraints<ObiBendTwistConstraintsBatch>
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{
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public override ObiBendTwistConstraintsBatch CreateBatch(ObiBendTwistConstraintsBatch source = null)
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{
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return new ObiBendTwistConstraintsBatch();
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}
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}
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}
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