新增位移,数值相关组件

This commit is contained in:
2025-08-25 18:03:15 +08:00
parent e41fd7dd2d
commit a3768e4aa2
73 changed files with 1254 additions and 484 deletions

View File

@@ -10,18 +10,18 @@ using NBC.Serialize;
namespace NBC
{
[ProtoContract]
public partial class RoleGearItemInfo : AMessage, IProto
public partial class UnitGearItemInfo : AMessage, IProto
{
public static RoleGearItemInfo Create(Scene scene)
public static UnitGearItemInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<RoleGearItemInfo>();
return scene.MessagePoolComponent.Rent<UnitGearItemInfo>();
}
public override void Dispose()
{
Id = default;
ConfigId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<RoleGearItemInfo>(this);
GetScene().MessagePoolComponent.Return<UnitGearItemInfo>(this);
#endif
}
[ProtoMember(1)]
@@ -30,11 +30,11 @@ namespace NBC
public int ConfigId { get; set; }
}
[ProtoContract]
public partial class RoleGearInfo : AMessage, IProto
public partial class UnitGearInfo : AMessage, IProto
{
public static RoleGearInfo Create(Scene scene)
public static UnitGearInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<RoleGearInfo>();
return scene.MessagePoolComponent.Rent<UnitGearInfo>();
}
public override void Dispose()
{
@@ -49,29 +49,29 @@ namespace NBC
Leader = default;
Feeder = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<RoleGearInfo>(this);
GetScene().MessagePoolComponent.Return<UnitGearInfo>(this);
#endif
}
[ProtoMember(1)]
public RoleGearItemInfo Rod { get; set; }
public UnitGearItemInfo Rod { get; set; }
[ProtoMember(2)]
public RoleGearItemInfo Reel { get; set; }
public UnitGearItemInfo Reel { get; set; }
[ProtoMember(3)]
public RoleGearItemInfo Bobber { get; set; }
public UnitGearItemInfo Bobber { get; set; }
[ProtoMember(4)]
public RoleGearItemInfo Hook { get; set; }
public UnitGearItemInfo Hook { get; set; }
[ProtoMember(5)]
public RoleGearItemInfo Bait { get; set; }
public UnitGearItemInfo Bait { get; set; }
[ProtoMember(6)]
public RoleGearItemInfo Lure { get; set; }
public UnitGearItemInfo Lure { get; set; }
[ProtoMember(7)]
public RoleGearItemInfo Weight { get; set; }
public UnitGearItemInfo Weight { get; set; }
[ProtoMember(8)]
public RoleGearItemInfo Line { get; set; }
public UnitGearItemInfo Line { get; set; }
[ProtoMember(9)]
public RoleGearItemInfo Leader { get; set; }
public UnitGearItemInfo Leader { get; set; }
[ProtoMember(10)]
public RoleGearItemInfo Feeder { get; set; }
public UnitGearItemInfo Feeder { get; set; }
}
[ProtoContract]
public partial class Vector3Info : AMessage, IProto
@@ -123,11 +123,11 @@ namespace NBC
public float w { get; set; }
}
[ProtoContract]
public partial class RoleFishingInfo : AMessage, IProto
public partial class UnitFishingInfo : AMessage, IProto
{
public static RoleFishingInfo Create(Scene scene)
public static UnitFishingInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<RoleFishingInfo>();
return scene.MessagePoolComponent.Rent<UnitFishingInfo>();
}
public override void Dispose()
{
@@ -136,7 +136,7 @@ namespace NBC
OpenLight = default;
RodSetting = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<RoleFishingInfo>(this);
GetScene().MessagePoolComponent.Return<UnitFishingInfo>(this);
#endif
}
[ProtoMember(1)]
@@ -149,18 +149,18 @@ namespace NBC
public int RodSetting { get; set; }
}
[ProtoContract]
public partial class RoleStateInfo : AMessage, IProto
public partial class UnitStateInfo : AMessage, IProto
{
public static RoleStateInfo Create(Scene scene)
public static UnitStateInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<RoleStateInfo>();
return scene.MessagePoolComponent.Rent<UnitStateInfo>();
}
public override void Dispose()
{
State = default;
Args.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<RoleStateInfo>(this);
GetScene().MessagePoolComponent.Return<UnitStateInfo>(this);
#endif
}
[ProtoMember(1)]
@@ -169,11 +169,11 @@ namespace NBC
public List<string> Args = new List<string>();
}
[ProtoContract]
public partial class MapRoleInfo : AMessage, IProto
public partial class MapUnitInfo : AMessage, IProto
{
public static MapRoleInfo Create(Scene scene)
public static MapUnitInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<MapRoleInfo>();
return scene.MessagePoolComponent.Rent<MapUnitInfo>();
}
public override void Dispose()
{
@@ -183,8 +183,9 @@ namespace NBC
State = default;
Gears = default;
FishingInfo = default;
KV.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<MapRoleInfo>(this);
GetScene().MessagePoolComponent.Return<MapUnitInfo>(this);
#endif
}
[ProtoMember(1)]
@@ -192,27 +193,29 @@ namespace NBC
[ProtoMember(2)]
public RoleSimpleInfo RoleInfo { get; set; }
[ProtoMember(3)]
public MapRolePositionInfo Location { get; set; }
public MapUnitPositionInfo Location { get; set; }
[ProtoMember(4)]
public RoleStateInfo State { get; set; }
public UnitStateInfo State { get; set; }
[ProtoMember(5)]
public RoleGearInfo Gears { get; set; }
public UnitGearInfo Gears { get; set; }
[ProtoMember(6)]
public RoleFishingInfo FishingInfo { get; set; }
public UnitFishingInfo FishingInfo { get; set; }
[ProtoMember(7)]
public List<KeyValueInt32> KV = new List<KeyValueInt32>();
}
[ProtoContract]
public partial class MapRolePositionInfo : AMessage, IProto
public partial class MapUnitPositionInfo : AMessage, IProto
{
public static MapRolePositionInfo Create(Scene scene)
public static MapUnitPositionInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<MapRolePositionInfo>();
return scene.MessagePoolComponent.Rent<MapUnitPositionInfo>();
}
public override void Dispose()
{
Position = default;
Rotation = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<MapRolePositionInfo>(this);
GetScene().MessagePoolComponent.Return<MapUnitPositionInfo>(this);
#endif
}
[ProtoMember(1)]
@@ -230,14 +233,14 @@ namespace NBC
public override void Dispose()
{
ErrorCode = default;
Roles.Clear();
Units.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_CreateMapResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_CreateMapResponse; }
[ProtoMember(1)]
public List<MapRoleInfo> Roles = new List<MapRoleInfo>();
public List<MapUnitInfo> Units = new List<MapUnitInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
@@ -276,14 +279,14 @@ namespace NBC
public override void Dispose()
{
ErrorCode = default;
Roles.Clear();
Units.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_EnterMapResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_EnterMapResponse; }
[ProtoMember(1)]
public List<MapRoleInfo> Roles = new List<MapRoleInfo>();
public List<MapUnitInfo> Units = new List<MapUnitInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
@@ -306,7 +309,7 @@ namespace NBC
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public MapRolePositionInfo Location { get; set; }
public MapUnitPositionInfo Location { get; set; }
[ProtoMember(2)]
public bool IsStop { get; set; }
}
@@ -331,7 +334,7 @@ namespace NBC
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public MapRoleInfo Info { get; set; }
public MapUnitInfo Info { get; set; }
}
/// <summary>
/// 用户离开地图
@@ -380,7 +383,7 @@ namespace NBC
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public RoleStateInfo State { get; set; }
public UnitStateInfo State { get; set; }
}
/// <summary>
/// 玩家钓组状态变化
@@ -406,7 +409,7 @@ namespace NBC
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public RoleFishingInfo State { get; set; }
public UnitFishingInfo State { get; set; }
}
/// <summary>
/// 玩家钓组变化
@@ -432,7 +435,7 @@ namespace NBC
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public RoleGearInfo Gears { get; set; }
public UnitGearInfo Gears { get; set; }
}
/// <summary>
/// 玩家位置变化
@@ -455,6 +458,6 @@ namespace NBC
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public MapRolePositionInfo Location { get; set; }
public MapUnitPositionInfo Location { get; set; }
}
}