重新导入obi
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#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
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using Unity.Collections;
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using Unity.Mathematics;
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namespace Obi
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{
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interface IBurstCollider
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{
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void Contacts(int colliderIndex,
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int rigidbodyIndex,
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NativeArray<BurstRigidbody> rigidbodies,
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NativeArray<float4> positions,
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NativeArray<quaternion> orientations,
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NativeArray<float4> velocities,
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NativeArray<float4> radii,
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NativeArray<int> simplices,
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in BurstAabb simplexBounds,
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int simplexIndex,
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int simplexStart,
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int simplexSize,
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NativeQueue<BurstContact>.ParallelWriter contacts,
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int optimizationIterations,
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float optimizationTolerance);
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}
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}
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#endif
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