重新导入obi
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Obi;
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[RequireComponent(typeof(ObiRope))]
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public class CursorController : MonoBehaviour
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{
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ObiRopeCursor cursor;
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ObiRope rope;
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public float minLength = 0.1f;
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public float speed = 1;
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// Use this for initialization
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void Start ()
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{
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rope = GetComponent<ObiRope>();
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cursor = GetComponent<ObiRopeCursor>();
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}
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// Update is called once per frame
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void Update ()
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{
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if (Input.GetKey(KeyCode.W) && cursor != null)
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{
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if (rope.restLength > minLength)
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cursor.ChangeLength(rope.restLength - speed * Time.deltaTime);
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}
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if (Input.GetKey(KeyCode.S) && cursor != null)
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{
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cursor.ChangeLength(rope.restLength + speed * Time.deltaTime);
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}
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if (Input.GetKey(KeyCode.A)){
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rope.transform.Translate(Vector3.left * Time.deltaTime,Space.World);
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}
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if (Input.GetKey(KeyCode.D)){
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rope.transform.Translate(Vector3.right * Time.deltaTime,Space.World);
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}
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}
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}
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