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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
- {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
|
||||
restOrientations:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
- {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
|
||||
velocities:
|
||||
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|
||||
- {x: 0, y: 0, z: 0}
|
||||
- {x: 0, y: 0, z: 0}
|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
- {x: 0, y: 0, z: 0}
|
||||
- {x: 0, y: 0, z: 0}
|
||||
angularVelocities:
|
||||
- {x: 0, y: 0, z: 0}
|
||||
- {x: 0, y: 0, z: 0}
|
||||
- {x: 0, y: 0, z: 0}
|
||||
- {x: 0, y: 0, z: 0}
|
||||
- {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
- {x: 0, y: 0, z: 0}
|
||||
- {x: 0, y: 0, z: 0}
|
||||
invMasses:
|
||||
- 10
|
||||
- 10
|
||||
- 10.000001
|
||||
- 9.999999
|
||||
- 10
|
||||
- 10
|
||||
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|
||||
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|
||||
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|
||||
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||||
- 10
|
||||
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|
||||
- 10
|
||||
- 10
|
||||
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|
||||
- 10.000001
|
||||
- 10.000001
|
||||
- 10.000001
|
||||
- 9.999999
|
||||
- 9.999999
|
||||
- 10.000001
|
||||
- 10
|
||||
- 10
|
||||
- 10
|
||||
- 10
|
||||
- 10
|
||||
- 10
|
||||
- 10
|
||||
- 10
|
||||
- 10
|
||||
- 10
|
||||
- 10
|
||||
- 10
|
||||
- 10
|
||||
- 10
|
||||
- 10
|
||||
- 10
|
||||
- 10
|
||||
- 10
|
||||
- 10
|
||||
- 10
|
||||
invRotationalMasses:
|
||||
- 100
|
||||
- 100
|
||||
- 100.000015
|
||||
- 100
|
||||
- 100
|
||||
- 100
|
||||
- 100
|
||||
- 100
|
||||
- 100.000015
|
||||
- 100.000015
|
||||
- 100
|
||||
- 100
|
||||
- 100
|
||||
- 100
|
||||
- 100.000015
|
||||
- 100.000015
|
||||
- 100.000015
|
||||
- 100.000015
|
||||
- 99.99999
|
||||
- 99.99999
|
||||
- 100.000015
|
||||
- 100
|
||||
- 100
|
||||
- 100
|
||||
- 100
|
||||
- 100
|
||||
- 100
|
||||
- 100
|
||||
- 100
|
||||
- 100
|
||||
- 100
|
||||
- 100
|
||||
- 100
|
||||
- 100
|
||||
- 100
|
||||
- 100
|
||||
- 100
|
||||
- 100
|
||||
- 100
|
||||
- 100
|
||||
- 100
|
||||
filters: 0100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff000100ff00
|
||||
principalRadii:
|
||||
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|
||||
- {x: 0.049999997, y: 0.049999997, z: 0.049999997}
|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
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||||
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||||
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||||
colors:
|
||||
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|
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
points:
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||||
edges: 000000000100000001000000020000000200000003000000030000000400000004000000050000000500000006000000060000000700000007000000080000000800000009000000090000000a0000000a0000000b0000000b0000000c0000000c0000000d0000000d0000000e0000000e0000000f0000000f00000010000000100000001100000011000000120000001200000013000000130000001400000014000000150000001500000016000000160000001700000017000000180000001800000019000000190000001a0000001a0000001b0000001b0000001c0000001c0000001d0000001d0000001e0000001e0000001f0000001f0000002000000020000000210000002100000022000000220000002300000023000000240000002400000025000000250000002600000026000000270000002700000028000000
|
||||
triangles:
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||||
distanceConstraintsData:
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||||
batches: []
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||||
bendConstraintsData:
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||||
batches: []
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||||
skinConstraintsData:
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||||
batches: []
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||||
tetherConstraintsData:
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||||
batches: []
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||||
stretchShearConstraintsData:
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||||
batches:
|
||||
- m_IDs: 000000000100000002000000030000000400000005000000060000000700000008000000090000000a0000000b0000000c0000000d0000000e0000000f00000010000000110000001200000013000000
|
||||
m_IDToIndex: 000000000100000002000000030000000400000005000000060000000700000008000000090000000a0000000b0000000c0000000d0000000e0000000f00000010000000110000001200000013000000
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||||
m_ConstraintCount: 20
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m_ActiveConstraintCount: 20
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m_InitialActiveConstraintCount: 20
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||||
particleIndices:
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CharacterControl2D : MonoBehaviour {
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public float acceleration = 10;
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public float maxSpeed = 8;
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public float jumpPower = 2;
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private Rigidbody unityRigidbody;
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public void Awake(){
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unityRigidbody = GetComponent<Rigidbody>();
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}
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void FixedUpdate () {
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unityRigidbody.AddForce(new Vector3(Input.GetAxis("Horizontal")*acceleration,0,0));
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unityRigidbody.linearVelocity = Vector3.ClampMagnitude(unityRigidbody.linearVelocity,maxSpeed);
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if (Input.GetButtonDown("Jump")){
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unityRigidbody.AddForce(Vector3.up * jumpPower,ForceMode.VelocityChange);
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Obi;
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public class CraneController : MonoBehaviour {
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ObiRopeCursor cursor;
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ObiRope rope;
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// Use this for initialization
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void Start () {
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cursor = GetComponentInChildren<ObiRopeCursor>();
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rope = cursor.GetComponent<ObiRope>();
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}
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// Update is called once per frame
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void Update () {
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if (Input.GetKey(KeyCode.W)){
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if (rope.restLength > 6.5f)
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cursor.ChangeLength(rope.restLength - 1f * Time.deltaTime);
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}
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if (Input.GetKey(KeyCode.S)){
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cursor.ChangeLength(rope.restLength + 1f * Time.deltaTime);
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}
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if (Input.GetKey(KeyCode.A)){
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transform.Rotate(0,Time.deltaTime*15f,0);
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}
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if (Input.GetKey(KeyCode.D)){
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transform.Rotate(0,-Time.deltaTime*15f,0);
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user