重新导入obi
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40
Assets/Obi/Editor/RopeAndRod/ObiRopeChainRendererEditor.cs
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40
Assets/Obi/Editor/RopeAndRod/ObiRopeChainRendererEditor.cs
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using UnityEditor;
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Obi{
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[CustomEditor(typeof(ObiRopeChainRenderer)), CanEditMultipleObjects]
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public class ObiRopeChainRendererEditor : Editor
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{
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ObiRopeChainRenderer renderer;
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public void OnEnable(){
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renderer = (ObiRopeChainRenderer)target;
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}
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public override void OnInspectorGUI() {
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serializedObject.UpdateIfRequiredOrScript();
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Editor.DrawPropertiesExcluding(serializedObject,"m_Script");
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// Apply changes to the serializedProperty
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if (GUI.changed){
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serializedObject.ApplyModifiedProperties();
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renderer.ClearChainLinkInstances();
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renderer.CreateChainLinkInstances(renderer.GetComponent<ObiRopeBase>());
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renderer.UpdateRenderer(renderer.GetComponent<ObiRopeBase>());
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}
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}
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}
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}
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