diff --git a/Assets/Scripts/Fishing2/System/Data/Map/MapHelper.cs b/Assets/Scripts/Fishing2/System/Data/Map/MapHelper.cs
index 70e152889..3f020075e 100644
--- a/Assets/Scripts/Fishing2/System/Data/Map/MapHelper.cs
+++ b/Assets/Scripts/Fishing2/System/Data/Map/MapHelper.cs
@@ -20,10 +20,16 @@ namespace NBF.Fishing2
{
var roomResponse = (Map2C_CreateRoomResponse)await Net.Call(new C2Map_CreateRoomRequest()
{
- MapId = response.MapId,
- Password = "123456"
+ MapId = response.MapId
});
- Log.Info($"创建房间返回={roomResponse.MapId} Code={roomResponse.RoomCode} 房间玩家数量={roomResponse.Units.Count}");
+ Log.Info($"创建房间返回 Code={roomResponse.RoomCode} 房间玩家数量={roomResponse.Units.Count}");
+
+ //执行进入房间
+ var roomResponse2 = (G2C_EnterRoomResponse)await Net.Call(new C2G_EnterRoomRequest()
+ {
+ RoomCode = roomResponse.RoomCode
+ });
+ Log.Info($"进入房间返回 Code={roomResponse2.RoomCode} 房间玩家数量={roomResponse2.Units.Count}");
}
await FTask.CompletedTask;
diff --git a/Assets/Scripts/Generate/NetworkProtocol/MapMessage.cs b/Assets/Scripts/Generate/NetworkProtocol/MapMessage.cs
index 35d348c37..9d982cebb 100644
--- a/Assets/Scripts/Generate/NetworkProtocol/MapMessage.cs
+++ b/Assets/Scripts/Generate/NetworkProtocol/MapMessage.cs
@@ -111,6 +111,53 @@ namespace NBC
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
+ ///
+ /// 请求网关离开房间
+ ///
+ [ProtoContract]
+ public partial class C2G_ExitRoomRequest : AMessage, IRequest, IProto
+ {
+ public static C2G_ExitRoomRequest Create(Scene scene)
+ {
+ return scene.MessagePoolComponent.Rent();
+ }
+ public override void Dispose()
+ {
+ RoomCode = default;
+#if FANTASY_NET || FANTASY_UNITY
+ GetScene().MessagePoolComponent.Return(this);
+#endif
+ }
+ [ProtoIgnore]
+ public G2C_ExitRoomResponse ResponseType { get; set; }
+ public uint OpCode() { return OuterOpcode.C2G_ExitRoomRequest; }
+ [ProtoMember(1)]
+ public string RoomCode { get; set; }
+ }
+ ///
+ /// 请求网关进入离开响应
+ ///
+ [ProtoContract]
+ public partial class G2C_ExitRoomResponse : AMessage, IResponse, IProto
+ {
+ public static G2C_ExitRoomResponse Create(Scene scene)
+ {
+ return scene.MessagePoolComponent.Rent();
+ }
+ public override void Dispose()
+ {
+ ErrorCode = default;
+ RoomCode = default;
+#if FANTASY_NET || FANTASY_UNITY
+ GetScene().MessagePoolComponent.Return(this);
+#endif
+ }
+ public uint OpCode() { return OuterOpcode.G2C_ExitRoomResponse; }
+ [ProtoMember(1)]
+ public string RoomCode { get; set; }
+ [ProtoMember(2)]
+ public uint ErrorCode { get; set; }
+ }
[ProtoContract]
public partial class C2Map_EnterMapRequest : AMessage, ICustomRouteRequest, IProto
{
@@ -146,15 +193,12 @@ namespace NBC
public override void Dispose()
{
ErrorCode = default;
- MapId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_EnterMapResponse; }
[ProtoMember(1)]
- public int MapId { get; set; }
- [ProtoMember(2)]
public uint ErrorCode { get; set; }
}
}
diff --git a/Assets/Scripts/Generate/NetworkProtocol/OuterMessage.cs b/Assets/Scripts/Generate/NetworkProtocol/OuterMessage.cs
index d893fbd31..92539d361 100644
--- a/Assets/Scripts/Generate/NetworkProtocol/OuterMessage.cs
+++ b/Assets/Scripts/Generate/NetworkProtocol/OuterMessage.cs
@@ -121,6 +121,30 @@ namespace NBC
}
public uint OpCode() { return OuterOpcode.G2C_RepeatLogin; }
}
+ ///
+ /// 通知客户端切换地图
+ ///
+ [ProtoContract]
+ public partial class G2C_ChangeMap : AMessage, IMessage, IProto
+ {
+ public static G2C_ChangeMap Create(Scene scene)
+ {
+ return scene.MessagePoolComponent.Rent();
+ }
+ public override void Dispose()
+ {
+ MapId = default;
+ Node = default;
+#if FANTASY_NET || FANTASY_UNITY
+ GetScene().MessagePoolComponent.Return(this);
+#endif
+ }
+ public uint OpCode() { return OuterOpcode.G2C_ChangeMap; }
+ [ProtoMember(1)]
+ public int MapId { get; set; }
+ [ProtoMember(2)]
+ public int Node { get; set; }
+ }
[ProtoContract]
public partial class C2Game_GetRoleInfoRequest : AMessage, ICustomRouteRequest, IProto
{
diff --git a/Assets/Scripts/Generate/NetworkProtocol/OuterOpcode.cs b/Assets/Scripts/Generate/NetworkProtocol/OuterOpcode.cs
index e380a2ca2..0936072f1 100644
--- a/Assets/Scripts/Generate/NetworkProtocol/OuterOpcode.cs
+++ b/Assets/Scripts/Generate/NetworkProtocol/OuterOpcode.cs
@@ -6,13 +6,16 @@ namespace Fantasy
public const uint Map2C_CreateRoomResponse = 2415929105;
public const uint C2G_EnterRoomRequest = 268445457;
public const uint G2C_EnterRoomResponse = 402663185;
+ public const uint C2G_ExitRoomRequest = 268445458;
+ public const uint G2C_ExitRoomResponse = 402663186;
public const uint C2Map_EnterMapRequest = 2281711378;
public const uint Map2C_EnterMapResponse = 2415929106;
- public const uint C2A_LoginRequest = 268445458;
- public const uint A2C_LoginResponse = 402663186;
- public const uint C2G_LoginRequest = 268445459;
- public const uint G2C_LoginResponse = 402663187;
+ public const uint C2A_LoginRequest = 268445459;
+ public const uint A2C_LoginResponse = 402663187;
+ public const uint C2G_LoginRequest = 268445460;
+ public const uint G2C_LoginResponse = 402663188;
public const uint G2C_RepeatLogin = 134227729;
+ public const uint G2C_ChangeMap = 134227730;
public const uint C2Game_GetRoleInfoRequest = 2281711379;
public const uint Game2C_GetRoleInfoResponse = 2415929107;
public const uint C2Map_EnterRoomRequest = 2281711380;