重新导入obi
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using UnityEngine;
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using Obi;
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[RequireComponent(typeof(ObiSolver))]
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public class WorldSpaceGravity : MonoBehaviour
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{
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ObiSolver solver;
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public Vector3 worldGravity = new Vector3(0,-9.81f,0);
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void Awake()
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{
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solver = GetComponent<ObiSolver>();
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}
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void Update()
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{
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solver.parameters.gravity = transform.InverseTransformDirection(worldGravity);
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solver.PushSolverParameters();
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}
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}
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