重新导入obi

This commit is contained in:
2026-04-06 11:35:18 +08:00
parent 05fa2d6e5e
commit ae3002a0e2
1643 changed files with 232496 additions and 13 deletions

View File

@@ -0,0 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Obi;
public class CraneController : MonoBehaviour {
ObiRopeCursor cursor;
ObiRope rope;
// Use this for initialization
void Start () {
cursor = GetComponentInChildren<ObiRopeCursor>();
rope = cursor.GetComponent<ObiRope>();
}
// Update is called once per frame
void Update () {
if (Input.GetKey(KeyCode.W)){
if (rope.restLength > 6.5f)
cursor.ChangeLength(rope.restLength - 1f * Time.deltaTime);
}
if (Input.GetKey(KeyCode.S)){
cursor.ChangeLength(rope.restLength + 1f * Time.deltaTime);
}
if (Input.GetKey(KeyCode.A)){
transform.Rotate(0,Time.deltaTime*15f,0);
}
if (Input.GetKey(KeyCode.D)){
transform.Rotate(0,-Time.deltaTime*15f,0);
}
}
}