重新导入obi

This commit is contained in:
2026-04-06 11:35:18 +08:00
parent 05fa2d6e5e
commit ae3002a0e2
1643 changed files with 232496 additions and 13 deletions

View File

@@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharacterControl2D : MonoBehaviour {
public float acceleration = 10;
public float maxSpeed = 8;
public float jumpPower = 2;
private Rigidbody unityRigidbody;
public void Awake(){
unityRigidbody = GetComponent<Rigidbody>();
}
void FixedUpdate () {
unityRigidbody.AddForce(new Vector3(Input.GetAxis("Horizontal")*acceleration,0,0));
unityRigidbody.linearVelocity = Vector3.ClampMagnitude(unityRigidbody.linearVelocity,maxSpeed);
if (Input.GetButtonDown("Jump")){
unityRigidbody.AddForce(Vector3.up * jumpPower,ForceMode.VelocityChange);
}
}
}