脚本
This commit is contained in:
@@ -221,7 +221,7 @@ namespace NBC
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[ProtoMember(5)]
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public long GetTime { get; set; }
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[ProtoMember(6)]
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public long Abrasion { get; set; }
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public int Abrasion { get; set; }
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}
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/// <summary>
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/// fish信息
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@@ -21,10 +21,11 @@ namespace NBC
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Id = default;
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Title = default;
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Content = default;
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SendTime = default;
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Type = default;
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CreateTime = default;
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ExpireTime = default;
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MailType = default;
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MailState = default;
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Items.Clear();
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IsRead = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<MailInfo>(this);
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#endif
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@@ -36,12 +37,14 @@ namespace NBC
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[ProtoMember(3)]
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public string Content { get; set; }
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[ProtoMember(4)]
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public long SendTime { get; set; }
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public long CreateTime { get; set; }
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[ProtoMember(5)]
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public int Type { get; set; }
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public long ExpireTime { get; set; }
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[ProtoMember(6)]
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public List<AwardInfo> Items = new List<AwardInfo>();
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public int MailType { get; set; }
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[ProtoMember(7)]
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public bool IsRead { get; set; }
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public int MailState { get; set; }
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[ProtoMember(8)]
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public List<AwardInfo> Items = new List<AwardInfo>();
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}
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}
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@@ -21,6 +21,7 @@ namespace NBC
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Username = default;
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Password = default;
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LoginType = default;
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Region = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2A_LoginRequest>(this);
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#endif
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@@ -34,6 +35,8 @@ namespace NBC
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public string Password { get; set; }
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[ProtoMember(3)]
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public int LoginType { get; set; }
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[ProtoMember(4)]
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public int Region { get; set; }
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}
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[ProtoContract]
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public partial class A2C_LoginResponse : AMessage, IResponse, IProto
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@@ -184,4 +187,165 @@ namespace NBC
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[ProtoMember(3)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 请求邮件列表
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/// </summary>
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[ProtoContract]
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public partial class C2Game_GetMailsRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2Game_GetMailsRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Game_GetMailsRequest>();
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}
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public override void Dispose()
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{
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Game_GetMailsRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Game2C_GetMailsResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Game_GetMailsRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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}
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/// <summary>
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/// 获取邮件列表响应
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/// </summary>
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[ProtoContract]
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public partial class Game2C_GetMailsResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static Game2C_GetMailsResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_GetMailsResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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Mail.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_GetMailsResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_GetMailsResponse; }
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[ProtoMember(1)]
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public List<MailInfo> Mail = new List<MailInfo>();
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 新邮件推送
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/// </summary>
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[ProtoContract]
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public partial class Game2C_HaveMail : AMessage, ICustomRouteMessage, IProto
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{
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public static Game2C_HaveMail Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_HaveMail>();
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}
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public override void Dispose()
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{
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Mail = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_HaveMail>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_HaveMail; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public MailInfo Mail { get; set; }
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}
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[ProtoContract]
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public partial class Game2C_MailState : AMessage, ICustomRouteMessage, IProto
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{
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public static Game2C_MailState Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_MailState>();
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}
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public override void Dispose()
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{
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MailState = default;
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MailId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_MailState>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_MailState; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public int MailState { get; set; }
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[ProtoMember(2)]
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public long MailId { get; set; }
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}
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/// <summary>
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/// 发送聊天
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/// </summary>
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[ProtoContract]
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public partial class C2Chat_SendMessageRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2Chat_SendMessageRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Chat_SendMessageRequest>();
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}
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public override void Dispose()
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{
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Message = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Chat_SendMessageRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Caht2C_SendMessageResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Chat_SendMessageRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.ChatRoute;
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[ProtoMember(1)]
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public string Message { get; set; }
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}
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/// <summary>
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/// 发送聊天响应
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/// </summary>
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[ProtoContract]
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public partial class Caht2C_SendMessageResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static Caht2C_SendMessageResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Caht2C_SendMessageResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Caht2C_SendMessageResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Caht2C_SendMessageResponse; }
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[ProtoMember(1)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 推送消息
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/// </summary>
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[ProtoContract]
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public partial class Chat2C_Message : AMessage, ICustomRouteMessage, IProto
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{
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public static Chat2C_Message Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Chat2C_Message>();
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}
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public override void Dispose()
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{
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Message = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Chat2C_Message>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Chat2C_Message; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.ChatRoute;
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[ProtoMember(1)]
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public string Message { get; set; }
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}
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}
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@@ -9,5 +9,12 @@ namespace Fantasy
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public const uint G2C_RepeatLogin = 134227729;
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public const uint C2Game_GetRoleInfoRequest = 2281711377;
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public const uint Game2C_GetRoleInfoResponse = 2415929105;
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public const uint C2Game_GetMailsRequest = 2281711378;
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public const uint Game2C_GetMailsResponse = 2415929106;
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public const uint Game2C_HaveMail = 2147493649;
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public const uint Game2C_MailState = 2147493650;
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public const uint C2Chat_SendMessageRequest = 2281711379;
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public const uint Caht2C_SendMessageResponse = 2415929107;
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public const uint Chat2C_Message = 2147493651;
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}
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}
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@@ -137,92 +137,14 @@ namespace NBF
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// Fishing.Inst.Go(1);
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// SettingPanel.Show();
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// HomePanel.Show();
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ChatTestPanel.Show();
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//测试登录
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OnLoginButtonClick().Coroutine();
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// //测试登录
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// OnLoginButtonClick().Coroutine();
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}
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#region 登录测试
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private Session _session;
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private async FTask OnLoginButtonClick()
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{
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// NBC.Platform.Unity.Entry.Initialize(GetType().Assembly);
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// 根据用户名来选择目标的鉴权服务器
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// 根据鉴权服务器地址来创建一个新的网络会话
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_session = SessionHelper.CreateSession(App.Main, "127.0.0.1:20001", OnConnectComplete,
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OnConnectFail,
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OnConnectDisconnect);
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var acc = "test003";
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// 发送登录的请求给服务器
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var response = (A2C_LoginResponse)await _session.Call(new C2A_LoginRequest()
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{
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Username = acc,
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Password = acc,
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LoginType = 1
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});
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if (response.ErrorCode != 0)
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{
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Log.Error($"登录发生错误{response.ErrorCode}");
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return;
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}
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if (!App.Main.GetComponent<JWTParseComponent>().Parse(response.ToKen, out var payload))
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{
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return;
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}
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// 根据ToKen返回的Address登录到Gate服务器
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_session = SessionHelper.CreateSession(App.Main, payload.Address, OnConnectComplete, OnConnectFail,
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OnConnectDisconnect);
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// 发送登录请求到Gate服务器
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var loginResponse = (G2C_LoginResponse)await _session.Call(new C2G_LoginRequest()
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{
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ToKen = response.ToKen
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});
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if (loginResponse.ErrorCode != 0)
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{
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Log.Error($"登录发生错误{loginResponse.ErrorCode}");
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return;
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}
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Log.Debug(
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$"登录到Gate服务器成功!ErrorCode:{loginResponse.ErrorCode}");
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// Log.Debug(
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// $"登录到Gate服务器成功!LoginTime:{loginResponse.GameAccountInfo.LoginTime} CreateTime:{loginResponse.GameAccountInfo.CreateTime}");
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// var getResponse = (G2C_GetAccountInfoResponse)await _session.Call(new C2G_GetAccountInfoRequest());
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// var gameAcc = getResponse.GameAccountInfo;
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// Log.Info($"gameAcc LoginTime:{gameAcc.LoginTime} CreateTime:{gameAcc.CreateTime}");
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// getResponse.GameAccountInfo.LoginTime.ToString()
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}
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private void OnConnectComplete()
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{
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Log.Debug("连接成功");
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// 添加心跳组件给Session。
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// Start(2000)就是2000毫秒。
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_session.AddComponent<SessionHeartbeatComponent>().Start(5000);
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}
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private void OnConnectFail()
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{
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Log.Debug("连接失败");
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}
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#endregion
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private void OnConnectDisconnect()
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{
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Log.Debug("连接断开");
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}
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private void LoadData()
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{
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@@ -18,6 +18,7 @@ namespace NBF
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UIObjectFactory.SetPackageItemExtension(HomeRankPage.URL, typeof(HomeRankPage));
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UIObjectFactory.SetPackageItemExtension(HomeStatisticsPage.URL, typeof(HomeStatisticsPage));
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UIObjectFactory.SetPackageItemExtension(HomeButtonGroups.URL, typeof(HomeButtonGroups));
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UIObjectFactory.SetPackageItemExtension(ChatItem.URL, typeof(ChatItem));
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}
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}
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}
|
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29
Assets/Scripts/UI/ChatItem.Designer.cs
generated
Normal file
29
Assets/Scripts/UI/ChatItem.Designer.cs
generated
Normal file
@@ -0,0 +1,29 @@
|
||||
/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
|
||||
|
||||
|
||||
using FairyGUI;
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||||
using FairyGUI.Utils;
|
||||
using NBC;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public partial class ChatItem
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||||
{
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||||
public const string URL = "ui://hxr7rc7pn5ne1f";
|
||||
|
||||
public GTextField TextType;
|
||||
public GTextField TextUser;
|
||||
public GTextField TextMessage;
|
||||
|
||||
public override void ConstructFromXML(XML xml)
|
||||
{
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||||
base.ConstructFromXML(xml);
|
||||
|
||||
TextType = (GTextField)GetChild("TextType");
|
||||
TextUser = (GTextField)GetChild("TextUser");
|
||||
TextMessage = (GTextField)GetChild("TextMessage");
|
||||
OnInited();
|
||||
UILanguage.TrySetComponentLanguage(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/ChatItem.Designer.cs.meta
Normal file
2
Assets/Scripts/UI/ChatItem.Designer.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8383cf682d2c39f41bc83ea027894ec6
|
||||
15
Assets/Scripts/UI/ChatItem.cs
Normal file
15
Assets/Scripts/UI/ChatItem.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
|
||||
|
||||
using UnityEngine;
|
||||
using FairyGUI;
|
||||
using NBC;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public partial class ChatItem : GComponent
|
||||
{
|
||||
private void OnInited()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/ChatItem.cs.meta
Normal file
2
Assets/Scripts/UI/ChatItem.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e369e839256e8464fbdd0922424f36e3
|
||||
46
Assets/Scripts/UI/ChatTestPanel.Designer.cs
generated
Normal file
46
Assets/Scripts/UI/ChatTestPanel.Designer.cs
generated
Normal file
@@ -0,0 +1,46 @@
|
||||
/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
|
||||
|
||||
using FairyGUI;
|
||||
using FairyGUI.Utils;
|
||||
using NBC;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
/// <summary> </summary>
|
||||
public partial class ChatTestPanel
|
||||
{
|
||||
public GObject this[string aKey] => ContentPane.GetChild(aKey);
|
||||
public override string UIPackName => "Main";
|
||||
public override string UIResName => "ChatTestPanel";
|
||||
|
||||
[AutoFind(Name = "back")]
|
||||
public GImage back;
|
||||
[AutoFind(Name = "TextLoginInfo")]
|
||||
public GTextField TextLoginInfo;
|
||||
[AutoFind(Name = "InputAccount")]
|
||||
public GLabel InputAccount;
|
||||
[AutoFind(Name = "BtnLogout")]
|
||||
public GButton BtnLogout;
|
||||
[AutoFind(Name = "BtnLogin")]
|
||||
public GButton BtnLogin;
|
||||
[AutoFind(Name = "InputMessage")]
|
||||
public GLabel InputMessage;
|
||||
[AutoFind(Name = "BtnSendMessage")]
|
||||
public GButton BtnSendMessage;
|
||||
[AutoFind(Name = "BtnSendFriend")]
|
||||
public GButton BtnSendFriend;
|
||||
[AutoFind(Name = "BtnSendWorld")]
|
||||
public GButton BtnSendWorld;
|
||||
[AutoFind(Name = "ChatList")]
|
||||
public GList ChatList;
|
||||
public override string[] GetDependPackages(){ return new string[] {"Common"}; }
|
||||
|
||||
public static void Show(object param = null){ App.UI.OpenUI<ChatTestPanel>(param); }
|
||||
|
||||
public static void Hide(){ App.UI.HideUI<ChatTestPanel>(); }
|
||||
|
||||
public static void Del(){ App.UI.DestroyUI<ChatTestPanel>(); }
|
||||
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/ChatTestPanel.Designer.cs.meta
Normal file
2
Assets/Scripts/UI/ChatTestPanel.Designer.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c9910a4bd1e1d3b4a8c580bcc2cc34e7
|
||||
137
Assets/Scripts/UI/ChatTestPanel.cs
Normal file
137
Assets/Scripts/UI/ChatTestPanel.cs
Normal file
@@ -0,0 +1,137 @@
|
||||
// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
|
||||
|
||||
using Assets.Scripts.Entity;
|
||||
using Assets.Scripts.Hotfix;
|
||||
using FairyGUI;
|
||||
using UnityEngine;
|
||||
using NBC;
|
||||
using NBC.Network;
|
||||
using UIPanel = NBC.UIPanel;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public partial class ChatTestPanel : UIPanel
|
||||
{
|
||||
protected override void OnInit()
|
||||
{
|
||||
this.AutoAddClick(OnClick);
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
SetLoginState(false);
|
||||
}
|
||||
|
||||
private void OnClick(GComponent btn)
|
||||
{
|
||||
if (btn == BtnLogin)
|
||||
{
|
||||
if (string.IsNullOrEmpty(InputAccount.text))
|
||||
{
|
||||
Notices.Info("没有输入账号密码");
|
||||
return;
|
||||
}
|
||||
|
||||
OnLoginButtonClick(InputAccount.text).Coroutine();
|
||||
}
|
||||
}
|
||||
|
||||
private void SetLoginState(bool isLogin = false, string account = "")
|
||||
{
|
||||
if (isLogin)
|
||||
{
|
||||
BtnLogin.visible = false;
|
||||
BtnLogout.visible = true;
|
||||
TextLoginInfo.text = account;
|
||||
}
|
||||
else
|
||||
{
|
||||
BtnLogin.visible = true;
|
||||
BtnLogout.visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
#region 登录测试
|
||||
|
||||
private Session _session;
|
||||
|
||||
private async FTask OnLoginButtonClick(string account)
|
||||
{
|
||||
// NBC.Platform.Unity.Entry.Initialize(GetType().Assembly);
|
||||
|
||||
// 根据用户名来选择目标的鉴权服务器
|
||||
// 根据鉴权服务器地址来创建一个新的网络会话
|
||||
_session = SessionHelper.CreateSession(App.Main, "127.0.0.1:20001", OnConnectComplete,
|
||||
OnConnectFail,
|
||||
OnConnectDisconnect);
|
||||
|
||||
var acc = account;
|
||||
|
||||
// 发送登录的请求给服务器
|
||||
var response = (A2C_LoginResponse)await _session.Call(new C2A_LoginRequest()
|
||||
{
|
||||
Username = acc,
|
||||
Password = acc,
|
||||
LoginType = 1
|
||||
});
|
||||
|
||||
if (response.ErrorCode != 0)
|
||||
{
|
||||
Log.Error($"登录发生错误{response.ErrorCode}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!App.Main.GetComponent<JWTParseComponent>().Parse(response.ToKen, out var payload))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// 根据ToKen返回的Address登录到Gate服务器
|
||||
_session = SessionHelper.CreateSession(App.Main, payload.Address, OnConnectComplete, OnConnectFail,
|
||||
OnConnectDisconnect);
|
||||
// 发送登录请求到Gate服务器
|
||||
var loginResponse = (G2C_LoginResponse)await _session.Call(new C2G_LoginRequest()
|
||||
{
|
||||
ToKen = response.ToKen
|
||||
});
|
||||
if (loginResponse.ErrorCode != 0)
|
||||
{
|
||||
Log.Error($"登录发生错误{loginResponse.ErrorCode}");
|
||||
return;
|
||||
}
|
||||
|
||||
SetLoginState(true, InputAccount.text);
|
||||
Log.Debug(
|
||||
$"登录到Gate服务器成功!ErrorCode:{loginResponse.ErrorCode}");
|
||||
// Log.Debug(
|
||||
// $"登录到Gate服务器成功!LoginTime:{loginResponse.GameAccountInfo.LoginTime} CreateTime:{loginResponse.GameAccountInfo.CreateTime}");
|
||||
|
||||
// var getResponse = (G2C_GetAccountInfoResponse)await _session.Call(new C2G_GetAccountInfoRequest());
|
||||
// var gameAcc = getResponse.GameAccountInfo;
|
||||
// Log.Info($"gameAcc LoginTime:{gameAcc.LoginTime} CreateTime:{gameAcc.CreateTime}");
|
||||
// getResponse.GameAccountInfo.LoginTime.ToString()
|
||||
}
|
||||
|
||||
private void OnConnectComplete()
|
||||
{
|
||||
Log.Debug("连接成功");
|
||||
// 添加心跳组件给Session。
|
||||
// Start(2000)就是2000毫秒。
|
||||
_session.AddComponent<SessionHeartbeatComponent>().Start(5000);
|
||||
}
|
||||
|
||||
private void OnConnectFail()
|
||||
{
|
||||
Log.Debug("连接失败");
|
||||
SetLoginState(false);
|
||||
}
|
||||
|
||||
private void OnConnectDisconnect()
|
||||
{
|
||||
Log.Debug("连接断开");
|
||||
SetLoginState(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/ChatTestPanel.cs.meta
Normal file
2
Assets/Scripts/UI/ChatTestPanel.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2f05d713b2557a945b45a81473963207
|
||||
Reference in New Issue
Block a user