新输入系统

This commit is contained in:
2025-05-11 21:42:24 +08:00
parent e5edaa7bca
commit aadd564c38
20 changed files with 12022 additions and 3525 deletions

View File

@@ -3,338 +3,336 @@ using UnityStandardAssets.Utility;
namespace UnityStandardAssets.Characters.FirstPerson
{
[RequireComponent(typeof(CharacterController))]
[RequireComponent(typeof(AudioSource))]
public class FirstPersonController : MonoBehaviour
{
[SerializeField]
private bool m_IsWalking;
[RequireComponent(typeof(CharacterController))]
[RequireComponent(typeof(AudioSource))]
public class FirstPersonController : MonoBehaviour
{
[SerializeField] private bool m_IsWalking;
[SerializeField]
public float m_WalkSpeed;
[SerializeField] public float m_WalkSpeed;
[SerializeField]
public float m_RunSpeed;
[SerializeField] public float m_RunSpeed;
[SerializeField]
[Range(0f, 1f)]
private float m_RunstepLenghten;
[SerializeField] [Range(0f, 1f)] private float m_RunstepLenghten;
[SerializeField]
private float m_JumpSpeed;
[SerializeField] private float m_JumpSpeed;
[SerializeField]
private float m_StickToGroundForce;
[SerializeField] private float m_StickToGroundForce;
[SerializeField]
private float m_GravityMultiplier;
[SerializeField] private float m_GravityMultiplier;
[SerializeField]
public MouseLook m_MouseLook;
[SerializeField] public MouseLook m_MouseLook;
[SerializeField]
private bool m_UseFovKick;
[SerializeField] private bool m_UseFovKick;
[SerializeField]
private FOVKick m_FovKick = new FOVKick();
[SerializeField] private FOVKick m_FovKick = new FOVKick();
[SerializeField]
private bool m_UseHeadBob;
[SerializeField] private bool m_UseHeadBob;
[SerializeField]
private CurveControlledBob m_HeadBob = new CurveControlledBob();
[SerializeField] private CurveControlledBob m_HeadBob = new CurveControlledBob();
[SerializeField]
private LerpControlledBob m_JumpBob = new LerpControlledBob();
[SerializeField] private LerpControlledBob m_JumpBob = new LerpControlledBob();
[SerializeField]
private float m_StepInterval;
[SerializeField] private float m_StepInterval;
[SerializeField]
private AudioClip[] m_FootstepSounds;
[SerializeField] private AudioClip[] m_FootstepSounds;
[SerializeField]
private AudioClip[] m_FootstepSoundsBridge;
[SerializeField] private AudioClip[] m_FootstepSoundsBridge;
[SerializeField]
private AudioClip[] m_FootstepSoundsStone;
[SerializeField] private AudioClip[] m_FootstepSoundsStone;
[SerializeField]
private AudioClip m_JumpSound;
[SerializeField] private AudioClip m_JumpSound;
[SerializeField]
private AudioClip m_LandSound;
[SerializeField] private AudioClip m_LandSound;
private Camera m_Camera;
private Camera m_Camera;
private bool m_Jump;
private bool m_Jump;
public bool frezzeRotation;
public bool frezzeRotation;
public bool frezzePosition;
public bool frezzePosition;
public bool rotateMouseInFixedUpdate = true;
public bool rotateMouseInFixedUpdate = true;
public Vector2 m_Input;
public Vector2 m_Input;
public Vector3 m_MoveDir = Vector3.zero;
public Vector3 m_MoveDir = Vector3.zero;
public CharacterController m_CharacterController;
public CharacterController m_CharacterController;
private CollisionFlags m_CollisionFlags;
private CollisionFlags m_CollisionFlags;
private bool m_PreviouslyGrounded;
private bool m_PreviouslyGrounded;
private Vector3 m_OriginalCameraPosition;
private Vector3 m_OriginalCameraPosition;
private float m_StepCycle;
private float m_StepCycle;
private float m_NextStep;
private float m_NextStep;
private bool m_Jumping;
private bool m_Jumping;
private AudioSource m_AudioSource;
private AudioSource m_AudioSource;
private string groundTypeTag = "";
private string groundTypeTag = "";
public float horizontal;
public float horizontal;
public float vertical;
public float vertical;
public bool isJumping;
public bool isJumping;
public bool isRuning;
public bool isRuning;
public bool notMove;
public bool notMove;
[HideInInspector]
public Vector3 lastValidPosition = Vector3.zero;
[HideInInspector] public Vector3 lastValidPosition = Vector3.zero;
public bool isWater;
public bool isWater;
private void Start()
{
m_CharacterController = GetComponent<CharacterController>();
m_Camera = Camera.main;
m_OriginalCameraPosition = m_Camera.transform.localPosition;
m_FovKick.Setup(m_Camera);
m_HeadBob.Setup(m_Camera, m_StepInterval);
m_StepCycle = 0f;
m_NextStep = m_StepCycle / 2f;
m_Jumping = false;
m_AudioSource = GetComponent<AudioSource>();
m_MouseLook.Init(transform, m_Camera.transform);
}
private void Start()
{
m_CharacterController = GetComponent<CharacterController>();
m_Camera = Camera.main;
m_OriginalCameraPosition = m_Camera.transform.localPosition;
m_FovKick.Setup(m_Camera);
m_HeadBob.Setup(m_Camera, m_StepInterval);
m_StepCycle = 0f;
m_NextStep = m_StepCycle / 2f;
m_Jumping = false;
m_AudioSource = GetComponent<AudioSource>();
m_MouseLook.Init(transform, m_Camera.transform);
}
private void Update()
{
if (!frezzeRotation && !rotateMouseInFixedUpdate)
{
RotateView();
}
if (!m_Jump)
{
m_Jump = isJumping;
}
if (!m_PreviouslyGrounded && m_CharacterController.isGrounded)
{
StartCoroutine(m_JumpBob.DoBobCycle());
PlayLandingSound();
m_MoveDir.y = 0f;
m_Jumping = false;
}
if (!m_CharacterController.isGrounded && !m_Jumping && m_PreviouslyGrounded)
{
m_MoveDir.y = 0f;
}
m_PreviouslyGrounded = m_CharacterController.isGrounded;
}
private void Update()
{
if (!frezzeRotation && !rotateMouseInFixedUpdate)
{
RotateView();
}
private void PlayLandingSound()
{
m_AudioSource.clip = m_LandSound;
m_AudioSource.Play();
m_NextStep = m_StepCycle + 0.5f;
}
if (!m_Jump)
{
m_Jump = isJumping;
}
private void FixedUpdate()
{
if (!frezzeRotation && rotateMouseInFixedUpdate)
{
RotateView();
}
if (frezzePosition)
{
return;
}
GetInput(out var speed);
Vector3 vector = transform.forward * m_Input.y + transform.right * m_Input.x;
Physics.SphereCast(transform.position, m_CharacterController.radius, Vector3.down, out var hitInfo, m_CharacterController.height / 2f, -1, QueryTriggerInteraction.Ignore);
vector = Vector3.ProjectOnPlane(vector, hitInfo.normal).normalized;
m_MoveDir.x = vector.x * speed;
m_MoveDir.z = vector.z * speed;
if (m_CharacterController.isGrounded)
{
m_MoveDir.y = 0f - m_StickToGroundForce;
if (m_Jump && !isWater)
{
if ((bool)transform.parent && transform.parent.gameObject.layer == LayerMask.NameToLayer("Boat"))
{
return;
}
m_MoveDir.y = m_JumpSpeed;
PlayJumpSound();
m_Jump = false;
m_Jumping = true;
}
}
else
{
m_MoveDir += Physics.gravity * m_GravityMultiplier * Time.fixedDeltaTime;
}
if (!notMove)
{
m_CollisionFlags = m_CharacterController.Move(m_MoveDir * Time.fixedDeltaTime);
}
ProgressStepCycle(speed);
UpdateCameraPosition(speed);
m_MouseLook.UpdateCursorLock();
}
if (!m_PreviouslyGrounded && m_CharacterController.isGrounded)
{
StartCoroutine(m_JumpBob.DoBobCycle());
PlayLandingSound();
m_MoveDir.y = 0f;
m_Jumping = false;
}
private void PlayJumpSound()
{
m_AudioSource.clip = m_JumpSound;
m_AudioSource.Play();
}
if (!m_CharacterController.isGrounded && !m_Jumping && m_PreviouslyGrounded)
{
m_MoveDir.y = 0f;
}
private void ProgressStepCycle(float speed)
{
if (m_CharacterController.velocity.sqrMagnitude > 0f && (m_Input.x != 0f || m_Input.y != 0f))
{
m_StepCycle += (m_CharacterController.velocity.magnitude + speed * (m_IsWalking ? 1f : m_RunstepLenghten)) * Time.fixedDeltaTime;
}
if (m_StepCycle > m_NextStep)
{
m_NextStep = m_StepCycle + m_StepInterval;
PlayFootStepAudio();
}
}
m_PreviouslyGrounded = m_CharacterController.isGrounded;
}
private void PlayFootStepAudio()
{
if (!m_CharacterController.isGrounded)
{
return;
}
if (groundTypeTag == "Bridge" || groundTypeTag == "Boat")
{
if (m_FootstepSoundsBridge.Length != 0)
{
int num = Random.Range(1, m_FootstepSoundsBridge.Length);
m_AudioSource.clip = m_FootstepSoundsBridge[num];
m_AudioSource.PlayOneShot(m_AudioSource.clip, 0.3f);
m_FootstepSoundsBridge[num] = m_FootstepSoundsBridge[0];
m_FootstepSoundsBridge[0] = m_AudioSource.clip;
}
}
else if (groundTypeTag == "Stone")
{
if (m_FootstepSoundsStone.Length != 0)
{
int num2 = Random.Range(1, m_FootstepSoundsStone.Length);
m_AudioSource.clip = m_FootstepSoundsStone[num2];
m_AudioSource.PlayOneShot(m_AudioSource.clip, 0.3f);
m_FootstepSoundsStone[num2] = m_FootstepSoundsStone[0];
m_FootstepSoundsStone[0] = m_AudioSource.clip;
}
}
else if (m_FootstepSounds.Length != 0)
{
int num3 = Random.Range(1, m_FootstepSounds.Length);
m_AudioSource.clip = m_FootstepSounds[num3];
m_AudioSource.PlayOneShot(m_AudioSource.clip, 0.3f);
m_FootstepSounds[num3] = m_FootstepSounds[0];
m_FootstepSounds[0] = m_AudioSource.clip;
}
}
private void PlayLandingSound()
{
m_AudioSource.clip = m_LandSound;
m_AudioSource.Play();
m_NextStep = m_StepCycle + 0.5f;
}
private void UpdateCameraPosition(float speed)
{
if (m_UseHeadBob)
{
Vector3 localPosition;
if (m_CharacterController.velocity.magnitude > 0f && m_CharacterController.isGrounded)
{
m_Camera.transform.localPosition = m_HeadBob.DoHeadBob(m_CharacterController.velocity.magnitude + speed * (m_IsWalking ? 1f : m_RunstepLenghten));
localPosition = m_Camera.transform.localPosition;
localPosition.y = m_Camera.transform.localPosition.y - m_JumpBob.Offset();
}
else
{
localPosition = m_Camera.transform.localPosition;
localPosition.y = m_OriginalCameraPosition.y - m_JumpBob.Offset();
}
m_Camera.transform.localPosition = localPosition;
}
}
private void FixedUpdate()
{
if (!frezzeRotation && rotateMouseInFixedUpdate)
{
RotateView();
}
private void GetInput(out float speed)
{
bool isWalking = m_IsWalking;
m_IsWalking = !isRuning;
speed = (m_IsWalking ? m_WalkSpeed : m_RunSpeed);
m_Input = new Vector2(horizontal, vertical);
if (m_Input.sqrMagnitude > 1f)
{
m_Input.Normalize();
}
if (m_IsWalking != isWalking && m_UseFovKick && m_CharacterController.velocity.sqrMagnitude > 0f)
{
StopAllCoroutines();
StartCoroutine((!m_IsWalking) ? m_FovKick.FOVKickUp() : m_FovKick.FOVKickDown());
}
}
if (frezzePosition)
{
return;
}
public void RotateView()
{
m_MouseLook.LookRotation(transform, m_Camera.transform);
}
GetInput(out var speed);
Vector3 vector = transform.forward * m_Input.y + transform.right * m_Input.x;
Physics.SphereCast(transform.position, m_CharacterController.radius, Vector3.down, out var hitInfo,
m_CharacterController.height / 2f, -1, QueryTriggerInteraction.Ignore);
vector = Vector3.ProjectOnPlane(vector, hitInfo.normal).normalized;
m_MoveDir.x = vector.x * speed;
m_MoveDir.z = vector.z * speed;
if (m_CharacterController.isGrounded)
{
m_MoveDir.y = 0f - m_StickToGroundForce;
if (m_Jump && !isWater)
{
if ((bool)transform.parent && transform.parent.gameObject.layer == LayerMask.NameToLayer("Boat"))
{
return;
}
public void UnFrezzeLook()
{
frezzePosition = false;
frezzeRotation = false;
m_MouseLook.Init(transform, m_Camera.transform);
}
m_MoveDir.y = m_JumpSpeed;
PlayJumpSound();
m_Jump = false;
m_Jumping = true;
}
}
else
{
m_MoveDir += Physics.gravity * m_GravityMultiplier * Time.fixedDeltaTime;
}
private void OnControllerColliderHit(ControllerColliderHit hit)
{
Rigidbody attachedRigidbody = hit.collider.attachedRigidbody;
groundTypeTag = hit.collider.tag;
if (!isWater && (groundTypeTag == "Terrain" || groundTypeTag == "Boat"))
{
lastValidPosition = transform.position;
}
if (m_CollisionFlags != CollisionFlags.Below && !(attachedRigidbody == null))
{
_ = attachedRigidbody.isKinematic;
}
}
if (!notMove)
{
m_CollisionFlags = m_CharacterController.Move(m_MoveDir * Time.fixedDeltaTime);
}
private void OnTriggerStay(Collider other)
{
if (other.tag == "Water")
{
isWater = true;
}
}
ProgressStepCycle(speed);
UpdateCameraPosition(speed);
m_MouseLook.UpdateCursorLock();
}
private void OnTriggerExit(Collider other)
{
if (other.tag == "Water")
{
isWater = false;
}
}
}
}
private void PlayJumpSound()
{
m_AudioSource.clip = m_JumpSound;
m_AudioSource.Play();
}
private void ProgressStepCycle(float speed)
{
if (m_CharacterController.velocity.sqrMagnitude > 0f && (m_Input.x != 0f || m_Input.y != 0f))
{
m_StepCycle +=
(m_CharacterController.velocity.magnitude + speed * (m_IsWalking ? 1f : m_RunstepLenghten)) *
Time.fixedDeltaTime;
}
if (m_StepCycle > m_NextStep)
{
m_NextStep = m_StepCycle + m_StepInterval;
PlayFootStepAudio();
}
}
private void PlayFootStepAudio()
{
if (!m_CharacterController.isGrounded)
{
return;
}
if (groundTypeTag == "Bridge" || groundTypeTag == "Boat")
{
if (m_FootstepSoundsBridge.Length != 0)
{
int num = Random.Range(1, m_FootstepSoundsBridge.Length);
m_AudioSource.clip = m_FootstepSoundsBridge[num];
m_AudioSource.PlayOneShot(m_AudioSource.clip, 0.3f);
m_FootstepSoundsBridge[num] = m_FootstepSoundsBridge[0];
m_FootstepSoundsBridge[0] = m_AudioSource.clip;
}
}
else if (groundTypeTag == "Stone")
{
if (m_FootstepSoundsStone.Length != 0)
{
int num2 = Random.Range(1, m_FootstepSoundsStone.Length);
m_AudioSource.clip = m_FootstepSoundsStone[num2];
m_AudioSource.PlayOneShot(m_AudioSource.clip, 0.3f);
m_FootstepSoundsStone[num2] = m_FootstepSoundsStone[0];
m_FootstepSoundsStone[0] = m_AudioSource.clip;
}
}
else if (m_FootstepSounds.Length != 0)
{
int num3 = Random.Range(1, m_FootstepSounds.Length);
m_AudioSource.clip = m_FootstepSounds[num3];
m_AudioSource.PlayOneShot(m_AudioSource.clip, 0.3f);
m_FootstepSounds[num3] = m_FootstepSounds[0];
m_FootstepSounds[0] = m_AudioSource.clip;
}
}
private void UpdateCameraPosition(float speed)
{
if (m_UseHeadBob)
{
Vector3 localPosition;
if (m_CharacterController.velocity.magnitude > 0f && m_CharacterController.isGrounded)
{
m_Camera.transform.localPosition = m_HeadBob.DoHeadBob(m_CharacterController.velocity.magnitude +
speed *
(m_IsWalking ? 1f : m_RunstepLenghten));
localPosition = m_Camera.transform.localPosition;
localPosition.y = m_Camera.transform.localPosition.y - m_JumpBob.Offset();
}
else
{
localPosition = m_Camera.transform.localPosition;
localPosition.y = m_OriginalCameraPosition.y - m_JumpBob.Offset();
}
m_Camera.transform.localPosition = localPosition;
}
}
private void GetInput(out float speed)
{
bool isWalking = m_IsWalking;
m_IsWalking = !isRuning;
speed = (m_IsWalking ? m_WalkSpeed : m_RunSpeed);
m_Input = new Vector2(horizontal, vertical);
if (m_Input.sqrMagnitude > 1f)
{
m_Input.Normalize();
}
if (m_IsWalking != isWalking && m_UseFovKick && m_CharacterController.velocity.sqrMagnitude > 0f)
{
StopAllCoroutines();
StartCoroutine((!m_IsWalking) ? m_FovKick.FOVKickUp() : m_FovKick.FOVKickDown());
}
}
public void RotateView()
{
m_MouseLook.LookRotation(transform, m_Camera.transform);
}
public void UnFrezzeLook()
{
frezzePosition = false;
frezzeRotation = false;
m_MouseLook.Init(transform, m_Camera.transform);
}
private void OnControllerColliderHit(ControllerColliderHit hit)
{
Rigidbody attachedRigidbody = hit.collider.attachedRigidbody;
groundTypeTag = hit.collider.tag;
if (!isWater && (groundTypeTag == "Terrain" || groundTypeTag == "Boat"))
{
lastValidPosition = transform.position;
}
if (m_CollisionFlags != CollisionFlags.Below && !(attachedRigidbody == null))
{
_ = attachedRigidbody.isKinematic;
}
}
private void OnTriggerStay(Collider other)
{
if (other.CompareTag("Water"))
{
isWater = true;
}
}
private void OnTriggerExit(Collider other)
{
if (other.CompareTag("Water"))
{
isWater = false;
}
}
}
}

View File

@@ -1,53 +0,0 @@
using UnityEngine;
using UnityStandardAssets.Utility;
namespace UnityStandardAssets.Characters.FirstPerson
{
public class HeadBob : MonoBehaviour
{
public Camera Camera;
public CurveControlledBob motionBob = new CurveControlledBob();
public LerpControlledBob jumpAndLandingBob = new LerpControlledBob();
public RigidbodyFirstPersonController rigidbodyFirstPersonController;
public float StrideInterval;
[Range(0f, 1f)]
public float RunningStrideLengthen;
private bool m_PreviouslyGrounded;
private Vector3 m_OriginalCameraPosition;
private void Start()
{
motionBob.Setup(Camera, StrideInterval);
m_OriginalCameraPosition = Camera.transform.localPosition;
}
private void Update()
{
Vector3 localPosition;
if (rigidbodyFirstPersonController.Velocity.magnitude > 0f && rigidbodyFirstPersonController.Grounded)
{
Camera.transform.localPosition = motionBob.DoHeadBob(rigidbodyFirstPersonController.Velocity.magnitude * (rigidbodyFirstPersonController.Running ? RunningStrideLengthen : 1f));
localPosition = Camera.transform.localPosition;
localPosition.y = Camera.transform.localPosition.y - jumpAndLandingBob.Offset();
}
else
{
localPosition = Camera.transform.localPosition;
localPosition.y = m_OriginalCameraPosition.y - jumpAndLandingBob.Offset();
}
Camera.transform.localPosition = localPosition;
if (!m_PreviouslyGrounded && rigidbodyFirstPersonController.Grounded)
{
StartCoroutine(jumpAndLandingBob.DoBobCycle());
}
m_PreviouslyGrounded = rigidbodyFirstPersonController.Grounded;
}
}
}

View File

@@ -1,13 +0,0 @@
fileFormatVersion: 2
guid: 39e4175b0b333c6c1d9b6b5db831f603
timeCreated: 1716587613
licenseType: Free
MonoImporter:
serializedVersion: 2
externalObjects: {}
defaultReferences: []
executionOrder: 0
icon: {fileID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,122 +1,133 @@
using System;
using NBF;
using UnityEngine;
namespace UnityStandardAssets.Characters.FirstPerson
{
[Serializable]
public class MouseLook
{
public float XSensitivity = 2f;
[Serializable]
public class MouseLook
{
public float XSensitivity = 2f;
public float YSensitivity = 2f;
public float YSensitivity = 2f;
public bool clampVerticalRotation = true;
public bool clampVerticalRotation = true;
public float MinimumX = -90f;
public float MinimumX = -90f;
public float MaximumX = 90f;
public float MaximumX = 90f;
public bool smooth;
public bool smooth;
public float smoothTime = 5f;
public float smoothTime = 5f;
public bool lockCursor = true;
public bool lockCursor = true;
public float RotYvalue;
public float RotYvalue;
public bool invertMouseY;
public bool invertMouseY;
public bool invertMouseX;
public bool invertMouseX;
public int ControllerHandMode;
public int ControllerHandMode;
private Quaternion m_CharacterTargetRot;
private Quaternion m_CharacterTargetRot;
private Quaternion m_CameraTargetRot;
private Quaternion m_CameraTargetRot;
private bool m_cursorIsLocked = true;
private bool m_cursorIsLocked = true;
// private Player player;
// private Player player;
public void Init(Transform character, Transform camera)
{
m_CharacterTargetRot = character.localRotation;
m_CameraTargetRot = camera.localRotation;
// player = ReInput.players.GetPlayer(0);
}
public void Init(Transform character, Transform camera)
{
m_CharacterTargetRot = character.localRotation;
m_CameraTargetRot = camera.localRotation;
// player = ReInput.players.GetPlayer(0);
}
public void LookRotation(Transform character, Transform camera)
{
// if (!SRDebug.Instance.IsDebugPanelVisible && !SRDebug.Instance.IsDebugPanelVisible)
// {
// float num = Mathf.Clamp(player.GetAxis("cameraVerticalGamepad") * YSensitivity * 50f * Time.deltaTime + player.GetAxis("cameraVertical") * YSensitivity * 5f * Time.deltaTime, -10f, 10f);
// float num2 = Mathf.Clamp(player.GetAxis("cameraHorizontalGamepad") * XSensitivity * 50f * Time.deltaTime + player.GetAxis("cameraHorizontal") * XSensitivity * 5f * Time.deltaTime, -10f, 10f);
// if (invertMouseY)
// {
// num *= -1f;
// }
// if (invertMouseX)
// {
// num2 *= -1f;
// }
// RotYvalue = num2;
// m_CharacterTargetRot *= Quaternion.Euler(0f, num2, 0f);
// m_CameraTargetRot *= Quaternion.Euler(0f - num, 0f, 0f);
// if (clampVerticalRotation)
// {
// m_CameraTargetRot = ClampRotationAroundXAxis(m_CameraTargetRot);
// }
// if (smooth)
// {
// character.localRotation = Quaternion.Slerp(character.localRotation, m_CharacterTargetRot, smoothTime * Time.deltaTime);
// camera.localRotation = Quaternion.Slerp(camera.localRotation, m_CameraTargetRot, smoothTime * Time.deltaTime);
// }
// else
// {
// character.localRotation = m_CharacterTargetRot;
// camera.localRotation = m_CameraTargetRot;
// }
// UpdateCursorLock();
// }
}
public void LookRotation(Transform character, Transform camera)
{
// if (!SRDebug.Instance.IsDebugPanelVisible && !SRDebug.Instance.IsDebugPanelVisible)
{
var lookInput = InputManager.GetLookInput();
public void SetCursorLock(bool value)
{
lockCursor = value;
if (!lockCursor)
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
else
{
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
}
float num = Mathf.Clamp(lookInput.y * YSensitivity * 5f * Time.deltaTime, -10f, 10f);
float num2 =
Mathf.Clamp(lookInput.x * XSensitivity * 5f * Time.deltaTime, -10f, 10f);
public void UpdateCursorLock()
{
if (lockCursor)
{
InternalLockUpdate();
}
}
if (invertMouseY)
{
num *= -1f;
}
private void InternalLockUpdate()
{
}
if (invertMouseX)
{
num2 *= -1f;
}
private Quaternion ClampRotationAroundXAxis(Quaternion q)
{
q.x /= q.w;
q.y /= q.w;
q.z /= q.w;
q.w = 1f;
float value = 114.59156f * Mathf.Atan(q.x);
value = Mathf.Clamp(value, MinimumX, MaximumX);
q.x = Mathf.Tan((float)Math.PI / 360f * value);
return q;
}
}
}
RotYvalue = num2;
m_CharacterTargetRot *= Quaternion.Euler(0f, num2, 0f);
m_CameraTargetRot *= Quaternion.Euler(0f - num, 0f, 0f);
if (clampVerticalRotation)
{
m_CameraTargetRot = ClampRotationAroundXAxis(m_CameraTargetRot);
}
if (smooth)
{
character.localRotation = Quaternion.Slerp(character.localRotation, m_CharacterTargetRot,
smoothTime * Time.deltaTime);
camera.localRotation = Quaternion.Slerp(camera.localRotation, m_CameraTargetRot,
smoothTime * Time.deltaTime);
}
else
{
character.localRotation = m_CharacterTargetRot;
camera.localRotation = m_CameraTargetRot;
}
UpdateCursorLock();
}
}
public void SetCursorLock(bool value)
{
lockCursor = value;
if (!lockCursor)
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
else
{
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
}
public void UpdateCursorLock()
{
if (lockCursor)
{
InternalLockUpdate();
}
}
private void InternalLockUpdate()
{
}
private Quaternion ClampRotationAroundXAxis(Quaternion q)
{
q.x /= q.w;
q.y /= q.w;
q.z /= q.w;
q.w = 1f;
float value = 114.59156f * Mathf.Atan(q.x);
value = Mathf.Clamp(value, MinimumX, MaximumX);
q.x = Mathf.Tan((float)Math.PI / 360f * value);
return q;
}
}
}

View File

@@ -1,226 +0,0 @@
using System;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;
namespace UnityStandardAssets.Characters.FirstPerson
{
[RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(CapsuleCollider))]
public class RigidbodyFirstPersonController : MonoBehaviour
{
[Serializable]
public class MovementSettings
{
public float ForwardSpeed = 8f;
public float BackwardSpeed = 4f;
public float StrafeSpeed = 4f;
public float RunMultiplier = 2f;
public KeyCode RunKey = KeyCode.LeftShift;
public float JumpForce = 30f;
public AnimationCurve SlopeCurveModifier = new AnimationCurve(new Keyframe(-90f, 1f), new Keyframe(0f, 1f), new Keyframe(90f, 0f));
[HideInInspector]
public float CurrentTargetSpeed = 8f;
private bool m_Running;
public bool Running => m_Running;
public void UpdateDesiredTargetSpeed(Vector2 input)
{
if (!(input == Vector2.zero))
{
if (input.x > 0f || input.x < 0f)
{
CurrentTargetSpeed = StrafeSpeed;
}
if (input.y < 0f)
{
CurrentTargetSpeed = BackwardSpeed;
}
if (input.y > 0f)
{
CurrentTargetSpeed = ForwardSpeed;
}
if (Input.GetKey(RunKey))
{
CurrentTargetSpeed *= RunMultiplier;
m_Running = true;
}
else
{
m_Running = false;
}
}
}
}
[Serializable]
public class AdvancedSettings
{
public float groundCheckDistance = 0.01f;
public float stickToGroundHelperDistance = 0.5f;
public float slowDownRate = 20f;
public bool airControl;
[Tooltip("set it to 0.1 or more if you get stuck in wall")]
public float shellOffset;
}
public Camera cam;
public MovementSettings movementSettings = new MovementSettings();
public MouseLook mouseLook = new MouseLook();
public AdvancedSettings advancedSettings = new AdvancedSettings();
private Rigidbody m_RigidBody;
private CapsuleCollider m_Capsule;
private float m_YRotation;
private Vector3 m_GroundContactNormal;
private bool m_Jump;
private bool m_PreviouslyGrounded;
private bool m_Jumping;
private bool m_IsGrounded;
public Vector3 Velocity => m_RigidBody.linearVelocity;
public bool Grounded => m_IsGrounded;
public bool Jumping => m_Jumping;
public bool Running => movementSettings.Running;
private void Start()
{
m_RigidBody = GetComponent<Rigidbody>();
m_Capsule = GetComponent<CapsuleCollider>();
mouseLook.Init(transform, cam.transform);
}
private void Update()
{
RotateView();
if (CrossPlatformInputManager.GetButtonDown("Jump") && !m_Jump)
{
m_Jump = true;
}
}
private void FixedUpdate()
{
GroundCheck();
Vector2 input = GetInput();
if ((Mathf.Abs(input.x) > float.Epsilon || Mathf.Abs(input.y) > float.Epsilon) && (advancedSettings.airControl || m_IsGrounded))
{
Vector3 vector = cam.transform.forward * input.y + cam.transform.right * input.x;
vector = Vector3.ProjectOnPlane(vector, m_GroundContactNormal).normalized;
vector.x *= movementSettings.CurrentTargetSpeed;
vector.z *= movementSettings.CurrentTargetSpeed;
vector.y *= movementSettings.CurrentTargetSpeed;
if (m_RigidBody.linearVelocity.sqrMagnitude < movementSettings.CurrentTargetSpeed * movementSettings.CurrentTargetSpeed)
{
m_RigidBody.AddForce(vector * SlopeMultiplier(), ForceMode.Impulse);
}
}
if (m_IsGrounded)
{
m_RigidBody.linearDamping = 5f;
if (m_Jump)
{
m_RigidBody.linearDamping = 0f;
m_RigidBody.linearVelocity = new Vector3(m_RigidBody.linearVelocity.x, 0f, m_RigidBody.linearVelocity.z);
m_RigidBody.AddForce(new Vector3(0f, movementSettings.JumpForce, 0f), ForceMode.Impulse);
m_Jumping = true;
}
if (!m_Jumping && Mathf.Abs(input.x) < float.Epsilon && Mathf.Abs(input.y) < float.Epsilon && m_RigidBody.linearVelocity.magnitude < 1f)
{
m_RigidBody.Sleep();
}
}
else
{
m_RigidBody.linearDamping = 0f;
if (m_PreviouslyGrounded && !m_Jumping)
{
StickToGroundHelper();
}
}
m_Jump = false;
}
private float SlopeMultiplier()
{
float time = Vector3.Angle(m_GroundContactNormal, Vector3.up);
return movementSettings.SlopeCurveModifier.Evaluate(time);
}
private void StickToGroundHelper()
{
if (Physics.SphereCast(transform.position, m_Capsule.radius * (1f - advancedSettings.shellOffset), Vector3.down, out var hitInfo, m_Capsule.height / 2f - m_Capsule.radius + advancedSettings.stickToGroundHelperDistance, -1, QueryTriggerInteraction.Ignore) && Mathf.Abs(Vector3.Angle(hitInfo.normal, Vector3.up)) < 85f)
{
m_RigidBody.linearVelocity = Vector3.ProjectOnPlane(m_RigidBody.linearVelocity, hitInfo.normal);
}
}
private Vector2 GetInput()
{
Vector2 vector = default(Vector2);
vector.x = CrossPlatformInputManager.GetAxis("Horizontal");
vector.y = CrossPlatformInputManager.GetAxis("Vertical");
Vector2 vector2 = vector;
movementSettings.UpdateDesiredTargetSpeed(vector2);
return vector2;
}
private void RotateView()
{
if (!(Mathf.Abs(Time.timeScale) < float.Epsilon))
{
float y = transform.eulerAngles.y;
mouseLook.LookRotation(transform, cam.transform);
if (m_IsGrounded || advancedSettings.airControl)
{
Quaternion quaternion = Quaternion.AngleAxis(transform.eulerAngles.y - y, Vector3.up);
m_RigidBody.linearVelocity = quaternion * m_RigidBody.linearVelocity;
}
}
}
private void GroundCheck()
{
m_PreviouslyGrounded = m_IsGrounded;
if (Physics.SphereCast(transform.position, m_Capsule.radius * (1f - advancedSettings.shellOffset), Vector3.down, out var hitInfo, m_Capsule.height / 2f - m_Capsule.radius + advancedSettings.groundCheckDistance, -1, QueryTriggerInteraction.Ignore))
{
m_IsGrounded = true;
m_GroundContactNormal = hitInfo.normal;
}
else
{
m_IsGrounded = false;
m_GroundContactNormal = Vector3.up;
}
if (!m_PreviouslyGrounded && m_IsGrounded && m_Jumping)
{
m_Jumping = false;
}
}
}
}

View File

@@ -1,13 +0,0 @@
fileFormatVersion: 2
guid: 3facfead7f1a8f983f2d3f5f1e3b3e48
timeCreated: 1716587613
licenseType: Free
MonoImporter:
serializedVersion: 2
externalObjects: {}
defaultReferences: []
executionOrder: 0
icon: {fileID: 0}
userData:
assetBundleName:
assetBundleVariant: