新增位移,数值相关组件
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@@ -2238,9 +2238,7 @@ MonoBehaviour:
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9
Assets/Scripts/Fishing2/Model/Move/MoveComponent.cs
Normal file
9
Assets/Scripts/Fishing2/Model/Move/MoveComponent.cs
Normal file
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|||||||
|
using NBC.Entitas;
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||||||
|
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||||||
|
namespace NBF.Fishing2
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|
{
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|
public class MoveComponent : Entity
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{
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|
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Scripts/Fishing2/Model/Move/MoveComponent.cs.meta
Normal file
3
Assets/Scripts/Fishing2/Model/Move/MoveComponent.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 660d750ed1f74128a55bbb574d772af4
|
||||||
|
timeCreated: 1756115969
|
||||||
3
Assets/Scripts/Fishing2/Model/Numeric.meta
Normal file
3
Assets/Scripts/Fishing2/Model/Numeric.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2859b0361c964635b4ea58be3b903b6a
|
||||||
|
timeCreated: 1756115131
|
||||||
138
Assets/Scripts/Fishing2/Model/Numeric/NumericComponent.cs
Normal file
138
Assets/Scripts/Fishing2/Model/Numeric/NumericComponent.cs
Normal file
@@ -0,0 +1,138 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using NBC;
|
||||||
|
using NBC.Entitas;
|
||||||
|
|
||||||
|
namespace NBF.Fishing2
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 数据组件
|
||||||
|
/// </summary>
|
||||||
|
public class NumericComponent : Entity
|
||||||
|
{
|
||||||
|
public Dictionary<int, long> NumericDic = new Dictionary<int, long>();
|
||||||
|
|
||||||
|
public long this[int numericType]
|
||||||
|
{
|
||||||
|
get { return this.GetByKey(numericType); }
|
||||||
|
set { this.Insert(numericType, value); }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct NumericChange
|
||||||
|
{
|
||||||
|
public Unit Unit;
|
||||||
|
public int NumericType;
|
||||||
|
public long Old;
|
||||||
|
public long New;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class NumericComponentSystem
|
||||||
|
{
|
||||||
|
public static float GetAsFloat(this NumericComponent self, int numericType)
|
||||||
|
{
|
||||||
|
return (float)self.GetByKey(numericType) / 10000;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int GetAsInt(this NumericComponent self, int numericType)
|
||||||
|
{
|
||||||
|
return (int)self.GetByKey(numericType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static long GetAsLong(this NumericComponent self, int numericType)
|
||||||
|
{
|
||||||
|
return self.GetByKey(numericType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Set(this NumericComponent self, int nt, float value)
|
||||||
|
{
|
||||||
|
self[nt] = (long)(value * 10000);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Set(this NumericComponent self, int nt, int value)
|
||||||
|
{
|
||||||
|
self[nt] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Set(this NumericComponent self, int nt, long value)
|
||||||
|
{
|
||||||
|
self[nt] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Add(this NumericComponent self, int nt, float value)
|
||||||
|
{
|
||||||
|
self[nt] += (long)(value * 10000);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Add(this NumericComponent self, int nt, int value)
|
||||||
|
{
|
||||||
|
self[nt] += value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Add(this NumericComponent self, int nt, long value)
|
||||||
|
{
|
||||||
|
self[nt] += value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetNoEvent(this NumericComponent self, int numericType, long value)
|
||||||
|
{
|
||||||
|
self.Insert(numericType, value, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Insert(this NumericComponent self, int numericType, long value, bool isPublicEvent = true)
|
||||||
|
{
|
||||||
|
long oldValue = self.GetByKey(numericType);
|
||||||
|
if (oldValue == value)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
self.NumericDic[numericType] = value;
|
||||||
|
|
||||||
|
if (numericType >= NumericType.Max)
|
||||||
|
{
|
||||||
|
self.Update(numericType, isPublicEvent);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isPublicEvent)
|
||||||
|
{
|
||||||
|
App.Main.EventComponent.Publish(new NumericChange()
|
||||||
|
{ Unit = self.GetParent<Unit>(), New = value, Old = oldValue, NumericType = numericType });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static long GetByKey(this NumericComponent self, int key)
|
||||||
|
{
|
||||||
|
long value = 0;
|
||||||
|
self.NumericDic.TryGetValue(key, out value);
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Update(this NumericComponent self, int numericType, bool isPublicEvent)
|
||||||
|
{
|
||||||
|
int final = numericType / 10;
|
||||||
|
int bas = final * 10 + 1;
|
||||||
|
int add = final * 10 + 2;
|
||||||
|
int pct = final * 10 + 3;
|
||||||
|
int finalAdd = final * 10 + 4;
|
||||||
|
int finalPct = final * 10 + 5;
|
||||||
|
|
||||||
|
// 一个数值可能会多种情况影响,比如速度,加个buff可能增加速度绝对值100,也有些buff增加10%速度,所以一个值可以由5个值进行控制其最终结果
|
||||||
|
// final = (((base + add) * (100 + pct) / 100) + finalAdd) * (100 + finalPct) / 100;
|
||||||
|
long result = (long)(((self.GetByKey(bas) + self.GetByKey(add)) * (100 + self.GetAsFloat(pct)) / 100f +
|
||||||
|
self.GetByKey(finalAdd)) *
|
||||||
|
(100 + self.GetAsFloat(finalPct)) / 100f);
|
||||||
|
self.Insert(final, result, isPublicEvent);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Dictionary<int, long> CopyDict(this NumericComponent self)
|
||||||
|
{
|
||||||
|
return new Dictionary<int, long>(self.NumericDic);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Clear(this NumericComponent self)
|
||||||
|
{
|
||||||
|
self.NumericDic.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 737675ae567e412aa2ec234c3fa62ed5
|
||||||
|
timeCreated: 1756114955
|
||||||
8
Assets/Scripts/Fishing2/Model/Numeric/NumericType.cs
Normal file
8
Assets/Scripts/Fishing2/Model/Numeric/NumericType.cs
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
namespace NBF.Fishing2
|
||||||
|
{
|
||||||
|
public static class NumericType
|
||||||
|
{
|
||||||
|
public const int Max = 10000;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 257e38cf2fa2457087822886699e3276
|
||||||
|
timeCreated: 1756115154
|
||||||
9
Assets/Scripts/Fishing2/Model/Unit/UnitBasic.cs
Normal file
9
Assets/Scripts/Fishing2/Model/Unit/UnitBasic.cs
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
using NBC.Entitas;
|
||||||
|
|
||||||
|
namespace NBF.Fishing2
|
||||||
|
{
|
||||||
|
public class UnitBasic : Entity
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Scripts/Fishing2/Model/Unit/UnitBasic.cs.meta
Normal file
3
Assets/Scripts/Fishing2/Model/Unit/UnitBasic.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 19299372f58c4c1db612f36ce60ee238
|
||||||
|
timeCreated: 1756116063
|
||||||
15
Assets/Scripts/Fishing2/System/Data/UnitFactory.cs
Normal file
15
Assets/Scripts/Fishing2/System/Data/UnitFactory.cs
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
using NBC;
|
||||||
|
using NBC.Entitas;
|
||||||
|
|
||||||
|
namespace NBF.Fishing2
|
||||||
|
{
|
||||||
|
public static partial class UnitFactory
|
||||||
|
{
|
||||||
|
public static Unit Create(Map map, MapUnitInfo unitInfo, bool isMainPlayer = false)
|
||||||
|
{
|
||||||
|
var unit = Entity.Create<Unit>(map.Scene,true,true);
|
||||||
|
unit.SetUnitInfo(unitInfo);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Scripts/Fishing2/System/Data/UnitFactory.cs.meta
Normal file
3
Assets/Scripts/Fishing2/System/Data/UnitFactory.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d636bf7bc79a4d55b7f03a6e7a187b22
|
||||||
|
timeCreated: 1756106498
|
||||||
@@ -1,7 +1,18 @@
|
|||||||
namespace NBF.Fishing2
|
using NBC;
|
||||||
|
|
||||||
|
namespace NBF.Fishing2
|
||||||
{
|
{
|
||||||
public static class UnitSystem
|
public static class UnitSystem
|
||||||
{
|
{
|
||||||
|
public static void SetUnitInfo(this Unit self, MapUnitInfo unitInfo)
|
||||||
|
{
|
||||||
|
NumericComponent numericComponent = self.AddComponent<NumericComponent>();
|
||||||
|
foreach (var kv in unitInfo.KV)
|
||||||
|
{
|
||||||
|
numericComponent.Set(kv.Key, kv.Value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static UnitConfig Config(this Unit self)
|
public static UnitConfig Config(this Unit self)
|
||||||
{
|
{
|
||||||
return UnitConfig.Get(self.ConfigId);
|
return UnitConfig.Get(self.ConfigId);
|
||||||
|
|||||||
@@ -68,6 +68,26 @@ namespace NBC
|
|||||||
public long Value { get; set; }
|
public long Value { get; set; }
|
||||||
}
|
}
|
||||||
[ProtoContract]
|
[ProtoContract]
|
||||||
|
public partial class KeyValueInt32 : AMessage, IProto
|
||||||
|
{
|
||||||
|
public static KeyValueInt32 Create(Scene scene)
|
||||||
|
{
|
||||||
|
return scene.MessagePoolComponent.Rent<KeyValueInt32>();
|
||||||
|
}
|
||||||
|
public override void Dispose()
|
||||||
|
{
|
||||||
|
Key = default;
|
||||||
|
Value = default;
|
||||||
|
#if FANTASY_NET || FANTASY_UNITY
|
||||||
|
GetScene().MessagePoolComponent.Return<KeyValueInt32>(this);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
[ProtoMember(1)]
|
||||||
|
public int Key { get; set; }
|
||||||
|
[ProtoMember(2)]
|
||||||
|
public int Value { get; set; }
|
||||||
|
}
|
||||||
|
[ProtoContract]
|
||||||
public partial class KeyValueInt64 : AMessage, IProto
|
public partial class KeyValueInt64 : AMessage, IProto
|
||||||
{
|
{
|
||||||
public static KeyValueInt64 Create(Scene scene)
|
public static KeyValueInt64 Create(Scene scene)
|
||||||
|
|||||||
@@ -10,18 +10,18 @@ using NBC.Serialize;
|
|||||||
namespace NBC
|
namespace NBC
|
||||||
{
|
{
|
||||||
[ProtoContract]
|
[ProtoContract]
|
||||||
public partial class RoleGearItemInfo : AMessage, IProto
|
public partial class UnitGearItemInfo : AMessage, IProto
|
||||||
{
|
{
|
||||||
public static RoleGearItemInfo Create(Scene scene)
|
public static UnitGearItemInfo Create(Scene scene)
|
||||||
{
|
{
|
||||||
return scene.MessagePoolComponent.Rent<RoleGearItemInfo>();
|
return scene.MessagePoolComponent.Rent<UnitGearItemInfo>();
|
||||||
}
|
}
|
||||||
public override void Dispose()
|
public override void Dispose()
|
||||||
{
|
{
|
||||||
Id = default;
|
Id = default;
|
||||||
ConfigId = default;
|
ConfigId = default;
|
||||||
#if FANTASY_NET || FANTASY_UNITY
|
#if FANTASY_NET || FANTASY_UNITY
|
||||||
GetScene().MessagePoolComponent.Return<RoleGearItemInfo>(this);
|
GetScene().MessagePoolComponent.Return<UnitGearItemInfo>(this);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
[ProtoMember(1)]
|
[ProtoMember(1)]
|
||||||
@@ -30,11 +30,11 @@ namespace NBC
|
|||||||
public int ConfigId { get; set; }
|
public int ConfigId { get; set; }
|
||||||
}
|
}
|
||||||
[ProtoContract]
|
[ProtoContract]
|
||||||
public partial class RoleGearInfo : AMessage, IProto
|
public partial class UnitGearInfo : AMessage, IProto
|
||||||
{
|
{
|
||||||
public static RoleGearInfo Create(Scene scene)
|
public static UnitGearInfo Create(Scene scene)
|
||||||
{
|
{
|
||||||
return scene.MessagePoolComponent.Rent<RoleGearInfo>();
|
return scene.MessagePoolComponent.Rent<UnitGearInfo>();
|
||||||
}
|
}
|
||||||
public override void Dispose()
|
public override void Dispose()
|
||||||
{
|
{
|
||||||
@@ -49,29 +49,29 @@ namespace NBC
|
|||||||
Leader = default;
|
Leader = default;
|
||||||
Feeder = default;
|
Feeder = default;
|
||||||
#if FANTASY_NET || FANTASY_UNITY
|
#if FANTASY_NET || FANTASY_UNITY
|
||||||
GetScene().MessagePoolComponent.Return<RoleGearInfo>(this);
|
GetScene().MessagePoolComponent.Return<UnitGearInfo>(this);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
[ProtoMember(1)]
|
[ProtoMember(1)]
|
||||||
public RoleGearItemInfo Rod { get; set; }
|
public UnitGearItemInfo Rod { get; set; }
|
||||||
[ProtoMember(2)]
|
[ProtoMember(2)]
|
||||||
public RoleGearItemInfo Reel { get; set; }
|
public UnitGearItemInfo Reel { get; set; }
|
||||||
[ProtoMember(3)]
|
[ProtoMember(3)]
|
||||||
public RoleGearItemInfo Bobber { get; set; }
|
public UnitGearItemInfo Bobber { get; set; }
|
||||||
[ProtoMember(4)]
|
[ProtoMember(4)]
|
||||||
public RoleGearItemInfo Hook { get; set; }
|
public UnitGearItemInfo Hook { get; set; }
|
||||||
[ProtoMember(5)]
|
[ProtoMember(5)]
|
||||||
public RoleGearItemInfo Bait { get; set; }
|
public UnitGearItemInfo Bait { get; set; }
|
||||||
[ProtoMember(6)]
|
[ProtoMember(6)]
|
||||||
public RoleGearItemInfo Lure { get; set; }
|
public UnitGearItemInfo Lure { get; set; }
|
||||||
[ProtoMember(7)]
|
[ProtoMember(7)]
|
||||||
public RoleGearItemInfo Weight { get; set; }
|
public UnitGearItemInfo Weight { get; set; }
|
||||||
[ProtoMember(8)]
|
[ProtoMember(8)]
|
||||||
public RoleGearItemInfo Line { get; set; }
|
public UnitGearItemInfo Line { get; set; }
|
||||||
[ProtoMember(9)]
|
[ProtoMember(9)]
|
||||||
public RoleGearItemInfo Leader { get; set; }
|
public UnitGearItemInfo Leader { get; set; }
|
||||||
[ProtoMember(10)]
|
[ProtoMember(10)]
|
||||||
public RoleGearItemInfo Feeder { get; set; }
|
public UnitGearItemInfo Feeder { get; set; }
|
||||||
}
|
}
|
||||||
[ProtoContract]
|
[ProtoContract]
|
||||||
public partial class Vector3Info : AMessage, IProto
|
public partial class Vector3Info : AMessage, IProto
|
||||||
@@ -123,11 +123,11 @@ namespace NBC
|
|||||||
public float w { get; set; }
|
public float w { get; set; }
|
||||||
}
|
}
|
||||||
[ProtoContract]
|
[ProtoContract]
|
||||||
public partial class RoleFishingInfo : AMessage, IProto
|
public partial class UnitFishingInfo : AMessage, IProto
|
||||||
{
|
{
|
||||||
public static RoleFishingInfo Create(Scene scene)
|
public static UnitFishingInfo Create(Scene scene)
|
||||||
{
|
{
|
||||||
return scene.MessagePoolComponent.Rent<RoleFishingInfo>();
|
return scene.MessagePoolComponent.Rent<UnitFishingInfo>();
|
||||||
}
|
}
|
||||||
public override void Dispose()
|
public override void Dispose()
|
||||||
{
|
{
|
||||||
@@ -136,7 +136,7 @@ namespace NBC
|
|||||||
OpenLight = default;
|
OpenLight = default;
|
||||||
RodSetting = default;
|
RodSetting = default;
|
||||||
#if FANTASY_NET || FANTASY_UNITY
|
#if FANTASY_NET || FANTASY_UNITY
|
||||||
GetScene().MessagePoolComponent.Return<RoleFishingInfo>(this);
|
GetScene().MessagePoolComponent.Return<UnitFishingInfo>(this);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
[ProtoMember(1)]
|
[ProtoMember(1)]
|
||||||
@@ -149,18 +149,18 @@ namespace NBC
|
|||||||
public int RodSetting { get; set; }
|
public int RodSetting { get; set; }
|
||||||
}
|
}
|
||||||
[ProtoContract]
|
[ProtoContract]
|
||||||
public partial class RoleStateInfo : AMessage, IProto
|
public partial class UnitStateInfo : AMessage, IProto
|
||||||
{
|
{
|
||||||
public static RoleStateInfo Create(Scene scene)
|
public static UnitStateInfo Create(Scene scene)
|
||||||
{
|
{
|
||||||
return scene.MessagePoolComponent.Rent<RoleStateInfo>();
|
return scene.MessagePoolComponent.Rent<UnitStateInfo>();
|
||||||
}
|
}
|
||||||
public override void Dispose()
|
public override void Dispose()
|
||||||
{
|
{
|
||||||
State = default;
|
State = default;
|
||||||
Args.Clear();
|
Args.Clear();
|
||||||
#if FANTASY_NET || FANTASY_UNITY
|
#if FANTASY_NET || FANTASY_UNITY
|
||||||
GetScene().MessagePoolComponent.Return<RoleStateInfo>(this);
|
GetScene().MessagePoolComponent.Return<UnitStateInfo>(this);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
[ProtoMember(1)]
|
[ProtoMember(1)]
|
||||||
@@ -169,11 +169,11 @@ namespace NBC
|
|||||||
public List<string> Args = new List<string>();
|
public List<string> Args = new List<string>();
|
||||||
}
|
}
|
||||||
[ProtoContract]
|
[ProtoContract]
|
||||||
public partial class MapRoleInfo : AMessage, IProto
|
public partial class MapUnitInfo : AMessage, IProto
|
||||||
{
|
{
|
||||||
public static MapRoleInfo Create(Scene scene)
|
public static MapUnitInfo Create(Scene scene)
|
||||||
{
|
{
|
||||||
return scene.MessagePoolComponent.Rent<MapRoleInfo>();
|
return scene.MessagePoolComponent.Rent<MapUnitInfo>();
|
||||||
}
|
}
|
||||||
public override void Dispose()
|
public override void Dispose()
|
||||||
{
|
{
|
||||||
@@ -183,8 +183,9 @@ namespace NBC
|
|||||||
State = default;
|
State = default;
|
||||||
Gears = default;
|
Gears = default;
|
||||||
FishingInfo = default;
|
FishingInfo = default;
|
||||||
|
KV.Clear();
|
||||||
#if FANTASY_NET || FANTASY_UNITY
|
#if FANTASY_NET || FANTASY_UNITY
|
||||||
GetScene().MessagePoolComponent.Return<MapRoleInfo>(this);
|
GetScene().MessagePoolComponent.Return<MapUnitInfo>(this);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
[ProtoMember(1)]
|
[ProtoMember(1)]
|
||||||
@@ -192,27 +193,29 @@ namespace NBC
|
|||||||
[ProtoMember(2)]
|
[ProtoMember(2)]
|
||||||
public RoleSimpleInfo RoleInfo { get; set; }
|
public RoleSimpleInfo RoleInfo { get; set; }
|
||||||
[ProtoMember(3)]
|
[ProtoMember(3)]
|
||||||
public MapRolePositionInfo Location { get; set; }
|
public MapUnitPositionInfo Location { get; set; }
|
||||||
[ProtoMember(4)]
|
[ProtoMember(4)]
|
||||||
public RoleStateInfo State { get; set; }
|
public UnitStateInfo State { get; set; }
|
||||||
[ProtoMember(5)]
|
[ProtoMember(5)]
|
||||||
public RoleGearInfo Gears { get; set; }
|
public UnitGearInfo Gears { get; set; }
|
||||||
[ProtoMember(6)]
|
[ProtoMember(6)]
|
||||||
public RoleFishingInfo FishingInfo { get; set; }
|
public UnitFishingInfo FishingInfo { get; set; }
|
||||||
|
[ProtoMember(7)]
|
||||||
|
public List<KeyValueInt32> KV = new List<KeyValueInt32>();
|
||||||
}
|
}
|
||||||
[ProtoContract]
|
[ProtoContract]
|
||||||
public partial class MapRolePositionInfo : AMessage, IProto
|
public partial class MapUnitPositionInfo : AMessage, IProto
|
||||||
{
|
{
|
||||||
public static MapRolePositionInfo Create(Scene scene)
|
public static MapUnitPositionInfo Create(Scene scene)
|
||||||
{
|
{
|
||||||
return scene.MessagePoolComponent.Rent<MapRolePositionInfo>();
|
return scene.MessagePoolComponent.Rent<MapUnitPositionInfo>();
|
||||||
}
|
}
|
||||||
public override void Dispose()
|
public override void Dispose()
|
||||||
{
|
{
|
||||||
Position = default;
|
Position = default;
|
||||||
Rotation = default;
|
Rotation = default;
|
||||||
#if FANTASY_NET || FANTASY_UNITY
|
#if FANTASY_NET || FANTASY_UNITY
|
||||||
GetScene().MessagePoolComponent.Return<MapRolePositionInfo>(this);
|
GetScene().MessagePoolComponent.Return<MapUnitPositionInfo>(this);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
[ProtoMember(1)]
|
[ProtoMember(1)]
|
||||||
@@ -230,14 +233,14 @@ namespace NBC
|
|||||||
public override void Dispose()
|
public override void Dispose()
|
||||||
{
|
{
|
||||||
ErrorCode = default;
|
ErrorCode = default;
|
||||||
Roles.Clear();
|
Units.Clear();
|
||||||
#if FANTASY_NET || FANTASY_UNITY
|
#if FANTASY_NET || FANTASY_UNITY
|
||||||
GetScene().MessagePoolComponent.Return<Map2C_CreateMapResponse>(this);
|
GetScene().MessagePoolComponent.Return<Map2C_CreateMapResponse>(this);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
public uint OpCode() { return OuterOpcode.Map2C_CreateMapResponse; }
|
public uint OpCode() { return OuterOpcode.Map2C_CreateMapResponse; }
|
||||||
[ProtoMember(1)]
|
[ProtoMember(1)]
|
||||||
public List<MapRoleInfo> Roles = new List<MapRoleInfo>();
|
public List<MapUnitInfo> Units = new List<MapUnitInfo>();
|
||||||
[ProtoMember(2)]
|
[ProtoMember(2)]
|
||||||
public uint ErrorCode { get; set; }
|
public uint ErrorCode { get; set; }
|
||||||
}
|
}
|
||||||
@@ -276,14 +279,14 @@ namespace NBC
|
|||||||
public override void Dispose()
|
public override void Dispose()
|
||||||
{
|
{
|
||||||
ErrorCode = default;
|
ErrorCode = default;
|
||||||
Roles.Clear();
|
Units.Clear();
|
||||||
#if FANTASY_NET || FANTASY_UNITY
|
#if FANTASY_NET || FANTASY_UNITY
|
||||||
GetScene().MessagePoolComponent.Return<Map2C_EnterMapResponse>(this);
|
GetScene().MessagePoolComponent.Return<Map2C_EnterMapResponse>(this);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
public uint OpCode() { return OuterOpcode.Map2C_EnterMapResponse; }
|
public uint OpCode() { return OuterOpcode.Map2C_EnterMapResponse; }
|
||||||
[ProtoMember(1)]
|
[ProtoMember(1)]
|
||||||
public List<MapRoleInfo> Roles = new List<MapRoleInfo>();
|
public List<MapUnitInfo> Units = new List<MapUnitInfo>();
|
||||||
[ProtoMember(2)]
|
[ProtoMember(2)]
|
||||||
public uint ErrorCode { get; set; }
|
public uint ErrorCode { get; set; }
|
||||||
}
|
}
|
||||||
@@ -306,7 +309,7 @@ namespace NBC
|
|||||||
[ProtoIgnore]
|
[ProtoIgnore]
|
||||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||||
[ProtoMember(1)]
|
[ProtoMember(1)]
|
||||||
public MapRolePositionInfo Location { get; set; }
|
public MapUnitPositionInfo Location { get; set; }
|
||||||
[ProtoMember(2)]
|
[ProtoMember(2)]
|
||||||
public bool IsStop { get; set; }
|
public bool IsStop { get; set; }
|
||||||
}
|
}
|
||||||
@@ -331,7 +334,7 @@ namespace NBC
|
|||||||
[ProtoIgnore]
|
[ProtoIgnore]
|
||||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||||
[ProtoMember(1)]
|
[ProtoMember(1)]
|
||||||
public MapRoleInfo Info { get; set; }
|
public MapUnitInfo Info { get; set; }
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 用户离开地图
|
/// 用户离开地图
|
||||||
@@ -380,7 +383,7 @@ namespace NBC
|
|||||||
[ProtoMember(1)]
|
[ProtoMember(1)]
|
||||||
public long Id { get; set; }
|
public long Id { get; set; }
|
||||||
[ProtoMember(2)]
|
[ProtoMember(2)]
|
||||||
public RoleStateInfo State { get; set; }
|
public UnitStateInfo State { get; set; }
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 玩家钓组状态变化
|
/// 玩家钓组状态变化
|
||||||
@@ -406,7 +409,7 @@ namespace NBC
|
|||||||
[ProtoMember(1)]
|
[ProtoMember(1)]
|
||||||
public long Id { get; set; }
|
public long Id { get; set; }
|
||||||
[ProtoMember(2)]
|
[ProtoMember(2)]
|
||||||
public RoleFishingInfo State { get; set; }
|
public UnitFishingInfo State { get; set; }
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 玩家钓组变化
|
/// 玩家钓组变化
|
||||||
@@ -432,7 +435,7 @@ namespace NBC
|
|||||||
[ProtoMember(1)]
|
[ProtoMember(1)]
|
||||||
public long Id { get; set; }
|
public long Id { get; set; }
|
||||||
[ProtoMember(2)]
|
[ProtoMember(2)]
|
||||||
public RoleGearInfo Gears { get; set; }
|
public UnitGearInfo Gears { get; set; }
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 玩家位置变化
|
/// 玩家位置变化
|
||||||
@@ -455,6 +458,6 @@ namespace NBC
|
|||||||
[ProtoMember(1)]
|
[ProtoMember(1)]
|
||||||
public long Id { get; set; }
|
public long Id { get; set; }
|
||||||
[ProtoMember(2)]
|
[ProtoMember(2)]
|
||||||
public MapRolePositionInfo Location { get; set; }
|
public MapUnitPositionInfo Location { get; set; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -142,9 +142,6 @@ namespace NBF
|
|||||||
// OnLoginButtonClick().Coroutine();
|
// OnLoginButtonClick().Coroutine();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void LoadData()
|
private void LoadData()
|
||||||
{
|
{
|
||||||
ConfigAssets.Init();
|
ConfigAssets.Init();
|
||||||
|
|||||||
@@ -20,6 +20,9 @@ EditorBuildSettings:
|
|||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/ResRaw/Maps/Map10/Map10.unity
|
path: Assets/ResRaw/Maps/Map10/Map10.unity
|
||||||
guid: a1b51c1ebcf71b24db0faa9f8ef610c6
|
guid: a1b51c1ebcf71b24db0faa9f8ef610c6
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/ResRaw/Maps/Map99/Map99.unity
|
||||||
|
guid: 956b354d2875715418f574fcf501363e
|
||||||
m_configObjects:
|
m_configObjects:
|
||||||
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: d0e3cb5a99f3d324ea14bfe64485b2e4, type: 3}
|
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: d0e3cb5a99f3d324ea14bfe64485b2e4, type: 3}
|
||||||
m_UseUCBPForAssetBundles: 0
|
m_UseUCBPForAssetBundles: 0
|
||||||
|
|||||||
@@ -9,31 +9,31 @@ EditorUserSettings:
|
|||||||
value: 18134705175a055722080a3115371d4a0d55006876786860616b0471b8b07a68ffab74f9ee2a3a30300cea1a11320d0beb1a0c25f7060f494b4cc80018eb09361fc211cb1f862d19c51d19dcc413d6ade0d8ddfcddf9f4d9d29195fcfde6ebeae6f0a9c9afa6f8c5b89ff7a1aacececac4eba4d7c9d28bda
|
value: 18134705175a055722080a3115371d4a0d55006876786860616b0471b8b07a68ffab74f9ee2a3a30300cea1a11320d0beb1a0c25f7060f494b4cc80018eb09361fc211cb1f862d19c51d19dcc413d6ade0d8ddfcddf9f4d9d29195fcfde6ebeae6f0a9c9afa6f8c5b89ff7a1aacececac4eba4d7c9d28bda
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-0:
|
RecentlyUsedSceneGuid-0:
|
||||||
value: 5302565f50030d0f0f595f2315250944444e4c2c2e797562742c4a32b3b16c3b
|
value: 5a09065056055c0e595d0a20447b0b4415164e2b297c75682f7c1866b0b3656c
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-1:
|
RecentlyUsedSceneGuid-1:
|
||||||
value: 0704555600540b5d58575c73427b59444515407879792766752b4c66e1b9613e
|
value: 0704555600540b5d58575c73427b59444515407879792766752b4c66e1b9613e
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-2:
|
RecentlyUsedSceneGuid-2:
|
||||||
value: 0152510407025f025d0b5f77477706444315482e2f7970602c7a4c62e3b96d6a
|
|
||||||
flags: 0
|
|
||||||
RecentlyUsedSceneGuid-3:
|
|
||||||
value: 025005075d000f0c095c0f7145730b4447161e2c787923327a7c4965e0b66669
|
|
||||||
flags: 0
|
|
||||||
RecentlyUsedSceneGuid-4:
|
|
||||||
value: 5703055552020f5a595608704870594445151d7e29292233782f1b36e0e6366c
|
|
||||||
flags: 0
|
|
||||||
RecentlyUsedSceneGuid-5:
|
|
||||||
value: 5309035757065a0a54575f7216265c4444151d28792e72627d2f1935bbb8673a
|
|
||||||
flags: 0
|
|
||||||
RecentlyUsedSceneGuid-6:
|
|
||||||
value: 020056535456585e0f0d0a7541210d441215482c2d297f36752c1b65b3b0376e
|
value: 020056535456585e0f0d0a7541210d441215482c2d297f36752c1b65b3b0376e
|
||||||
flags: 0
|
flags: 0
|
||||||
|
RecentlyUsedSceneGuid-3:
|
||||||
|
value: 5607575f01045803555a5b74167b0c4414164e737a2c7060297b4862bbb1636e
|
||||||
|
flags: 0
|
||||||
|
RecentlyUsedSceneGuid-4:
|
||||||
|
value: 5b0206565505590b545d5e7240730f4014444a7a7c7876602e7a4f63b2b06468
|
||||||
|
flags: 0
|
||||||
|
RecentlyUsedSceneGuid-5:
|
||||||
|
value: 025005075d000f0c095c0f7145730b4447161e2c787923327a7c4965e0b66669
|
||||||
|
flags: 0
|
||||||
|
RecentlyUsedSceneGuid-6:
|
||||||
|
value: 5703055552020f5a595608704870594445151d7e29292233782f1b36e0e6366c
|
||||||
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-7:
|
RecentlyUsedSceneGuid-7:
|
||||||
value: 020801035c53500a580c0f7145700c4444164d2e797d7f332c704963b0b06260
|
value: 5309035757065a0a54575f7216265c4444151d28792e72627d2f1935bbb8673a
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-8:
|
RecentlyUsedSceneGuid-8:
|
||||||
value: 5a09065056055c0e595d0a20447b0b4415164e2b297c75682f7c1866b0b3656c
|
value: 5a04020456005d5f5f565b7747720a44474f1e7f7b7c20332b7c4d62b1b6673d
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-9:
|
RecentlyUsedSceneGuid-9:
|
||||||
value: 5505015f5c515a085f5b092149760f441716407a787d7564287b1b36e7e1366e
|
value: 5505015f5c515a085f5b092149760f441716407a787d7564287b1b36e7e1366e
|
||||||
|
|||||||
Reference in New Issue
Block a user