新输入系统
This commit is contained in:
@@ -1,129 +1,452 @@
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using System.Runtime.InteropServices;
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using System;
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using System.Runtime.InteropServices;
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// using Rewired;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class InputManager : MonoBehaviour
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namespace NBF
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{
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public struct POINT
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public class InputManager : MonoBehaviour
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{
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public int X;
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public static bool IsOp1;
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public static bool IsOp2;
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public int Y;
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}
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public static bool IsRunning;
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public static event Action<bool> OnOp1Action;
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public static event Action<bool> OnOp2Action;
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public static event Action<bool> OnUseAction;
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public static event Action<bool> OnSelectItemAction;
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public static event Action<bool> OnSelectBaitAction;
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public static event Action<bool> OnSelectFoodAction;
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/// <summary>
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/// 快速选择数值
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/// </summary>
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public static event Action<int> OnQuickIndexAction;
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/// <summary>
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/// 使用手电筒
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/// </summary>
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public static event Action<bool> OnUseTorchAction;
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/// <summary>
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/// 使用抄网
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/// </summary>
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public static event Action<bool> OnUseBrailAction;
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/// <summary>
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/// 使用望远镜
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/// </summary>
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public static event Action<bool> OnUseTelescopeAction;
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/// <summary>
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/// 添加浮漂
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/// </summary>
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public static event Action<bool> OnAddBobAction;
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/// <summary>
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/// 减少浮漂
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/// </summary>
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public static event Action<bool> OnSubBobAction;
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/// <summary>
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/// 返回背包
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/// </summary>
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public static event Action<bool> OnToBagAction;
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// [Tooltip("Rewired Input Manager's player used for handling player's input")]
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// private Player player;
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/// <summary>
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/// 帮助
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/// </summary>
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public static event Action<bool> OnHelpAction;
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public bool IgnoreAllInput = false;
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/// <summary>
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/// 聊天
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/// </summary>
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public static event Action<bool> OnChatAction;
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/// <summary>
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/// 物品信息
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/// </summary>
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public static event Action<bool> OnInfoAction;
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/// <summary>
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/// 技能
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/// </summary>
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public static event Action<bool> OnSkillAction;
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/// <summary>
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/// 打开背包
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/// </summary>
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public static event Action<bool> OnOpenBagAction;
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/// <summary>
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/// 打开鱼护
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/// </summary>
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public static event Action<bool> OnKeepnetAction;
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/// <summary>
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/// 打开制造
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/// </summary>
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public static event Action<bool> OnMakeAction;
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/// <summary>
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/// 打开地图
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/// </summary>
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public static event Action<bool> OnMapAction;
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public static bool IsMouseLeft;
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public static bool IsMouseRight;
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public static PlayerInputControl PlayerInputControl { get; private set; }
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public static bool isShowSlot0;
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public static bool isShowSlot1;
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public static bool isShowSlot2;
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public static bool isShowSlot3;
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public static bool isShowSlot4;
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[DllImport("user32.dll")]
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private static extern bool SetCursorPos(int X, int Y);
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[DllImport("user32.dll")]
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private static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo);
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[DllImport("user32.dll")]
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public static extern bool GetCursorPos(out POINT lpPoint);
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private PlayerInputControl _playerInputControl;
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private void Start()
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{
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_playerInputControl = new PlayerInputControl();
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}
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private void Update()
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{
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if (IgnoreAllInput)
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public static Vector2 GetMovementInput()
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{
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return;
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return PlayerInputControl.Normal.Move?.ReadValue<Vector2>() ?? Vector2.zero;
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}
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if (Input.GetMouseButtonDown(0))
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public static Vector2 GetLookInput()
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{
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IsMouseLeft = true;
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return PlayerInputControl.Normal.Look?.ReadValue<Vector2>() ?? Vector2.zero;
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}
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if (Input.GetMouseButtonUp(0))
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private void Start()
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{
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IsMouseLeft = false;
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PlayerInputControl = new PlayerInputControl();
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PlayerInputControl.Enable();
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PlayerInputControl.Normal.Enable();
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AddEvent();
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}
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if (Input.GetMouseButtonDown(1))
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private void OnDestroy()
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{
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IsMouseRight = true;
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RemoveEvent();
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}
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if (Input.GetMouseButtonUp(1))
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private void AddEvent()
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{
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IsMouseRight = false;
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PlayerInputControl.Normal.Run.performed += OnRun;
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PlayerInputControl.Normal.Run.canceled += OnRun;
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PlayerInputControl.Normal.Op1.performed += OnOp1;
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PlayerInputControl.Normal.Op1.canceled += OnOp1;
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PlayerInputControl.Normal.Op2.performed += OnOp2;
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PlayerInputControl.Normal.Op2.canceled += OnOp2;
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PlayerInputControl.Normal.Use.performed += OnUse;
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PlayerInputControl.Normal.Use.canceled += OnUse;
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PlayerInputControl.Normal.SelectItem.performed += OnSelectItem;
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PlayerInputControl.Normal.SelectItem.canceled += OnSelectItem;
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PlayerInputControl.Normal.SelectFood.performed += OnSelectFood;
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PlayerInputControl.Normal.SelectFood.canceled += OnSelectFood;
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PlayerInputControl.Normal.SelectBait.performed += OnSelectBait;
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PlayerInputControl.Normal.SelectBait.canceled += OnSelectBait;
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PlayerInputControl.Normal.UseTorch.performed += OnUseTorch;
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PlayerInputControl.Normal.UseTorch.canceled += OnUseTorch;
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PlayerInputControl.Normal.UseTelescope.performed += OnUseTelescope;
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PlayerInputControl.Normal.UseTelescope.canceled += OnUseTelescope;
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PlayerInputControl.Normal.UseBrail.performed += OnUseBrail;
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PlayerInputControl.Normal.UseBrail.canceled += OnUseBrail;
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PlayerInputControl.Normal.AddBob.performed += OnAddBob;
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PlayerInputControl.Normal.AddBob.canceled += OnAddBob;
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PlayerInputControl.Normal.SubBob.performed += OnSubBob;
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PlayerInputControl.Normal.SubBob.canceled += OnSubBob;
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PlayerInputControl.Normal.ToBag.performed += OnToBag;
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PlayerInputControl.Normal.ToBag.canceled += OnToBag;
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PlayerInputControl.Normal.Help.performed += OnHelp;
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PlayerInputControl.Normal.Help.canceled += OnHelp;
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PlayerInputControl.Normal.Chat.performed += OnChat;
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PlayerInputControl.Normal.Chat.canceled += OnChat;
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PlayerInputControl.Normal.Info.performed += OnInfo;
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PlayerInputControl.Normal.Info.canceled += OnInfo;
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PlayerInputControl.Normal.Skill.performed += OnSkill;
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PlayerInputControl.Normal.Skill.canceled += OnSkill;
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PlayerInputControl.Normal.OpenBag.performed += OnOpenBag;
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PlayerInputControl.Normal.OpenBag.canceled += OnOpenBag;
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PlayerInputControl.Normal.Keepnet.performed += OnKeepnet;
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PlayerInputControl.Normal.Keepnet.canceled += OnKeepnet;
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PlayerInputControl.Normal.Make.performed += OnMake;
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PlayerInputControl.Normal.Make.canceled += OnMake;
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PlayerInputControl.Normal.Map.performed += OnMap;
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PlayerInputControl.Normal.Map.canceled += OnMap;
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PlayerInputControl.Normal.Quick1.performed += OnQuick1;
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PlayerInputControl.Normal.Quick2.performed += OnQuick2;
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PlayerInputControl.Normal.Quick3.performed += OnQuick3;
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PlayerInputControl.Normal.Quick4.performed += OnQuick4;
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PlayerInputControl.Normal.Quick5.performed += OnQuick5;
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PlayerInputControl.Normal.Quick6.performed += OnQuick6;
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PlayerInputControl.Normal.Quick7.performed += OnQuick7;
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PlayerInputControl.Normal.Quick8.performed += OnQuick8;
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PlayerInputControl.Normal.Quick9.performed += OnQuick9;
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}
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if (Input.GetKeyDown(KeyCode.Alpha0))
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private void RemoveEvent()
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{
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isShowSlot0 = true;
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Debug.LogError("showSlot0======");
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}
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else
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{
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isShowSlot0 = false;
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PlayerInputControl.Normal.Run.performed -= OnRun;
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PlayerInputControl.Normal.Run.canceled -= OnRun;
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PlayerInputControl.Normal.Op1.performed -= OnOp1;
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PlayerInputControl.Normal.Op1.canceled -= OnOp1;
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PlayerInputControl.Normal.Op2.performed -= OnOp2;
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PlayerInputControl.Normal.Op2.canceled -= OnOp2;
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PlayerInputControl.Normal.Use.performed -= OnUse;
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PlayerInputControl.Normal.Use.canceled -= OnUse;
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PlayerInputControl.Normal.SelectItem.performed -= OnSelectItem;
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PlayerInputControl.Normal.SelectItem.canceled -= OnSelectItem;
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PlayerInputControl.Normal.SelectFood.performed -= OnSelectFood;
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PlayerInputControl.Normal.SelectFood.canceled -= OnSelectFood;
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PlayerInputControl.Normal.SelectBait.performed -= OnSelectBait;
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PlayerInputControl.Normal.SelectBait.canceled -= OnSelectBait;
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PlayerInputControl.Normal.UseTorch.performed -= OnUseTorch;
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PlayerInputControl.Normal.UseTorch.canceled -= OnUseTorch;
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PlayerInputControl.Normal.UseTelescope.performed -= OnUseTelescope;
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PlayerInputControl.Normal.UseTelescope.canceled -= OnUseTelescope;
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PlayerInputControl.Normal.UseBrail.performed -= OnUseBrail;
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PlayerInputControl.Normal.UseBrail.canceled -= OnUseBrail;
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PlayerInputControl.Normal.AddBob.performed -= OnAddBob;
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PlayerInputControl.Normal.AddBob.canceled -= OnAddBob;
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PlayerInputControl.Normal.SubBob.performed -= OnSubBob;
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PlayerInputControl.Normal.SubBob.canceled -= OnSubBob;
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PlayerInputControl.Normal.ToBag.performed -= OnToBag;
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PlayerInputControl.Normal.ToBag.canceled -= OnToBag;
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PlayerInputControl.Normal.Help.performed -= OnHelp;
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PlayerInputControl.Normal.Help.canceled -= OnHelp;
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PlayerInputControl.Normal.Chat.performed -= OnChat;
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PlayerInputControl.Normal.Chat.canceled -= OnChat;
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PlayerInputControl.Normal.Info.performed -= OnInfo;
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PlayerInputControl.Normal.Info.canceled -= OnInfo;
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PlayerInputControl.Normal.Skill.performed -= OnSkill;
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PlayerInputControl.Normal.Skill.canceled -= OnSkill;
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PlayerInputControl.Normal.OpenBag.performed -= OnOpenBag;
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PlayerInputControl.Normal.OpenBag.canceled -= OnOpenBag;
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PlayerInputControl.Normal.Keepnet.performed -= OnKeepnet;
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PlayerInputControl.Normal.Keepnet.canceled -= OnKeepnet;
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PlayerInputControl.Normal.Make.performed -= OnMake;
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PlayerInputControl.Normal.Make.canceled -= OnMake;
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PlayerInputControl.Normal.Map.performed -= OnMap;
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PlayerInputControl.Normal.Map.canceled -= OnMap;
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PlayerInputControl.Normal.Quick1.performed -= OnQuick1;
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PlayerInputControl.Normal.Quick2.performed -= OnQuick2;
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PlayerInputControl.Normal.Quick3.performed -= OnQuick3;
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PlayerInputControl.Normal.Quick4.performed -= OnQuick4;
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PlayerInputControl.Normal.Quick5.performed -= OnQuick5;
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PlayerInputControl.Normal.Quick6.performed -= OnQuick6;
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PlayerInputControl.Normal.Quick7.performed -= OnQuick7;
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PlayerInputControl.Normal.Quick8.performed -= OnQuick8;
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PlayerInputControl.Normal.Quick9.performed -= OnQuick9;
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}
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if (Input.GetKeyDown(KeyCode.Alpha1))
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private void OnRun(InputAction.CallbackContext context)
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{
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isShowSlot1 = true;
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Debug.LogError("showSlot1======");
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}
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else
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{
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isShowSlot1 = false;
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IsRunning = context.performed;
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}
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if (Input.GetKeyDown(KeyCode.Alpha2))
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private void OnOp1(InputAction.CallbackContext context)
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{
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isShowSlot2 = true;
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Debug.LogError("showSlot2======");
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}
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else
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{
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isShowSlot2 = false;
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IsOp1 = context.performed;
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Debug.Log($"IsOp1={IsOp1}");
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OnOp1Action?.Invoke(IsOp1);
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}
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if (Input.GetKeyDown(KeyCode.Alpha3))
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private void OnOp2(InputAction.CallbackContext context)
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{
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isShowSlot3 = true;
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}
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else
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{
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isShowSlot3 = false;
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IsOp2 = context.performed;
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Debug.Log($"OnOp2={IsOp2}");
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OnOp2Action?.Invoke(IsOp2);
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}
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if (Input.GetKeyDown(KeyCode.Alpha4))
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private void OnUse(InputAction.CallbackContext context)
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{
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isShowSlot4 = true;
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OnUseAction?.Invoke(context.performed);
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}
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else
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private void OnSelectItem(InputAction.CallbackContext context)
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{
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isShowSlot4 = false;
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OnSelectItemAction?.Invoke(context.performed);
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}
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private void OnSelectFood(InputAction.CallbackContext context)
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{
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OnSelectFoodAction?.Invoke(context.performed);
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}
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private void OnSelectBait(InputAction.CallbackContext context)
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{
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OnSelectBaitAction?.Invoke(context.performed);
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}
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private void OnUseTorch(InputAction.CallbackContext context)
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{
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OnUseTorchAction?.Invoke(context.performed);
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}
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private void OnUseTelescope(InputAction.CallbackContext context)
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{
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OnUseTelescopeAction?.Invoke(context.performed);
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}
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private void OnUseBrail(InputAction.CallbackContext context)
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{
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OnUseBrailAction?.Invoke(context.performed);
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}
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private void OnAddBob(InputAction.CallbackContext context)
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{
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OnSubBobAction?.Invoke(context.performed);
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}
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private void OnSubBob(InputAction.CallbackContext context)
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{
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OnSubBobAction?.Invoke(context.performed);
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}
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private void OnToBag(InputAction.CallbackContext context)
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{
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OnToBagAction?.Invoke(context.performed);
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}
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private void OnHelp(InputAction.CallbackContext context)
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{
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OnHelpAction?.Invoke(context.performed);
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}
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private void OnChat(InputAction.CallbackContext context)
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{
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OnChatAction?.Invoke(context.performed);
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}
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||||
|
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private void OnInfo(InputAction.CallbackContext context)
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{
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OnInfoAction?.Invoke(context.performed);
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}
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|
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private void OnSkill(InputAction.CallbackContext context)
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{
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OnSkillAction?.Invoke(context.performed);
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}
|
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|
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private void OnOpenBag(InputAction.CallbackContext context)
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{
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OnOpenBagAction?.Invoke(context.performed);
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}
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|
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private void OnKeepnet(InputAction.CallbackContext context)
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{
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||||
OnKeepnetAction?.Invoke(context.performed);
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}
|
||||
|
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private void OnMake(InputAction.CallbackContext context)
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{
|
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OnMakeAction?.Invoke(context.performed);
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}
|
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|
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private void OnMap(InputAction.CallbackContext context)
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{
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OnMapAction?.Invoke(context.performed);
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}
|
||||
|
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private void OnQuick1(InputAction.CallbackContext context)
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||||
{
|
||||
if (context.performed)
|
||||
{
|
||||
OnQuickIndexAction?.Invoke(1);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnQuick2(InputAction.CallbackContext context)
|
||||
{
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||||
if (context.performed)
|
||||
{
|
||||
OnQuickIndexAction?.Invoke(2);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnQuick3(InputAction.CallbackContext context)
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||||
{
|
||||
if (context.performed)
|
||||
{
|
||||
OnQuickIndexAction?.Invoke(3);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnQuick4(InputAction.CallbackContext context)
|
||||
{
|
||||
if (context.performed)
|
||||
{
|
||||
OnQuickIndexAction?.Invoke(4);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnQuick5(InputAction.CallbackContext context)
|
||||
{
|
||||
if (context.performed)
|
||||
{
|
||||
OnQuickIndexAction?.Invoke(5);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnQuick6(InputAction.CallbackContext context)
|
||||
{
|
||||
if (context.performed)
|
||||
{
|
||||
OnQuickIndexAction?.Invoke(6);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnQuick7(InputAction.CallbackContext context)
|
||||
{
|
||||
if (context.performed)
|
||||
{
|
||||
OnQuickIndexAction?.Invoke(7);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnQuick8(InputAction.CallbackContext context)
|
||||
{
|
||||
if (context.performed)
|
||||
{
|
||||
OnQuickIndexAction?.Invoke(8);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnQuick9(InputAction.CallbackContext context)
|
||||
{
|
||||
if (context.performed)
|
||||
{
|
||||
OnQuickIndexAction?.Invoke(9);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -52,7 +52,7 @@ namespace NBF
|
||||
player.currentGear = new FPlayerGearData();
|
||||
var gear = player.currentGear;
|
||||
|
||||
if (slot == 0)
|
||||
if (slot == 1)
|
||||
{
|
||||
player.lineLength = 3.6f;
|
||||
gear.Type = GearType.Pole;
|
||||
@@ -88,7 +88,7 @@ namespace NBF
|
||||
};
|
||||
gear.reel = null;
|
||||
}
|
||||
else if (slot == 1)
|
||||
else if (slot == 2)
|
||||
{
|
||||
player.lineLength = 0.4f;
|
||||
gear.Type = GearType.SpinningFloat;
|
||||
@@ -128,7 +128,7 @@ namespace NBF
|
||||
configId = 800001
|
||||
};
|
||||
}
|
||||
else if (slot == 2)
|
||||
else if (slot == 3)
|
||||
{
|
||||
player.lineLength = 0.4f;
|
||||
gear.Type = GearType.Spinning;
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace NBF
|
||||
return States.Player.Idle;
|
||||
}
|
||||
|
||||
if (InputManager.IsMouseLeft)
|
||||
if (InputManager.IsOp1)
|
||||
{
|
||||
if (_owner.PlayerAnimatorCtrl.ThrowMode == ThrowModeEnum.Float)
|
||||
{
|
||||
@@ -53,7 +53,7 @@ namespace NBF
|
||||
}
|
||||
}
|
||||
|
||||
if (InputManager.IsMouseRight)
|
||||
if (InputManager.IsOp2)
|
||||
{
|
||||
if (_owner.PlayerAnimatorCtrl.ThrowMode == ThrowModeEnum.Spin)
|
||||
{
|
||||
|
||||
@@ -85,7 +85,7 @@ namespace NBF
|
||||
if (_owner.Gears.Rod)
|
||||
{
|
||||
//如果准备好了杆子,则可进入抛竿
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
if (InputManager.IsOp1)
|
||||
{
|
||||
return States.Player.WaitThrow;
|
||||
}
|
||||
|
||||
@@ -65,7 +65,7 @@ namespace NBF
|
||||
ChargedProgress = 1;
|
||||
}
|
||||
|
||||
if (!InputManager.IsMouseLeft)
|
||||
if (!InputManager.IsOp1)
|
||||
{
|
||||
Stage = Phase.Confirm;
|
||||
}
|
||||
|
||||
@@ -34,6 +34,13 @@ namespace NBF
|
||||
Timer.Once(1f, this, EnableFirstPersonController);
|
||||
|
||||
App.Inst.SetMouseCurrsor(false);
|
||||
|
||||
InputManager.OnQuickIndexAction += OnQuickIndexAction;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
InputManager.OnQuickIndexAction -= OnQuickIndexAction;
|
||||
}
|
||||
|
||||
private void EnableFirstPersonController()
|
||||
@@ -41,14 +48,24 @@ namespace NBF
|
||||
firstPersonController.enabled = true;
|
||||
}
|
||||
|
||||
private void OnQuickIndexAction(int index)
|
||||
{
|
||||
nextShowSlotIndex = index;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// firstPersonController.horizontal = InputManager.movementAxis.x;
|
||||
// firstPersonController.vertical = InputManager.movementAxis.y;
|
||||
//
|
||||
// firstPersonController.isJumping = InputManager.isJumping;
|
||||
// firstPersonController.isRuning = InputManager.isRunning;
|
||||
var movementAxis = InputManager.GetMovementInput();
|
||||
if (movementAxis != Vector2.zero)
|
||||
{
|
||||
// Debug
|
||||
}
|
||||
|
||||
firstPersonController.horizontal = movementAxis.x;
|
||||
firstPersonController.vertical = movementAxis.y;
|
||||
|
||||
// firstPersonController.isJumping = InputManager.IsJumping;
|
||||
firstPersonController.isRuning = InputManager.IsRunning;
|
||||
|
||||
// firstPersonController.m_MouseLook.ControllerHandMode = GameManager.Instance._playerData
|
||||
// .Player[GameManager.Instance._playerData.currentPlayerProfileIndex].controllerSetup;
|
||||
@@ -67,42 +84,10 @@ namespace NBF
|
||||
firstPersonController.m_RunSpeed = runningSpeed;
|
||||
}
|
||||
|
||||
// firstPersonController.m_MouseLook.XSensitivity =
|
||||
// GameManager.Instance._playerData.Player[GameManager.Instance._playerData.currentPlayerProfileIndex]
|
||||
// .mouseSensitivity * GetPlayerHandPower();
|
||||
// firstPersonController.m_MouseLook.YSensitivity =
|
||||
// GameManager.Instance._playerData.Player[GameManager.Instance._playerData.currentPlayerProfileIndex]
|
||||
// .mouseSensitivity * GetPlayerHandPower();
|
||||
|
||||
|
||||
if (_player.CanChangeGear())
|
||||
{
|
||||
// if (InputManager.isShowSlot0)
|
||||
// {
|
||||
// nextShowSlotIndex = 0;
|
||||
// }
|
||||
//
|
||||
// if (InputManager.isShowSlot1)
|
||||
// {
|
||||
// nextShowSlotIndex = 1;
|
||||
// }
|
||||
//
|
||||
// if (InputManager.isShowSlot2)
|
||||
// {
|
||||
// nextShowSlotIndex = 2;
|
||||
// }
|
||||
//
|
||||
// if (InputManager.isShowSlot3)
|
||||
// {
|
||||
// nextShowSlotIndex = 3;
|
||||
// }
|
||||
//
|
||||
// if (InputManager.isShowSlot4)
|
||||
// {
|
||||
// nextShowSlotIndex = 4;
|
||||
// }
|
||||
|
||||
if (nextShowSlotIndex != -1)
|
||||
if (nextShowSlotIndex > 0)
|
||||
{
|
||||
Debug.LogError("切换钓组=========");
|
||||
var data = Fishing.Inst.Datasource;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user