重新导入obi

This commit is contained in:
2026-04-06 11:35:18 +08:00
parent 05fa2d6e5e
commit ae3002a0e2
1643 changed files with 232496 additions and 13 deletions

View File

@@ -0,0 +1,36 @@
using UnityEngine;
namespace Obi
{
public class ObiBlueprintRadius : ObiBlueprintFloatProperty
{
public ObiBlueprintRadius(ObiActorBlueprintEditor editor) : base(editor,0.0000001f)
{
brushModes.Add(new ObiFloatPaintBrushMode(this));
brushModes.Add(new ObiFloatAddBrushMode(this));
brushModes.Add(new ObiFloatCopyBrushMode(this, this));
brushModes.Add(new ObiFloatSmoothBrushMode(this));
}
public override string name
{
get { return "Radius"; }
}
public override float Get(int index)
{
return editor.blueprint.principalRadii[index][0];
}
public override void Set(int index, float value)
{
value = Mathf.Max(0.0000001f, value);
float ratio = value / Get(index);
editor.blueprint.principalRadii[index] = editor.blueprint.principalRadii[index] * ratio;
}
public override bool Masked(int index)
{
return !editor.Editable(index);
}
}
}