脚本
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46
Assets/Scripts/UI/ChatTestPanel.Designer.cs
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46
Assets/Scripts/UI/ChatTestPanel.Designer.cs
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/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
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using FairyGUI;
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using FairyGUI.Utils;
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using NBC;
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using System.Collections.Generic;
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namespace NBF
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{
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/// <summary> </summary>
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public partial class ChatTestPanel
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{
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public GObject this[string aKey] => ContentPane.GetChild(aKey);
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public override string UIPackName => "Main";
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public override string UIResName => "ChatTestPanel";
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[AutoFind(Name = "back")]
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public GImage back;
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[AutoFind(Name = "TextLoginInfo")]
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public GTextField TextLoginInfo;
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[AutoFind(Name = "InputAccount")]
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public GLabel InputAccount;
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[AutoFind(Name = "BtnLogout")]
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public GButton BtnLogout;
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[AutoFind(Name = "BtnLogin")]
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public GButton BtnLogin;
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[AutoFind(Name = "InputMessage")]
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public GLabel InputMessage;
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[AutoFind(Name = "BtnSendMessage")]
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public GButton BtnSendMessage;
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[AutoFind(Name = "BtnSendFriend")]
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public GButton BtnSendFriend;
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[AutoFind(Name = "BtnSendWorld")]
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public GButton BtnSendWorld;
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[AutoFind(Name = "ChatList")]
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public GList ChatList;
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public override string[] GetDependPackages(){ return new string[] {"Common"}; }
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public static void Show(object param = null){ App.UI.OpenUI<ChatTestPanel>(param); }
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public static void Hide(){ App.UI.HideUI<ChatTestPanel>(); }
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public static void Del(){ App.UI.DestroyUI<ChatTestPanel>(); }
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}
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}
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