按键绑定和重置以及加载功能

This commit is contained in:
bob
2025-06-20 17:56:49 +08:00
parent 8a8821c2e6
commit ac946f41ed
27 changed files with 291 additions and 47 deletions

View File

@@ -1,36 +1,80 @@
// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using System.Globalization;
using UnityEngine;
using FairyGUI;
using NBC;
using NBF.Setting;
using UnityEngine.InputSystem;
namespace NBF
{
public partial class SettingInputItem : GButton
{
public OptionBase Option;
public InputOption Option;
private InputActionRebindingExtensions.RebindingOperation rebindingOperation;
private void OnInited()
{
BtnKeyboard.onClick.Set(OnClickRebind);
onChanged.Add(SelfChanged);
}
public void SetData(OptionBase option)
public void SetData(InputOption option)
{
Option = option;
TextName.SetLanguage(Option.Name);
SetShow();
UpdateValueText();
}
private void SetShow()
public void OnClickRebind()
{
// InputWaitingPanel.Show(true);
// UI.Inst.OpenUI<InputWaitingPanel>();
// 取消当前绑定
var settingPanel = UI.Inst.GetUI<SettingPanel>();
settingPanel.InputWait.visible = true;
Option.InputAction.Disable();
// 开始重绑定操作
rebindingOperation = Option.InputAction.PerformInteractiveRebinding(Option.BindingIndex)
.OnMatchWaitForAnother(0.1f)
.OnComplete(operation => RebindComplete())
.OnCancel(operation => RebindCanceled())
.Start();
}
private void RebindComplete()
{
rebindingOperation.Dispose();
UpdateValueText();
Option.InputAction.Enable();
var settingPanel = UI.Inst.GetUI<SettingPanel>();
settingPanel.InputWait.visible = false;
// UI.Inst.HideUI<InputWaitingPanel>();
// startRebindObject.SetActive(true);
// waitingForInputObject.SetActive(false);
}
private void RebindCanceled()
{
rebindingOperation.Dispose();
Option.InputAction.Enable();
// UI.Inst.HideUI<InputWaitingPanel>();
}
private void SelfChanged(EventContext context)
{
if (!selected)
{
// RebindOver();
}
}
private void UpdateValueText()
{
BtnKeyboard.SetData(Option as InputOption);
BtnKeyboard.SetData(Option);
}
}
}