重新导入obi
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using UnityEngine;
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using System.Collections;
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using Unity.Jobs;
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namespace Obi
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{
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public interface IColliderWorldImpl
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{
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int referenceCount { get; }
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void UpdateWorld(float deltaTime);
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void SetColliders(ObiNativeColliderShapeList shapes, ObiNativeAabbList bounds, ObiNativeAffineTransformList transforms, int count);
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void SetRigidbodies(ObiNativeRigidbodyList rigidbody);
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void SetCollisionMaterials(ObiNativeCollisionMaterialList materials);
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void SetTriangleMeshData(ObiNativeTriangleMeshHeaderList headers, ObiNativeBIHNodeList nodes, ObiNativeTriangleList triangles, ObiNativeVector3List vertices);
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void SetEdgeMeshData(ObiNativeEdgeMeshHeaderList headers, ObiNativeBIHNodeList nodes, ObiNativeEdgeList triangles, ObiNativeVector2List vertices);
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void SetDistanceFieldData(ObiNativeDistanceFieldHeaderList headers, ObiNativeDFNodeList nodes);
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void SetHeightFieldData(ObiNativeHeightFieldHeaderList headers, ObiNativeFloatList samples);
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}
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}
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