修改arm

This commit is contained in:
2026-01-17 22:46:58 +08:00
parent f7d44f1f8d
commit a46436ae45
34 changed files with 47057 additions and 26303 deletions

View File

@@ -1,4 +1,5 @@
using UnityEngine;
using NBC;
using UnityEngine;
namespace NBF
{
@@ -27,6 +28,7 @@ namespace NBF
protected override void onEnter()
{
Log.Info("enter PlayerStatePrepare");
Stage = Phase.Charged;
Player.ModelAsset.PlayerAnimator.PrepareThrow = true;
Player.ModelAsset.PlayerAnimator.FishingUp = 0;
@@ -62,7 +64,7 @@ namespace NBF
{
ChargedProgress = 1;
}
if (!InputManager.IsOp1)
{
Stage = Phase.Confirm;