修改arm
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@@ -1,4 +1,5 @@
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using UnityEngine;
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using NBC;
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using UnityEngine;
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namespace NBF
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{
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@@ -27,6 +28,7 @@ namespace NBF
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protected override void onEnter()
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{
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Log.Info("enter PlayerStatePrepare");
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Stage = Phase.Charged;
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Player.ModelAsset.PlayerAnimator.PrepareThrow = true;
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Player.ModelAsset.PlayerAnimator.FishingUp = 0;
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@@ -62,7 +64,7 @@ namespace NBF
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{
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ChargedProgress = 1;
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}
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if (!InputManager.IsOp1)
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{
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Stage = Phase.Confirm;
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