重新导入obi

This commit is contained in:
2026-04-06 11:35:18 +08:00
parent 05fa2d6e5e
commit ae3002a0e2
1643 changed files with 232496 additions and 13 deletions

View File

@@ -0,0 +1,72 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using Obi;
[RequireComponent(typeof(ObiSolver))]
public class WrapRopeGameController : MonoBehaviour
{
ObiSolver solver;
public Wrappable[] wrappables;
public UnityEvent onFinish = new UnityEvent();
private void Awake()
{
solver = GetComponent<ObiSolver>();
}
// Start is called before the first frame update
void OnEnable()
{
solver.OnCollision += Solver_OnCollision;
}
private void OnDisable()
{
solver.OnCollision -= Solver_OnCollision;
}
private void Update()
{
bool allWrapped = true;
// Test our win condition: all pegs must be wrapped.
foreach (var wrappable in wrappables)
{
if (!wrappable.IsWrapped())
{
allWrapped = false;
break;
}
}
if (allWrapped)
onFinish.Invoke();
}
private void Solver_OnCollision(ObiSolver s, ObiSolver.ObiCollisionEventArgs e)
{
// reset to unwrapped state:
foreach (var wrappable in wrappables)
wrappable.Reset();
var world = ObiColliderWorld.GetInstance();
foreach (Oni.Contact contact in e.contacts)
{
// look for actual contacts only:
if (contact.distance < 0.025f)
{
var col = world.colliderHandles[contact.bodyB].owner;
if (col != null)
{
var wrappable = col.GetComponent<Wrappable>();
if (wrappable != null)
wrappable.SetWrapped();
}
}
}
}
}