diff --git a/Assets/Plugins/FairyGUI/Examples/RenderTexture/RenderImage.cs b/Assets/Plugins/FairyGUI/Examples/RenderTexture/RenderImage.cs
index 5b8f035b2..a4230ec2a 100644
--- a/Assets/Plugins/FairyGUI/Examples/RenderTexture/RenderImage.cs
+++ b/Assets/Plugins/FairyGUI/Examples/RenderTexture/RenderImage.cs
@@ -162,8 +162,8 @@ public class RenderImage
float vh = imageRect.height - (sourceH - gridRect.height);
uvRect = Rect.MinMaxRect(Mathf.Lerp(uvRect.xMin, uvRect.xMax, (bound.x - gridRect.x) / vw),
Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMax - (sourceH - gridRect.yMax)) / vh),
- Mathf.Lerp(uvRect.xMin, uvRect.xMax, (bound.xMax - gridRect.x) / vw),
- Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMin - gridRect.y) / vh));
+ Mathf.Lerp(uvRect.xMin, uvRect.xMax, (bound.xMax - gridRect.x) / vw),
+ Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMin - gridRect.y) / vh));
}
else
{
@@ -201,6 +201,7 @@ public class RenderImage
Object.Destroy(_model.gameObject);
_model = null;
}
+
_rotating = 0;
}
diff --git a/Assets/Plugins/FairyGUI/Examples/Resources/RenderTexture/RenderImageCamera.prefab b/Assets/Plugins/FairyGUI/Examples/Resources/RenderTexture/RenderImageCamera.prefab
index dc3ca2ea9..d63ed1e22 100644
--- a/Assets/Plugins/FairyGUI/Examples/Resources/RenderTexture/RenderImageCamera.prefab
+++ b/Assets/Plugins/FairyGUI/Examples/Resources/RenderTexture/RenderImageCamera.prefab
@@ -3,12 +3,14 @@
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m_Component:
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m_Layer: 5
m_Name: RenderImageCamera
m_TagString: Untagged
@@ -18,27 +20,44 @@ GameObject:
m_IsActive: 1
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m_LocalPosition: {x: 0, y: 0, z: -0.41}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!20 &2000000
Camera:
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m_GameObject: {fileID: 100000}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 2
m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
+ m_projectionMatrixMode: 1
+ m_GateFitMode: 2
+ m_FOVAxisMode: 0
+ m_Iso: 200
+ m_ShutterSpeed: 0.005
+ m_Aperture: 16
+ m_FocusDistance: 10
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+ m_BladeCount: 5
+ m_Curvature: {x: 2, y: 11}
+ m_BarrelClipping: 0.25
+ m_Anamorphism: 0
+ m_SensorSize: {x: 36, y: 24}
+ m_LensShift: {x: 0, y: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
@@ -60,18 +79,52 @@ Camera:
m_TargetEye: 3
m_HDR: 0
m_AllowMSAA: 1
+ m_AllowDynamicResolution: 0
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m_OcclusionCulling: 1
m_StereoConvergence: 10
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diff --git a/Assets/Plugins/FairyGUI/Examples/Resources/Role/Materials/U1NPC0040.mat b/Assets/Plugins/FairyGUI/Examples/Resources/Role/Materials/U1NPC0040.mat
index 95e124d9d..683addd3c 100644
--- a/Assets/Plugins/FairyGUI/Examples/Resources/Role/Materials/U1NPC0040.mat
+++ b/Assets/Plugins/FairyGUI/Examples/Resources/Role/Materials/U1NPC0040.mat
@@ -13,8 +13,6 @@ Material:
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- - _GLOSSINESS_FROM_BASE_ALPHA
- - _SPECULAR_COLOR
m_InvalidKeywords: []
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
@@ -53,7 +51,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
- m_Texture: {fileID: 0}
+ m_Texture: {fileID: 2800000, guid: 3c3eb5b459fd6d241afe2698a33268d9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
diff --git a/Assets/Plugins/FairyGUI/Examples/Resources/Role/npc.prefab b/Assets/Plugins/FairyGUI/Examples/Resources/Role/npc.prefab
index 59d55353a..938284039 100644
--- a/Assets/Plugins/FairyGUI/Examples/Resources/Role/npc.prefab
+++ b/Assets/Plugins/FairyGUI/Examples/Resources/Role/npc.prefab
@@ -1,2795 +1,93 @@
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diff --git a/Assets/Plugins/FairyGUI/Examples/Resources/Role/npc.prefab.meta b/Assets/Plugins/FairyGUI/Examples/Resources/Role/npc.prefab.meta
index 2c127f338..aa6d55820 100644
--- a/Assets/Plugins/FairyGUI/Examples/Resources/Role/npc.prefab.meta
+++ b/Assets/Plugins/FairyGUI/Examples/Resources/Role/npc.prefab.meta
@@ -1,10 +1,7 @@
fileFormatVersion: 2
guid: 5044755b433cf354eb6f4e2f9f2173b9
-timeCreated: 1540944203
-licenseType: Free
-NativeFormatImporter:
+PrefabImporter:
externalObjects: {}
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userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/Plugins/FairyGUI/Examples/Resources/Role/npc.FBX b/Assets/Plugins/FairyGUI/Examples/Resources/Role/npcs.FBX
similarity index 100%
rename from Assets/Plugins/FairyGUI/Examples/Resources/Role/npc.FBX
rename to Assets/Plugins/FairyGUI/Examples/Resources/Role/npcs.FBX
diff --git a/Assets/Plugins/FairyGUI/Examples/Resources/Role/npc.FBX.meta b/Assets/Plugins/FairyGUI/Examples/Resources/Role/npcs.FBX.meta
similarity index 100%
rename from Assets/Plugins/FairyGUI/Examples/Resources/Role/npc.FBX.meta
rename to Assets/Plugins/FairyGUI/Examples/Resources/Role/npcs.FBX.meta
diff --git a/Assets/Resources/Fgui/Common/Common_fui.bytes b/Assets/Resources/Fgui/Common/Common_fui.bytes
index 4d453ce38..91624d2e9 100644
Binary files a/Assets/Resources/Fgui/Common/Common_fui.bytes and b/Assets/Resources/Fgui/Common/Common_fui.bytes differ
diff --git a/Assets/Resources/Fgui/Main/Main_fui.bytes b/Assets/Resources/Fgui/Main/Main_fui.bytes
index cf48ddf1d..d5c667fd2 100644
Binary files a/Assets/Resources/Fgui/Main/Main_fui.bytes and b/Assets/Resources/Fgui/Main/Main_fui.bytes differ
diff --git a/Assets/Scenes/StartUp.unity b/Assets/Scenes/StartUp.unity
index cb4f7b506..d339c7a2e 100644
--- a/Assets/Scenes/StartUp.unity
+++ b/Assets/Scenes/StartUp.unity
@@ -850,7 +850,6 @@ MonoBehaviour:
videoPlayer: {fileID: 1810378423}
startCanvas: {fileID: 386239068}
playVideo: 0
- audioMixer: {fileID: 24100000, guid: 66dbad8598d60494fab0927844c88cc0, type: 2}
controllerType: 1
--- !u!81 &2487858301405542861
AudioListener:
diff --git a/Assets/Scripts/Common/Services/Settings/Base/InputOption.cs b/Assets/Scripts/Common/Services/Settings/Base/InputOption.cs
index bc4829e87..2956f5bd8 100644
--- a/Assets/Scripts/Common/Services/Settings/Base/InputOption.cs
+++ b/Assets/Scripts/Common/Services/Settings/Base/InputOption.cs
@@ -25,8 +25,8 @@ namespace NBF.Setting
public override void Apply()
{
// 保存绑定
- PlayerPrefs.SetString(SaveKey, InputAction.SaveBindingOverridesAsJson());
- SaveValue = Value;
+ InputSaveValue = InputAction.SaveBindingOverridesAsJson();
+ PlayerPrefs.SetString(SaveKey, InputSaveValue);
OnApply();
}
@@ -66,6 +66,18 @@ namespace NBF.Setting
}
}
+ public override void Cancel()
+ {
+ if (!string.IsNullOrEmpty(InputSaveValue))
+ {
+ InputAction.LoadBindingOverridesFromJson(InputSaveValue);
+ }
+ else
+ {
+ Reset();
+ }
+ }
+
public override string GetDisplayString()
{
if (InputAction != null)
diff --git a/Assets/Scripts/Common/Services/Settings/Base/OptionBase.cs b/Assets/Scripts/Common/Services/Settings/Base/OptionBase.cs
index 612fc4f74..9be244d6b 100644
--- a/Assets/Scripts/Common/Services/Settings/Base/OptionBase.cs
+++ b/Assets/Scripts/Common/Services/Settings/Base/OptionBase.cs
@@ -83,6 +83,12 @@ namespace NBF.Setting
Value = DefaultValue;
}
+ public virtual void Cancel()
+ {
+
+ }
+
+
public virtual string GetDisplayString()
{
return GetValue().ToString();
diff --git a/Assets/Scripts/Fishing/New/Assets/BaitAsset.cs b/Assets/Scripts/Fishing/New/Assets/BaitAsset.cs
index e970cd6f4..cf4f069cb 100644
--- a/Assets/Scripts/Fishing/New/Assets/BaitAsset.cs
+++ b/Assets/Scripts/Fishing/New/Assets/BaitAsset.cs
@@ -5,7 +5,7 @@ namespace NBF
///
/// 鱼饵
///
- public class BaitAsset : MonoBehaviour
+ public class BaitAsset : PreviewableAsset
{
public Transform hook;
}
diff --git a/Assets/Scripts/Fishing/New/Assets/BobberAsset.cs b/Assets/Scripts/Fishing/New/Assets/BobberAsset.cs
index f6e8b56bb..a7c27188a 100644
--- a/Assets/Scripts/Fishing/New/Assets/BobberAsset.cs
+++ b/Assets/Scripts/Fishing/New/Assets/BobberAsset.cs
@@ -5,7 +5,7 @@ namespace NBF
///
/// 浮漂资产
///
- public class BobberAsset : MonoBehaviour
+ public class BobberAsset : PreviewableAsset
{
public Transform body;
public Transform stick;
diff --git a/Assets/Scripts/Fishing/New/Assets/FishAsset.cs b/Assets/Scripts/Fishing/New/Assets/FishAsset.cs
index 1003dd3f2..472499f62 100644
--- a/Assets/Scripts/Fishing/New/Assets/FishAsset.cs
+++ b/Assets/Scripts/Fishing/New/Assets/FishAsset.cs
@@ -2,7 +2,7 @@
namespace NBF
{
- public class FishAsset : MonoBehaviour
+ public class FishAsset : PreviewableAsset
{
public Transform root;
diff --git a/Assets/Scripts/Fishing/New/Assets/HookAsset.cs b/Assets/Scripts/Fishing/New/Assets/HookAsset.cs
index b371b98e9..b333e1f07 100644
--- a/Assets/Scripts/Fishing/New/Assets/HookAsset.cs
+++ b/Assets/Scripts/Fishing/New/Assets/HookAsset.cs
@@ -2,7 +2,7 @@
namespace NBF
{
- public class HookAsset : MonoBehaviour
+ public class HookAsset : PreviewableAsset
{
///
/// 鱼饵挂点
diff --git a/Assets/Scripts/Fishing/New/Assets/LineAsset.cs b/Assets/Scripts/Fishing/New/Assets/LineAsset.cs
index 5489af342..dab906c39 100644
--- a/Assets/Scripts/Fishing/New/Assets/LineAsset.cs
+++ b/Assets/Scripts/Fishing/New/Assets/LineAsset.cs
@@ -2,7 +2,7 @@
namespace NBF
{
- public class LineAsset : MonoBehaviour
+ public class LineAsset : PreviewableAsset
{
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Fishing/New/Assets/LureAsset.cs b/Assets/Scripts/Fishing/New/Assets/LureAsset.cs
index 4280521e8..3bc792569 100644
--- a/Assets/Scripts/Fishing/New/Assets/LureAsset.cs
+++ b/Assets/Scripts/Fishing/New/Assets/LureAsset.cs
@@ -2,7 +2,7 @@
namespace NBF
{
- public class LureAsset : MonoBehaviour
+ public class LureAsset : PreviewableAsset
{
///
/// 鱼钩挂点
diff --git a/Assets/Scripts/Fishing/New/Assets/PreviewableAsset.cs b/Assets/Scripts/Fishing/New/Assets/PreviewableAsset.cs
new file mode 100644
index 000000000..c60007d58
--- /dev/null
+++ b/Assets/Scripts/Fishing/New/Assets/PreviewableAsset.cs
@@ -0,0 +1,38 @@
+using System;
+using UnityEngine;
+
+namespace NBF
+{
+ ///
+ /// 模型拉近拉远配置
+ ///
+ [Serializable]
+ public class ModelZoomConfig
+ {
+ [Tooltip("是否可以放大缩小")] public bool canZoom;
+ [Tooltip("默认值")] public float zoom;
+ [Tooltip("最小值")] public float zoomMin;
+ [Tooltip("最大值")] public float zoomMax;
+ }
+
+ ///
+ /// 模型平移配置
+ ///
+ [Serializable]
+ public class ModelPanConfig
+ {
+ [Tooltip("是否可以平移")] public bool canPan;
+ [Tooltip("水平可移动值")] public float x = 0;
+ [Tooltip("垂直可移动值")] public float y = 0;
+ }
+
+ ///
+ /// 可以3D预览的资产
+ ///
+ public class PreviewableAsset : MonoBehaviour
+ {
+ [Tooltip("放大缩小配置")] public ModelZoomConfig zoom;
+ [Tooltip("平移配置")] public ModelPanConfig pan;
+ [Tooltip("默认旋转")] public Vector3 rotation;
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Fishing/New/Assets/PreviewableAsset.cs.meta b/Assets/Scripts/Fishing/New/Assets/PreviewableAsset.cs.meta
new file mode 100644
index 000000000..989baa51a
--- /dev/null
+++ b/Assets/Scripts/Fishing/New/Assets/PreviewableAsset.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: a000ba87cd97499eb23feecf39521ecb
+timeCreated: 1750736840
\ No newline at end of file
diff --git a/Assets/Scripts/Fishing/New/Assets/PropAsset.cs b/Assets/Scripts/Fishing/New/Assets/PropAsset.cs
index cb845b884..f5094de2a 100644
--- a/Assets/Scripts/Fishing/New/Assets/PropAsset.cs
+++ b/Assets/Scripts/Fishing/New/Assets/PropAsset.cs
@@ -2,7 +2,7 @@
namespace NBF
{
- public class PropAsset : MonoBehaviour
+ public class PropAsset : PreviewableAsset
{
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Fishing/New/Assets/ReelAsset.cs b/Assets/Scripts/Fishing/New/Assets/ReelAsset.cs
index 7693f28a4..255976755 100644
--- a/Assets/Scripts/Fishing/New/Assets/ReelAsset.cs
+++ b/Assets/Scripts/Fishing/New/Assets/ReelAsset.cs
@@ -5,7 +5,7 @@ namespace NBF
///
/// 线轴资产配置
///
- public class ReelAsset : MonoBehaviour
+ public class ReelAsset : PreviewableAsset
{
// "previewRotationEnabled": 1,
// "previewRotation": {
diff --git a/Assets/Scripts/Fishing/New/Assets/RodAsset.cs b/Assets/Scripts/Fishing/New/Assets/RodAsset.cs
index 59907a651..9787abc15 100644
--- a/Assets/Scripts/Fishing/New/Assets/RodAsset.cs
+++ b/Assets/Scripts/Fishing/New/Assets/RodAsset.cs
@@ -6,7 +6,7 @@ namespace NBF
///
/// 鱼竿资产配置
///
- public class RodAsset : MonoBehaviour
+ public class RodAsset : PreviewableAsset
{
///
/// 根节点
diff --git a/Assets/Scripts/Fishing/New/Assets/SpinnerLureAsset.cs b/Assets/Scripts/Fishing/New/Assets/SpinnerLureAsset.cs
index 57a75c56c..8a80d0674 100644
--- a/Assets/Scripts/Fishing/New/Assets/SpinnerLureAsset.cs
+++ b/Assets/Scripts/Fishing/New/Assets/SpinnerLureAsset.cs
@@ -2,7 +2,7 @@
namespace NBF
{
- public class SpinnerLureAsset : MonoBehaviour
+ public class SpinnerLureAsset : PreviewableAsset
{
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/UI/Binders/CommonBinder.cs b/Assets/Scripts/UI/Binders/CommonBinder.cs
index 4283d11e1..8f356f0d9 100644
--- a/Assets/Scripts/UI/Binders/CommonBinder.cs
+++ b/Assets/Scripts/UI/Binders/CommonBinder.cs
@@ -9,6 +9,7 @@ namespace NBF
public static void BindAll()
{
UIObjectFactory.SetPackageItemExtension(SelectPages.URL, typeof(SelectPages));
+ UIObjectFactory.SetPackageItemExtension(ModelTexture.URL, typeof(ModelTexture));
UIObjectFactory.SetPackageItemExtension(BottomMenu.URL, typeof(BottomMenu));
UIObjectFactory.SetPackageItemExtension(ClassifyList.URL, typeof(ClassifyList));
UIObjectFactory.SetPackageItemExtension(CommonMenu.URL, typeof(CommonMenu));
diff --git a/Assets/Scripts/UI/Common/ModelRenderImage.cs b/Assets/Scripts/UI/Common/ModelRenderImage.cs
new file mode 100644
index 000000000..c5b2fdd4b
--- /dev/null
+++ b/Assets/Scripts/UI/Common/ModelRenderImage.cs
@@ -0,0 +1,327 @@
+using FairyGUI;
+using FairyGUI.Utils;
+using System.Collections;
+using UnityEngine;
+
+namespace NBF
+{
+ public class ModelRenderImage
+ {
+ public Transform modelRoot { get; private set; }
+
+ Camera _camera;
+ Image _image;
+ Transform _root;
+ Transform _background;
+ Transform _model;
+ RenderTexture _renderTexture;
+ int _width;
+ int _height;
+ bool _cacheTexture;
+ Vector3 _rotating;
+
+ const int RENDER_LAYER = 0;
+ const int HIDDEN_LAYER = 10;
+
+ public ModelRenderImage(GGraph holder)
+ {
+ _width = (int)holder.width;
+ _height = (int)holder.height;
+ _cacheTexture = true;
+
+ this._image = new Image();
+ holder.SetNativeObject(this._image);
+
+ Object prefab = Resources.Load("RenderTexture/RenderImageCamera");
+ GameObject go = (GameObject)Object.Instantiate(prefab);
+ _camera = go.GetComponent();
+ _camera.transform.position = new Vector3(0, 1000, 0);
+ _camera.cullingMask = 1 << RENDER_LAYER;
+ _camera.enabled = false;
+ Object.DontDestroyOnLoad(_camera.gameObject);
+
+ this._root = new GameObject("RenderImage").transform;
+ this._root.SetParent(_camera.transform, false);
+ SetLayer(this._root.gameObject, HIDDEN_LAYER);
+
+ this.modelRoot = new GameObject("model_root").transform;
+ this.modelRoot.SetParent(this._root, false);
+
+ this._background = new GameObject("background").transform;
+ this._background.SetParent(this._root, false);
+
+ this._image.onAddedToStage.Add(OnAddedToStage);
+ this._image.onRemovedFromStage.Add(OnRemoveFromStage);
+
+ if (this._image.stage != null)
+ OnAddedToStage();
+ else
+ _camera.gameObject.SetActive(false);
+ }
+
+ public void Dispose()
+ {
+ Object.Destroy(_camera.gameObject);
+ DestroyTexture();
+
+ this._image.Dispose();
+ this._image = null;
+ }
+
+ ///
+ /// The rendertexture is not transparent. So if you want to the UI elements can be seen in the back of the models/particles in rendertexture,
+ /// you can set a maximunm two images for background.
+ /// Be careful if your image is 9 grid scaling, you must make sure the place holder is inside the middle box(dont cover from border to middle).
+ ///
+ ///
+ public void SetBackground(GObject image)
+ {
+ SetBackground(image, null);
+ }
+
+ ///
+ /// The rendertexture is not transparent. So if you want to the UI elements can be seen in the back of the models/particles in rendertexture,
+ /// you can set a maximunm two images for background.
+ ///
+ ///
+ ///
+ public void SetBackground(GObject image1, GObject image2)
+ {
+ Image source1 = (Image)image1.displayObject;
+ Image source2 = image2 != null ? (Image)image2.displayObject : null;
+
+ Vector3 pos = _background.position;
+ pos.z = _camera.farClipPlane;
+ _background.position = pos;
+
+ Vector2[] uv = new Vector2[4];
+ Vector2[] uv2 = null;
+
+ Rect rect = _image.TransformRect(new Rect(0, 0, this._width, this._height), source1);
+ Rect uvRect = GetImageUVRect(source1, rect, uv);
+
+ if (source2 != null)
+ {
+ rect = _image.TransformRect(new Rect(0, 0, this._width, this._height), source2);
+ uv2 = new Vector2[4];
+ GetImageUVRect(source2, rect, uv2);
+ }
+
+ Vector3[] vertices = new Vector3[4];
+ for (int i = 0; i < 4; i++)
+ {
+ Vector2 v = uv[i];
+ vertices[i] = new Vector3((v.x - uvRect.x) / uvRect.width * 2 - 1,
+ (v.y - uvRect.y) / uvRect.height * 2 - 1, 0);
+ }
+
+ Mesh mesh = new Mesh();
+ mesh.vertices = vertices;
+ mesh.uv = uv;
+ if (uv2 != null)
+ mesh.uv2 = uv2;
+ mesh.colors32 = new Color32[] { Color.white, Color.white, Color.white, Color.white };
+ mesh.triangles = new int[] { 0, 1, 2, 2, 3, 0 };
+
+ MeshFilter meshFilter = this._background.gameObject.GetComponent();
+ if (meshFilter == null)
+ meshFilter = this._background.gameObject.AddComponent();
+ meshFilter.mesh = mesh;
+ MeshRenderer meshRenderer = this._background.gameObject.GetComponent();
+ if (meshRenderer == null)
+ meshRenderer = this._background.gameObject.AddComponent();
+#if (UNITY_5 || UNITY_5_3_OR_NEWER)
+ meshRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
+#else
+ meshRenderer.castShadows = false;
+#endif
+ meshRenderer.receiveShadows = false;
+ Shader shader = Shader.Find("Game/FullScreen");
+ Material mat = new Material(shader);
+ mat.mainTexture = source1.texture.nativeTexture;
+ if (source2 != null)
+ mat.SetTexture("_Tex2", source2.texture.nativeTexture);
+ meshRenderer.material = mat;
+ }
+
+ Rect GetImageUVRect(Image image, Rect localRect, Vector2[] uv)
+ {
+ Rect imageRect = new Rect(0, 0, image.size.x, image.size.y);
+ Rect bound = ToolSet.Intersection(ref imageRect, ref localRect);
+ Rect uvRect = image.texture.uvRect;
+
+ if (image.scale9Grid != null)
+ {
+ Rect gridRect = (Rect)image.scale9Grid;
+ float sourceW = image.texture.width;
+ float sourceH = image.texture.height;
+ uvRect = Rect.MinMaxRect(Mathf.Lerp(uvRect.xMin, uvRect.xMax, gridRect.xMin / sourceW),
+ Mathf.Lerp(uvRect.yMin, uvRect.yMax, (sourceH - gridRect.yMax) / sourceH),
+ Mathf.Lerp(uvRect.xMin, uvRect.xMax, gridRect.xMax / sourceW),
+ Mathf.Lerp(uvRect.yMin, uvRect.yMax, (sourceH - gridRect.yMin) / sourceH));
+
+ float vw = imageRect.width - (sourceW - gridRect.width);
+ float vh = imageRect.height - (sourceH - gridRect.height);
+ uvRect = Rect.MinMaxRect(Mathf.Lerp(uvRect.xMin, uvRect.xMax, (bound.x - gridRect.x) / vw),
+ Mathf.Lerp(uvRect.yMin, uvRect.yMax,
+ (imageRect.height - bound.yMax - (sourceH - gridRect.yMax)) / vh),
+ Mathf.Lerp(uvRect.xMin, uvRect.xMax, (bound.xMax - gridRect.x) / vw),
+ Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMin - gridRect.y) / vh));
+ }
+ else
+ {
+ uvRect = Rect.MinMaxRect(Mathf.Lerp(uvRect.xMin, uvRect.xMax, bound.xMin / imageRect.width),
+ Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMax) / imageRect.height),
+ Mathf.Lerp(uvRect.xMin, uvRect.xMax, bound.xMax / imageRect.width),
+ Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMin) / imageRect.height));
+ }
+
+ uv[0] = uvRect.position;
+ uv[1] = new Vector2(uvRect.xMin, uvRect.yMax);
+ uv[2] = new Vector2(uvRect.xMax, uvRect.yMax);
+ uv[3] = new Vector2(uvRect.xMax, uvRect.yMin);
+
+ if (image.texture.rotated)
+ ToolSet.RotateUV(uv, ref image.texture.uvRect);
+
+ return uvRect;
+ }
+
+ public GameObject LoadModel(string model)
+ {
+ this.UnloadModel();
+
+ Object prefab = Resources.Load(model);
+ GameObject go = ((GameObject)Object.Instantiate(prefab));
+ _model = go.transform;
+ _model.SetParent(this.modelRoot, false);
+ var h = CalculateModelHeight(go); //计算包围盒高度
+ var pos = _model.localPosition;
+ _model.localPosition = new Vector3(pos.x, pos.y - h * 0.5f, pos.z);
+
+ return go;
+ }
+
+ public void UnloadModel()
+ {
+ if (_model != null)
+ {
+ Object.Destroy(_model.gameObject);
+ _model = null;
+ }
+
+ _rotating = Vector3.zero;
+ }
+
+ public void StartRotate(Vector3 delta)
+ {
+ _rotating = delta;
+ }
+
+ public void StopRotate()
+ {
+ _rotating = Vector3.zero;
+ }
+
+ // 获取模型的高度
+ private float CalculateModelHeight(GameObject model)
+ {
+ // 获取模型的所有Renderer组件(包括MeshRenderer和SkinnedMeshRenderer)
+ Renderer[] renderers = model.GetComponentsInChildren();
+
+ if (renderers.Length == 0)
+ {
+ Debug.LogWarning("模型没有Renderer组件");
+ return 0f;
+ }
+
+ // 初始化包围盒
+ Bounds bounds = renderers[0].bounds;
+
+ // 合并所有Renderer的包围盒
+ for (int i = 1; i < renderers.Length; i++)
+ {
+ bounds.Encapsulate(renderers[i].bounds);
+ }
+
+ // 返回高度(Y轴尺寸)
+ return bounds.size.y;
+ }
+
+ void CreateTexture()
+ {
+ if (_renderTexture != null)
+ return;
+
+ _renderTexture = new RenderTexture(_width, _height, 24, RenderTextureFormat.ARGB32)
+ {
+ antiAliasing = 1,
+ filterMode = FilterMode.Bilinear,
+ anisoLevel = 0,
+ useMipMap = false
+ };
+ this._image.texture = new NTexture(_renderTexture);
+ // this._image.blendMode = BlendMode.Off;
+ }
+
+ void DestroyTexture()
+ {
+ if (_renderTexture != null)
+ {
+ Object.Destroy(_renderTexture);
+ _renderTexture = null;
+ this._image.texture = null;
+ }
+ }
+
+ void OnAddedToStage()
+ {
+ if (_renderTexture == null)
+ CreateTexture();
+
+ Timers.inst.AddUpdate(this.Render);
+ _camera.gameObject.SetActive(true);
+
+ Render();
+ }
+
+ void OnRemoveFromStage()
+ {
+ if (!_cacheTexture)
+ DestroyTexture();
+
+ Timers.inst.Remove(this.Render);
+ _camera.gameObject.SetActive(false);
+ }
+
+ void Render(object param = null)
+ {
+ if (_rotating != Vector3.zero && this.modelRoot != null)
+ {
+ Vector3 localRotation = this.modelRoot.localRotation.eulerAngles;
+ localRotation += _rotating;
+ this.modelRoot.localRotation = Quaternion.Euler(localRotation);
+ }
+
+ SetLayer(this._root.gameObject, RENDER_LAYER);
+
+ _camera.targetTexture = this._renderTexture;
+ RenderTexture old = RenderTexture.active;
+ RenderTexture.active = this._renderTexture;
+ GL.Clear(true, true, Color.clear);
+ _camera.Render();
+ RenderTexture.active = old;
+
+ SetLayer(this._root.gameObject, HIDDEN_LAYER);
+ }
+
+ void SetLayer(GameObject go, int layer)
+ {
+ Transform[] transforms = go.GetComponentsInChildren(true);
+ foreach (Transform t in transforms)
+ {
+ t.gameObject.layer = layer;
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/UI/Common/ModelRenderImage.cs.meta b/Assets/Scripts/UI/Common/ModelRenderImage.cs.meta
new file mode 100644
index 000000000..1fea50440
--- /dev/null
+++ b/Assets/Scripts/UI/Common/ModelRenderImage.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 82ec71c75abc4b739fb8e75078dd718b
+timeCreated: 1750673117
\ No newline at end of file
diff --git a/Assets/Scripts/UI/Common/ModelTexture.Designer.cs b/Assets/Scripts/UI/Common/ModelTexture.Designer.cs
new file mode 100644
index 000000000..be03fcc3a
--- /dev/null
+++ b/Assets/Scripts/UI/Common/ModelTexture.Designer.cs
@@ -0,0 +1,27 @@
+/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
+
+
+using FairyGUI;
+using FairyGUI.Utils;
+using NBC;
+
+namespace NBF
+{
+ public partial class ModelTexture
+ {
+ public const string URL = "ui://6hgkvlau5dtxm9";
+
+ public GGraph ModelHolder;
+ public GGraph TouchHolder;
+
+ public override void ConstructFromXML(XML xml)
+ {
+ base.ConstructFromXML(xml);
+
+ ModelHolder = (GGraph)GetChild("ModelHolder");
+ TouchHolder = (GGraph)GetChild("TouchHolder");
+ OnInited();
+ UILanguage.TrySetComponentLanguage(this);
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/UI/Common/ModelTexture.Designer.cs.meta b/Assets/Scripts/UI/Common/ModelTexture.Designer.cs.meta
new file mode 100644
index 000000000..840c0e4a8
--- /dev/null
+++ b/Assets/Scripts/UI/Common/ModelTexture.Designer.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: db45948262d06f64299721282226d4f2
\ No newline at end of file
diff --git a/Assets/Scripts/UI/Common/ModelTexture.cs b/Assets/Scripts/UI/Common/ModelTexture.cs
new file mode 100644
index 000000000..afce08ab5
--- /dev/null
+++ b/Assets/Scripts/UI/Common/ModelTexture.cs
@@ -0,0 +1,148 @@
+// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
+
+using System;
+using UnityEngine;
+using FairyGUI;
+using NBC;
+
+namespace NBF
+{
+ public partial class ModelTexture : GComponent
+ {
+ ModelRenderImage _renderImage;
+ private Vector2 _startPos;
+ private Vector3 _startRot;
+ private SwipeGesture _swipeGesture;
+ private bool _focus;
+
+
+ private void OnInited()
+ {
+ SetRotateListening();
+ // Stage.inst.on
+ TouchHolder.onRollOver.Set(OnFocusIn);
+ TouchHolder.onRollOut.Set(OnFocusOut);
+ Stage.inst.onMouseWheel.Add(OnMouseWheel);
+ // TouchHolder.onm
+ }
+
+ public override void Dispose()
+ {
+ Stage.inst.onMouseWheel.Remove(OnMouseWheel);
+ base.Dispose();
+ }
+
+ ///
+ /// 加载资产模型
+ ///
+ ///
+ public void LoadAsset(int configId)
+ {
+ if (_renderImage == null)
+ {
+ _renderImage = new ModelRenderImage(ModelHolder.asGraph);
+ }
+
+ var model = _renderImage.LoadModel("Role/npc");
+ _renderImage.modelRoot.localScale = Vector3.one;
+
+ var previewableAsset = model.GetComponent();
+ if (previewableAsset != null)
+ {
+ _renderImage.modelRoot.localPosition = new Vector3(0, 0, previewableAsset.zoom.zoom);
+ _renderImage.modelRoot.localRotation = Quaternion.Euler(previewableAsset.rotation);
+ }
+ else
+ {
+ _renderImage.modelRoot.localPosition = new Vector3(0, 0, 3);
+ _renderImage.modelRoot.localRotation = Quaternion.Euler(Vector3.zero);
+ }
+ }
+
+ ///
+ /// 加载角色模型
+ ///
+ public void LoadRole()
+ {
+ }
+
+ private void SetRotateListening()
+ {
+ var dragObj = TouchHolder;
+ var gesture1 = new SwipeGesture(dragObj);
+ gesture1.onMove.Set(OnSwipeMove);
+ gesture1.onEnd.Set(OnSwipeEnd);
+ }
+
+ #region 旋转和平移
+
+ private void OnSwipeMove(EventContext context)
+ {
+ var gesture = context.sender as SwipeGesture;
+ if (gesture == null) return;
+ var v = Vector3.zero;
+
+
+ if (context.inputEvent.button == 0)
+ {
+ v.y = -gesture.delta.x * 0.2f;
+ v.z = -gesture.delta.y * 0.2f;
+ if (!gesture.snapping)
+ {
+ v.y = 0;
+ v.z = 0;
+ }
+
+ if (Mathf.Abs(v.y) < 1) //消除手抖影响
+ v.y = 0;
+ if (Mathf.Abs(v.z) < 1) //消除手抖影响
+ v.z = 0;
+ _renderImage.StartRotate(v);
+ }
+ else
+ {
+ v.y = -gesture.delta.y * 0.005f;
+ v.x = gesture.delta.x * 0.005f;
+ //平移
+ var pos = _renderImage.modelRoot.localPosition;
+ _renderImage.modelRoot.localPosition = new Vector3(pos.x + v.x, pos.y + v.y, pos.z);
+ }
+ }
+
+ private void OnSwipeEnd(EventContext context)
+ {
+ _renderImage.StopRotate();
+ }
+
+ #endregion
+
+ #region Zoom
+
+ private void OnFocusIn()
+ {
+ _focus = true;
+ Log.Info("focus true");
+ }
+
+ private void OnFocusOut()
+ {
+ _focus = false;
+ Log.Info("focus false");
+ }
+
+ private void OnMouseWheel(EventContext context)
+ {
+ if (!_focus) return;
+ float delta = context.inputEvent.mouseWheelDelta / Stage.devicePixelRatio;
+ SetZoom(delta * 0.2f);
+ }
+
+ private void SetZoom(float delta)
+ {
+ var pos = _renderImage.modelRoot.localPosition;
+ _renderImage.modelRoot.localPosition = new Vector3(pos.x, pos.y, pos.z + delta);
+ }
+
+ #endregion
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/UI/Common/ModelTexture.cs.meta b/Assets/Scripts/UI/Common/ModelTexture.cs.meta
new file mode 100644
index 000000000..49c0d7cb2
--- /dev/null
+++ b/Assets/Scripts/UI/Common/ModelTexture.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 6b09786333c422145abf84aaa2750425
\ No newline at end of file
diff --git a/Assets/Scripts/UI/Home/HomePanel.Designer.cs b/Assets/Scripts/UI/Home/HomePanel.Designer.cs
index dd68e4a2c..4b99e54cb 100644
--- a/Assets/Scripts/UI/Home/HomePanel.Designer.cs
+++ b/Assets/Scripts/UI/Home/HomePanel.Designer.cs
@@ -11,6 +11,8 @@ namespace NBF
public partial class HomePanel
{
public GObject this[string aKey] => ContentPane.GetChild(aKey);
+ [AutoFind(Name = "Back")]
+ public GLabel Back;
[AutoFind(Name = "Pages")]
public GComponent Pages;
[AutoFind(Name = "Menu")]
diff --git a/Assets/Scripts/UI/Home/Pages/HomeMainPage.Designer.cs b/Assets/Scripts/UI/Home/Pages/HomeMainPage.Designer.cs
index c7706415c..e71f295d7 100644
--- a/Assets/Scripts/UI/Home/Pages/HomeMainPage.Designer.cs
+++ b/Assets/Scripts/UI/Home/Pages/HomeMainPage.Designer.cs
@@ -11,6 +11,7 @@ namespace NBF
{
public const string URL = "ui://hxr7rc7plvql10";
+ public ModelTexture Model;
public HomeButtonGroups OpGroup;
public BottomMenu BottomMenu;
@@ -18,6 +19,7 @@ namespace NBF
{
base.ConstructFromXML(xml);
+ Model = (ModelTexture)GetChild("Model");
OpGroup = (HomeButtonGroups)GetChild("OpGroup");
BottomMenu = (BottomMenu)GetChild("BottomMenu");
OnInited();
diff --git a/Assets/Scripts/UI/Home/Pages/HomeMainPage.cs b/Assets/Scripts/UI/Home/Pages/HomeMainPage.cs
index 9369dc5d0..8139b8dda 100644
--- a/Assets/Scripts/UI/Home/Pages/HomeMainPage.cs
+++ b/Assets/Scripts/UI/Home/Pages/HomeMainPage.cs
@@ -31,6 +31,10 @@ namespace NBF
{
InputManager.OnUICanceled += OnUICanceled;
UseBottomMenu();
+
+
+ Model.LoadAsset(0);
+ // Model.SetBackground(Panel.Back.GetChild("back"));//, Panel.Back.GetChild("icon")
}
@@ -73,7 +77,7 @@ namespace NBF
private void UseBottomMenu()
{
BottomMenu.Use(Panel);
-
+
BottomMenu.AddRightButton(InputDef.UI.Enter);
BottomMenu.AddRightButton(InputDef.UI.Back);
}
diff --git a/Assets/Scripts/UI/Settings/SettingPanel.cs b/Assets/Scripts/UI/Settings/SettingPanel.cs
index f3ffa540b..a94529ead 100644
--- a/Assets/Scripts/UI/Settings/SettingPanel.cs
+++ b/Assets/Scripts/UI/Settings/SettingPanel.cs
@@ -131,6 +131,7 @@ namespace NBF
{
option.Apply();
}
+ Notices.Success("TEXT_OP_SUCCESS");
}
private void OnResetSettings()
@@ -143,6 +144,8 @@ namespace NBF
}
ResetSettingList();
+
+ Notices.Success("TEXT_OP_SUCCESS");
}
private void OnUICanceled(string action)
@@ -240,6 +243,7 @@ namespace NBF
{
if (b)
{
+ CancelAndBack();
Hide();
}
});
@@ -250,6 +254,23 @@ namespace NBF
}
}
+ private void CancelAndBack()
+ {
+
+ var groupNames = Settings.Instance.GetAllTabs();
+ foreach (var group in groupNames)
+ {
+ var options = Settings.Instance.GetOptionsByTab(group);
+ foreach (var option in options)
+ {
+ if (option.HaveNotApple())
+ {
+ option.Cancel();
+ }
+ }
+ }
+ }
+
protected override void OnHide()
{
base.OnHide();
diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - HDRP Unlit.mat b/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - HDRP Unlit.mat
index 27a2fd06f..c4cc4b41f 100644
--- a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - HDRP Unlit.mat
+++ b/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - HDRP Unlit.mat
@@ -2,14 +2,20 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
- serializedVersion: 6
+ serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Roboto-Bold SDF - HDRP Unlit
m_Shader: {fileID: -6465566751694194690, guid: f63d574838ccfb44f84acc05fed0af48, type: 3}
- m_ShaderKeywords: _ALPHATEST_ON _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords:
+ - _ALPHATEST_ON
+ - _ENABLE_FOG_ON_TRANSPARENT
+ - _SURFACE_TYPE_TRANSPARENT
+ m_InvalidKeywords: []
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -22,6 +28,7 @@ Material:
- TransparentDepthPostpass
- TransparentBackface
- MOTIONVECTORS
+ m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
@@ -57,6 +64,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaCutoffEnable: 1
@@ -76,15 +84,19 @@ Material:
- _BumpFace: 0
- _BumpOutline: 0
- _ColorMask: 15
+ - _ConservativeDepthOffsetEnable: 0
- _CullMode: 2
- _CullModeForward: 2
- _DepthOffsetEnable: 0
- _Diffuse: 0.5
- _DoubleSidedEnable: 0
+ - _DoubleSidedGIMode: 0
- _DoubleSidedNormalMode: 2
- _DstBlend: 10
+ - _DstBlend2: 10
- _EnableBlendModePreserveSpecularLighting: 0
- _EnableFogOnTransparent: 1
+ - _ExcludeFromTUAndAA: 0
- _FaceDilate: 0
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
@@ -102,6 +114,7 @@ Material:
- _OutlineUVSpeedX: 0
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0
+ - _PerPixelSorting: 0
- _PerspectiveFilter: 0.875
- _Reflectivity: 10
- _RenderQueueType: 3
@@ -119,15 +132,15 @@ Material:
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilRef: 0
- - _StencilRefDepth: 0
+ - _StencilRefDepth: 1
- _StencilRefDistortionVec: 4
- _StencilRefGBuffer: 2
- - _StencilRefMV: 32
+ - _StencilRefMV: 33
- _StencilWriteMask: 6
- - _StencilWriteMaskDepth: 8
+ - _StencilWriteMaskDepth: 9
- _StencilWriteMaskDistortionVec: 4
- _StencilWriteMaskGBuffer: 14
- - _StencilWriteMaskMV: 40
+ - _StencilWriteMaskMV: 43
- _SurfaceType: 1
- _TextureHeight: 1024
- _TextureWidth: 1024
@@ -176,6 +189,7 @@ Material:
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
- _UnderlayOffset: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []
+ m_AllowLocking: 1
--- !u!114 &8695414737614723888
MonoBehaviour:
m_ObjectHideFlags: 11
@@ -188,4 +202,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 11
+ version: 13
+ hdPluginSubTargetMaterialVersions:
+ m_Keys: []
+ m_Values:
diff --git a/Config/language/Language.xlsx b/Config/language/Language.xlsx
index 9051766c8..776c81703 100644
Binary files a/Config/language/Language.xlsx and b/Config/language/Language.xlsx differ
diff --git a/FGUIProject/assets/Common/Com/ModelTexture.xml b/FGUIProject/assets/Common/Com/ModelTexture.xml
new file mode 100644
index 000000000..baa442d51
--- /dev/null
+++ b/FGUIProject/assets/Common/Com/ModelTexture.xml
@@ -0,0 +1,11 @@
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/FGUIProject/assets/Common/package.xml b/FGUIProject/assets/Common/package.xml
index 747fa9107..751459ee0 100644
--- a/FGUIProject/assets/Common/package.xml
+++ b/FGUIProject/assets/Common/package.xml
@@ -220,10 +220,7 @@
-
-
-
-
+
\ No newline at end of file
diff --git a/FGUIProject/assets/Main/Com/Home/Pages/HomeMainPage.xml b/FGUIProject/assets/Main/Com/Home/Pages/HomeMainPage.xml
index c43c2a576..43e2bd040 100644
--- a/FGUIProject/assets/Main/Com/Home/Pages/HomeMainPage.xml
+++ b/FGUIProject/assets/Main/Com/Home/Pages/HomeMainPage.xml
@@ -1,8 +1,11 @@
-
-
+
+
+
+
+
diff --git a/FGUIProject/assets/Main/HomePanel.xml b/FGUIProject/assets/Main/HomePanel.xml
index 0aac27122..a0497b683 100644
--- a/FGUIProject/assets/Main/HomePanel.xml
+++ b/FGUIProject/assets/Main/HomePanel.xml
@@ -1,7 +1,7 @@
-
+
diff --git a/FGUIProject/settings/whoot/6hgkvlau5dtxm9.json b/FGUIProject/settings/whoot/6hgkvlau5dtxm9.json
new file mode 100644
index 000000000..eaf9875c7
--- /dev/null
+++ b/FGUIProject/settings/whoot/6hgkvlau5dtxm9.json
@@ -0,0 +1 @@
+{"url":"ui://6hgkvlau5dtxm9","name":"ModelTexture","scriptType":"component","isCustomName":false,"customName":"","annotation":"","member":{}}
\ No newline at end of file
diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset
index cf72c0c88..728450c56 100644
--- a/ProjectSettings/QualitySettings.asset
+++ b/ProjectSettings/QualitySettings.asset
@@ -76,7 +76,7 @@ QualitySettings:
globalTextureMipmapLimit: 0
textureMipmapLimitSettings: []
anisotropicTextures: 2
- antiAliasing: 8
+ antiAliasing: 2
softParticles: 0
softVegetation: 1
realtimeReflectionProbes: 1