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audioMixer: {fileID: 24100000, guid: 66dbad8598d60494fab0927844c88cc0, type: 2} controllerType: 1 --- !u!81 &2487858301405542861 AudioListener: diff --git a/Assets/Scripts/Common/Services/Settings/Base/InputOption.cs b/Assets/Scripts/Common/Services/Settings/Base/InputOption.cs index bc4829e87..2956f5bd8 100644 --- a/Assets/Scripts/Common/Services/Settings/Base/InputOption.cs +++ b/Assets/Scripts/Common/Services/Settings/Base/InputOption.cs @@ -25,8 +25,8 @@ namespace NBF.Setting public override void Apply() { // 保存绑定 - PlayerPrefs.SetString(SaveKey, InputAction.SaveBindingOverridesAsJson()); - SaveValue = Value; + InputSaveValue = InputAction.SaveBindingOverridesAsJson(); + PlayerPrefs.SetString(SaveKey, InputSaveValue); OnApply(); } @@ -66,6 +66,18 @@ namespace NBF.Setting } } + public override void Cancel() + { + if (!string.IsNullOrEmpty(InputSaveValue)) + { + InputAction.LoadBindingOverridesFromJson(InputSaveValue); + } + else + { + Reset(); + } + } + public override string GetDisplayString() { if (InputAction != null) diff --git a/Assets/Scripts/Common/Services/Settings/Base/OptionBase.cs b/Assets/Scripts/Common/Services/Settings/Base/OptionBase.cs index 612fc4f74..9be244d6b 100644 --- a/Assets/Scripts/Common/Services/Settings/Base/OptionBase.cs +++ b/Assets/Scripts/Common/Services/Settings/Base/OptionBase.cs @@ -83,6 +83,12 @@ namespace NBF.Setting Value = DefaultValue; } + public virtual void Cancel() + { + + } + + public virtual string GetDisplayString() { return GetValue().ToString(); diff --git a/Assets/Scripts/Fishing/New/Assets/BaitAsset.cs b/Assets/Scripts/Fishing/New/Assets/BaitAsset.cs index e970cd6f4..cf4f069cb 100644 --- a/Assets/Scripts/Fishing/New/Assets/BaitAsset.cs +++ b/Assets/Scripts/Fishing/New/Assets/BaitAsset.cs @@ -5,7 +5,7 @@ namespace NBF /// /// 鱼饵 /// - public class BaitAsset : MonoBehaviour + public class BaitAsset : PreviewableAsset { public Transform hook; } diff --git a/Assets/Scripts/Fishing/New/Assets/BobberAsset.cs b/Assets/Scripts/Fishing/New/Assets/BobberAsset.cs index f6e8b56bb..a7c27188a 100644 --- a/Assets/Scripts/Fishing/New/Assets/BobberAsset.cs +++ b/Assets/Scripts/Fishing/New/Assets/BobberAsset.cs @@ -5,7 +5,7 @@ namespace NBF /// /// 浮漂资产 /// - public class BobberAsset : MonoBehaviour + public class BobberAsset : PreviewableAsset { public Transform body; public Transform stick; diff --git a/Assets/Scripts/Fishing/New/Assets/FishAsset.cs b/Assets/Scripts/Fishing/New/Assets/FishAsset.cs index 1003dd3f2..472499f62 100644 --- a/Assets/Scripts/Fishing/New/Assets/FishAsset.cs +++ b/Assets/Scripts/Fishing/New/Assets/FishAsset.cs @@ -2,7 +2,7 @@ namespace NBF { - public class FishAsset : MonoBehaviour + public class FishAsset : PreviewableAsset { public Transform root; diff --git a/Assets/Scripts/Fishing/New/Assets/HookAsset.cs b/Assets/Scripts/Fishing/New/Assets/HookAsset.cs index b371b98e9..b333e1f07 100644 --- a/Assets/Scripts/Fishing/New/Assets/HookAsset.cs +++ b/Assets/Scripts/Fishing/New/Assets/HookAsset.cs @@ -2,7 +2,7 @@ namespace NBF { - public class HookAsset : MonoBehaviour + public class HookAsset : PreviewableAsset { /// /// 鱼饵挂点 diff --git a/Assets/Scripts/Fishing/New/Assets/LineAsset.cs b/Assets/Scripts/Fishing/New/Assets/LineAsset.cs index 5489af342..dab906c39 100644 --- a/Assets/Scripts/Fishing/New/Assets/LineAsset.cs +++ b/Assets/Scripts/Fishing/New/Assets/LineAsset.cs @@ -2,7 +2,7 @@ namespace NBF { - public class LineAsset : MonoBehaviour + public class LineAsset : PreviewableAsset { } } \ No newline at end of file diff --git a/Assets/Scripts/Fishing/New/Assets/LureAsset.cs b/Assets/Scripts/Fishing/New/Assets/LureAsset.cs index 4280521e8..3bc792569 100644 --- a/Assets/Scripts/Fishing/New/Assets/LureAsset.cs +++ b/Assets/Scripts/Fishing/New/Assets/LureAsset.cs @@ -2,7 +2,7 @@ namespace NBF { - public class LureAsset : MonoBehaviour + public class LureAsset : PreviewableAsset { /// /// 鱼钩挂点 diff --git a/Assets/Scripts/Fishing/New/Assets/PreviewableAsset.cs b/Assets/Scripts/Fishing/New/Assets/PreviewableAsset.cs new file mode 100644 index 000000000..c60007d58 --- /dev/null +++ b/Assets/Scripts/Fishing/New/Assets/PreviewableAsset.cs @@ -0,0 +1,38 @@ +using System; +using UnityEngine; + +namespace NBF +{ + /// + /// 模型拉近拉远配置 + /// + [Serializable] + public class ModelZoomConfig + { + [Tooltip("是否可以放大缩小")] public bool canZoom; + [Tooltip("默认值")] public float zoom; + [Tooltip("最小值")] public float zoomMin; + [Tooltip("最大值")] public float zoomMax; + } + + /// + /// 模型平移配置 + /// + [Serializable] + public class ModelPanConfig + { + [Tooltip("是否可以平移")] public bool canPan; + [Tooltip("水平可移动值")] public float x = 0; + [Tooltip("垂直可移动值")] public float y = 0; + } + + /// + /// 可以3D预览的资产 + /// + public class PreviewableAsset : MonoBehaviour + { + [Tooltip("放大缩小配置")] public ModelZoomConfig zoom; + [Tooltip("平移配置")] public ModelPanConfig pan; + [Tooltip("默认旋转")] public Vector3 rotation; + } +} \ No newline at end of file diff --git a/Assets/Scripts/Fishing/New/Assets/PreviewableAsset.cs.meta b/Assets/Scripts/Fishing/New/Assets/PreviewableAsset.cs.meta new file mode 100644 index 000000000..989baa51a --- /dev/null +++ b/Assets/Scripts/Fishing/New/Assets/PreviewableAsset.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: a000ba87cd97499eb23feecf39521ecb +timeCreated: 1750736840 \ No newline at end of file diff --git a/Assets/Scripts/Fishing/New/Assets/PropAsset.cs b/Assets/Scripts/Fishing/New/Assets/PropAsset.cs index cb845b884..f5094de2a 100644 --- a/Assets/Scripts/Fishing/New/Assets/PropAsset.cs +++ b/Assets/Scripts/Fishing/New/Assets/PropAsset.cs @@ -2,7 +2,7 @@ namespace NBF { - public class PropAsset : MonoBehaviour + public class PropAsset : PreviewableAsset { } } \ No newline at end of file diff --git a/Assets/Scripts/Fishing/New/Assets/ReelAsset.cs b/Assets/Scripts/Fishing/New/Assets/ReelAsset.cs index 7693f28a4..255976755 100644 --- a/Assets/Scripts/Fishing/New/Assets/ReelAsset.cs +++ b/Assets/Scripts/Fishing/New/Assets/ReelAsset.cs @@ -5,7 +5,7 @@ namespace NBF /// /// 线轴资产配置 /// - public class ReelAsset : MonoBehaviour + public class ReelAsset : PreviewableAsset { // "previewRotationEnabled": 1, // "previewRotation": { diff --git a/Assets/Scripts/Fishing/New/Assets/RodAsset.cs b/Assets/Scripts/Fishing/New/Assets/RodAsset.cs index 59907a651..9787abc15 100644 --- a/Assets/Scripts/Fishing/New/Assets/RodAsset.cs +++ b/Assets/Scripts/Fishing/New/Assets/RodAsset.cs @@ -6,7 +6,7 @@ namespace NBF /// /// 鱼竿资产配置 /// - public class RodAsset : MonoBehaviour + public class RodAsset : PreviewableAsset { /// /// 根节点 diff --git a/Assets/Scripts/Fishing/New/Assets/SpinnerLureAsset.cs b/Assets/Scripts/Fishing/New/Assets/SpinnerLureAsset.cs index 57a75c56c..8a80d0674 100644 --- a/Assets/Scripts/Fishing/New/Assets/SpinnerLureAsset.cs +++ b/Assets/Scripts/Fishing/New/Assets/SpinnerLureAsset.cs @@ -2,7 +2,7 @@ namespace NBF { - public class SpinnerLureAsset : MonoBehaviour + public class SpinnerLureAsset : PreviewableAsset { } } \ No newline at end of file diff --git a/Assets/Scripts/UI/Binders/CommonBinder.cs b/Assets/Scripts/UI/Binders/CommonBinder.cs index 4283d11e1..8f356f0d9 100644 --- a/Assets/Scripts/UI/Binders/CommonBinder.cs +++ b/Assets/Scripts/UI/Binders/CommonBinder.cs @@ -9,6 +9,7 @@ namespace NBF public static void BindAll() { UIObjectFactory.SetPackageItemExtension(SelectPages.URL, typeof(SelectPages)); + UIObjectFactory.SetPackageItemExtension(ModelTexture.URL, typeof(ModelTexture)); UIObjectFactory.SetPackageItemExtension(BottomMenu.URL, typeof(BottomMenu)); UIObjectFactory.SetPackageItemExtension(ClassifyList.URL, typeof(ClassifyList)); UIObjectFactory.SetPackageItemExtension(CommonMenu.URL, typeof(CommonMenu)); diff --git a/Assets/Scripts/UI/Common/ModelRenderImage.cs b/Assets/Scripts/UI/Common/ModelRenderImage.cs new file mode 100644 index 000000000..c5b2fdd4b --- /dev/null +++ b/Assets/Scripts/UI/Common/ModelRenderImage.cs @@ -0,0 +1,327 @@ +using FairyGUI; +using FairyGUI.Utils; +using System.Collections; +using UnityEngine; + +namespace NBF +{ + public class ModelRenderImage + { + public Transform modelRoot { get; private set; } + + Camera _camera; + Image _image; + Transform _root; + Transform _background; + Transform _model; + RenderTexture _renderTexture; + int _width; + int _height; + bool _cacheTexture; + Vector3 _rotating; + + const int RENDER_LAYER = 0; + const int HIDDEN_LAYER = 10; + + public ModelRenderImage(GGraph holder) + { + _width = (int)holder.width; + _height = (int)holder.height; + _cacheTexture = true; + + this._image = new Image(); + holder.SetNativeObject(this._image); + + Object prefab = Resources.Load("RenderTexture/RenderImageCamera"); + GameObject go = (GameObject)Object.Instantiate(prefab); + _camera = go.GetComponent(); + _camera.transform.position = new Vector3(0, 1000, 0); + _camera.cullingMask = 1 << RENDER_LAYER; + _camera.enabled = false; + Object.DontDestroyOnLoad(_camera.gameObject); + + this._root = new GameObject("RenderImage").transform; + this._root.SetParent(_camera.transform, false); + SetLayer(this._root.gameObject, HIDDEN_LAYER); + + this.modelRoot = new GameObject("model_root").transform; + this.modelRoot.SetParent(this._root, false); + + this._background = new GameObject("background").transform; + this._background.SetParent(this._root, false); + + this._image.onAddedToStage.Add(OnAddedToStage); + this._image.onRemovedFromStage.Add(OnRemoveFromStage); + + if (this._image.stage != null) + OnAddedToStage(); + else + _camera.gameObject.SetActive(false); + } + + public void Dispose() + { + Object.Destroy(_camera.gameObject); + DestroyTexture(); + + this._image.Dispose(); + this._image = null; + } + + /// + /// The rendertexture is not transparent. So if you want to the UI elements can be seen in the back of the models/particles in rendertexture, + /// you can set a maximunm two images for background. + /// Be careful if your image is 9 grid scaling, you must make sure the place holder is inside the middle box(dont cover from border to middle). + /// + /// + public void SetBackground(GObject image) + { + SetBackground(image, null); + } + + /// + /// The rendertexture is not transparent. So if you want to the UI elements can be seen in the back of the models/particles in rendertexture, + /// you can set a maximunm two images for background. + /// + /// + /// + public void SetBackground(GObject image1, GObject image2) + { + Image source1 = (Image)image1.displayObject; + Image source2 = image2 != null ? (Image)image2.displayObject : null; + + Vector3 pos = _background.position; + pos.z = _camera.farClipPlane; + _background.position = pos; + + Vector2[] uv = new Vector2[4]; + Vector2[] uv2 = null; + + Rect rect = _image.TransformRect(new Rect(0, 0, this._width, this._height), source1); + Rect uvRect = GetImageUVRect(source1, rect, uv); + + if (source2 != null) + { + rect = _image.TransformRect(new Rect(0, 0, this._width, this._height), source2); + uv2 = new Vector2[4]; + GetImageUVRect(source2, rect, uv2); + } + + Vector3[] vertices = new Vector3[4]; + for (int i = 0; i < 4; i++) + { + Vector2 v = uv[i]; + vertices[i] = new Vector3((v.x - uvRect.x) / uvRect.width * 2 - 1, + (v.y - uvRect.y) / uvRect.height * 2 - 1, 0); + } + + Mesh mesh = new Mesh(); + mesh.vertices = vertices; + mesh.uv = uv; + if (uv2 != null) + mesh.uv2 = uv2; + mesh.colors32 = new Color32[] { Color.white, Color.white, Color.white, Color.white }; + mesh.triangles = new int[] { 0, 1, 2, 2, 3, 0 }; + + MeshFilter meshFilter = this._background.gameObject.GetComponent(); + if (meshFilter == null) + meshFilter = this._background.gameObject.AddComponent(); + meshFilter.mesh = mesh; + MeshRenderer meshRenderer = this._background.gameObject.GetComponent(); + if (meshRenderer == null) + meshRenderer = this._background.gameObject.AddComponent(); +#if (UNITY_5 || UNITY_5_3_OR_NEWER) + meshRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; +#else + meshRenderer.castShadows = false; +#endif + meshRenderer.receiveShadows = false; + Shader shader = Shader.Find("Game/FullScreen"); + Material mat = new Material(shader); + mat.mainTexture = source1.texture.nativeTexture; + if (source2 != null) + mat.SetTexture("_Tex2", source2.texture.nativeTexture); + meshRenderer.material = mat; + } + + Rect GetImageUVRect(Image image, Rect localRect, Vector2[] uv) + { + Rect imageRect = new Rect(0, 0, image.size.x, image.size.y); + Rect bound = ToolSet.Intersection(ref imageRect, ref localRect); + Rect uvRect = image.texture.uvRect; + + if (image.scale9Grid != null) + { + Rect gridRect = (Rect)image.scale9Grid; + float sourceW = image.texture.width; + float sourceH = image.texture.height; + uvRect = Rect.MinMaxRect(Mathf.Lerp(uvRect.xMin, uvRect.xMax, gridRect.xMin / sourceW), + Mathf.Lerp(uvRect.yMin, uvRect.yMax, (sourceH - gridRect.yMax) / sourceH), + Mathf.Lerp(uvRect.xMin, uvRect.xMax, gridRect.xMax / sourceW), + Mathf.Lerp(uvRect.yMin, uvRect.yMax, (sourceH - gridRect.yMin) / sourceH)); + + float vw = imageRect.width - (sourceW - gridRect.width); + float vh = imageRect.height - (sourceH - gridRect.height); + uvRect = Rect.MinMaxRect(Mathf.Lerp(uvRect.xMin, uvRect.xMax, (bound.x - gridRect.x) / vw), + Mathf.Lerp(uvRect.yMin, uvRect.yMax, + (imageRect.height - bound.yMax - (sourceH - gridRect.yMax)) / vh), + Mathf.Lerp(uvRect.xMin, uvRect.xMax, (bound.xMax - gridRect.x) / vw), + Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMin - gridRect.y) / vh)); + } + else + { + uvRect = Rect.MinMaxRect(Mathf.Lerp(uvRect.xMin, uvRect.xMax, bound.xMin / imageRect.width), + Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMax) / imageRect.height), + Mathf.Lerp(uvRect.xMin, uvRect.xMax, bound.xMax / imageRect.width), + Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMin) / imageRect.height)); + } + + uv[0] = uvRect.position; + uv[1] = new Vector2(uvRect.xMin, uvRect.yMax); + uv[2] = new Vector2(uvRect.xMax, uvRect.yMax); + uv[3] = new Vector2(uvRect.xMax, uvRect.yMin); + + if (image.texture.rotated) + ToolSet.RotateUV(uv, ref image.texture.uvRect); + + return uvRect; + } + + public GameObject LoadModel(string model) + { + this.UnloadModel(); + + Object prefab = Resources.Load(model); + GameObject go = ((GameObject)Object.Instantiate(prefab)); + _model = go.transform; + _model.SetParent(this.modelRoot, false); + var h = CalculateModelHeight(go); //计算包围盒高度 + var pos = _model.localPosition; + _model.localPosition = new Vector3(pos.x, pos.y - h * 0.5f, pos.z); + + return go; + } + + public void UnloadModel() + { + if (_model != null) + { + Object.Destroy(_model.gameObject); + _model = null; + } + + _rotating = Vector3.zero; + } + + public void StartRotate(Vector3 delta) + { + _rotating = delta; + } + + public void StopRotate() + { + _rotating = Vector3.zero; + } + + // 获取模型的高度 + private float CalculateModelHeight(GameObject model) + { + // 获取模型的所有Renderer组件(包括MeshRenderer和SkinnedMeshRenderer) + Renderer[] renderers = model.GetComponentsInChildren(); + + if (renderers.Length == 0) + { + Debug.LogWarning("模型没有Renderer组件"); + return 0f; + } + + // 初始化包围盒 + Bounds bounds = renderers[0].bounds; + + // 合并所有Renderer的包围盒 + for (int i = 1; i < renderers.Length; i++) + { + bounds.Encapsulate(renderers[i].bounds); + } + + // 返回高度(Y轴尺寸) + return bounds.size.y; + } + + void CreateTexture() + { + if (_renderTexture != null) + return; + + _renderTexture = new RenderTexture(_width, _height, 24, RenderTextureFormat.ARGB32) + { + antiAliasing = 1, + filterMode = FilterMode.Bilinear, + anisoLevel = 0, + useMipMap = false + }; + this._image.texture = new NTexture(_renderTexture); + // this._image.blendMode = BlendMode.Off; + } + + void DestroyTexture() + { + if (_renderTexture != null) + { + Object.Destroy(_renderTexture); + _renderTexture = null; + this._image.texture = null; + } + } + + void OnAddedToStage() + { + if (_renderTexture == null) + CreateTexture(); + + Timers.inst.AddUpdate(this.Render); + _camera.gameObject.SetActive(true); + + Render(); + } + + void OnRemoveFromStage() + { + if (!_cacheTexture) + DestroyTexture(); + + Timers.inst.Remove(this.Render); + _camera.gameObject.SetActive(false); + } + + void Render(object param = null) + { + if (_rotating != Vector3.zero && this.modelRoot != null) + { + Vector3 localRotation = this.modelRoot.localRotation.eulerAngles; + localRotation += _rotating; + this.modelRoot.localRotation = Quaternion.Euler(localRotation); + } + + SetLayer(this._root.gameObject, RENDER_LAYER); + + _camera.targetTexture = this._renderTexture; + RenderTexture old = RenderTexture.active; + RenderTexture.active = this._renderTexture; + GL.Clear(true, true, Color.clear); + _camera.Render(); + RenderTexture.active = old; + + SetLayer(this._root.gameObject, HIDDEN_LAYER); + } + + void SetLayer(GameObject go, int layer) + { + Transform[] transforms = go.GetComponentsInChildren(true); + foreach (Transform t in transforms) + { + t.gameObject.layer = layer; + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/UI/Common/ModelRenderImage.cs.meta b/Assets/Scripts/UI/Common/ModelRenderImage.cs.meta new file mode 100644 index 000000000..1fea50440 --- /dev/null +++ b/Assets/Scripts/UI/Common/ModelRenderImage.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 82ec71c75abc4b739fb8e75078dd718b +timeCreated: 1750673117 \ No newline at end of file diff --git a/Assets/Scripts/UI/Common/ModelTexture.Designer.cs b/Assets/Scripts/UI/Common/ModelTexture.Designer.cs new file mode 100644 index 000000000..be03fcc3a --- /dev/null +++ b/Assets/Scripts/UI/Common/ModelTexture.Designer.cs @@ -0,0 +1,27 @@ +/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/ + + +using FairyGUI; +using FairyGUI.Utils; +using NBC; + +namespace NBF +{ + public partial class ModelTexture + { + public const string URL = "ui://6hgkvlau5dtxm9"; + + public GGraph ModelHolder; + public GGraph TouchHolder; + + public override void ConstructFromXML(XML xml) + { + base.ConstructFromXML(xml); + + ModelHolder = (GGraph)GetChild("ModelHolder"); + TouchHolder = (GGraph)GetChild("TouchHolder"); + OnInited(); + UILanguage.TrySetComponentLanguage(this); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/UI/Common/ModelTexture.Designer.cs.meta b/Assets/Scripts/UI/Common/ModelTexture.Designer.cs.meta new file mode 100644 index 000000000..840c0e4a8 --- /dev/null +++ b/Assets/Scripts/UI/Common/ModelTexture.Designer.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: db45948262d06f64299721282226d4f2 \ No newline at end of file diff --git a/Assets/Scripts/UI/Common/ModelTexture.cs b/Assets/Scripts/UI/Common/ModelTexture.cs new file mode 100644 index 000000000..afce08ab5 --- /dev/null +++ b/Assets/Scripts/UI/Common/ModelTexture.cs @@ -0,0 +1,148 @@ +// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖 + +using System; +using UnityEngine; +using FairyGUI; +using NBC; + +namespace NBF +{ + public partial class ModelTexture : GComponent + { + ModelRenderImage _renderImage; + private Vector2 _startPos; + private Vector3 _startRot; + private SwipeGesture _swipeGesture; + private bool _focus; + + + private void OnInited() + { + SetRotateListening(); + // Stage.inst.on + TouchHolder.onRollOver.Set(OnFocusIn); + TouchHolder.onRollOut.Set(OnFocusOut); + Stage.inst.onMouseWheel.Add(OnMouseWheel); + // TouchHolder.onm + } + + public override void Dispose() + { + Stage.inst.onMouseWheel.Remove(OnMouseWheel); + base.Dispose(); + } + + /// + /// 加载资产模型 + /// + /// + public void LoadAsset(int configId) + { + if (_renderImage == null) + { + _renderImage = new ModelRenderImage(ModelHolder.asGraph); + } + + var model = _renderImage.LoadModel("Role/npc"); + _renderImage.modelRoot.localScale = Vector3.one; + + var previewableAsset = model.GetComponent(); + if (previewableAsset != null) + { + _renderImage.modelRoot.localPosition = new Vector3(0, 0, previewableAsset.zoom.zoom); + _renderImage.modelRoot.localRotation = Quaternion.Euler(previewableAsset.rotation); + } + else + { + _renderImage.modelRoot.localPosition = new Vector3(0, 0, 3); + _renderImage.modelRoot.localRotation = Quaternion.Euler(Vector3.zero); + } + } + + /// + /// 加载角色模型 + /// + public void LoadRole() + { + } + + private void SetRotateListening() + { + var dragObj = TouchHolder; + var gesture1 = new SwipeGesture(dragObj); + gesture1.onMove.Set(OnSwipeMove); + gesture1.onEnd.Set(OnSwipeEnd); + } + + #region 旋转和平移 + + private void OnSwipeMove(EventContext context) + { + var gesture = context.sender as SwipeGesture; + if (gesture == null) return; + var v = Vector3.zero; + + + if (context.inputEvent.button == 0) + { + v.y = -gesture.delta.x * 0.2f; + v.z = -gesture.delta.y * 0.2f; + if (!gesture.snapping) + { + v.y = 0; + v.z = 0; + } + + if (Mathf.Abs(v.y) < 1) //消除手抖影响 + v.y = 0; + if (Mathf.Abs(v.z) < 1) //消除手抖影响 + v.z = 0; + _renderImage.StartRotate(v); + } + else + { + v.y = -gesture.delta.y * 0.005f; + v.x = gesture.delta.x * 0.005f; + //平移 + var pos = _renderImage.modelRoot.localPosition; + _renderImage.modelRoot.localPosition = new Vector3(pos.x + v.x, pos.y + v.y, pos.z); + } + } + + private void OnSwipeEnd(EventContext context) + { + _renderImage.StopRotate(); + } + + #endregion + + #region Zoom + + private void OnFocusIn() + { + _focus = true; + Log.Info("focus true"); + } + + private void OnFocusOut() + { + _focus = false; + Log.Info("focus false"); + } + + private void OnMouseWheel(EventContext context) + { + if (!_focus) return; + float delta = context.inputEvent.mouseWheelDelta / Stage.devicePixelRatio; + SetZoom(delta * 0.2f); + } + + private void SetZoom(float delta) + { + var pos = _renderImage.modelRoot.localPosition; + _renderImage.modelRoot.localPosition = new Vector3(pos.x, pos.y, pos.z + delta); + } + + #endregion + } +} \ No newline at end of file diff --git a/Assets/Scripts/UI/Common/ModelTexture.cs.meta b/Assets/Scripts/UI/Common/ModelTexture.cs.meta new file mode 100644 index 000000000..49c0d7cb2 --- /dev/null +++ b/Assets/Scripts/UI/Common/ModelTexture.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 6b09786333c422145abf84aaa2750425 \ No newline at end of file diff --git a/Assets/Scripts/UI/Home/HomePanel.Designer.cs b/Assets/Scripts/UI/Home/HomePanel.Designer.cs index dd68e4a2c..4b99e54cb 100644 --- a/Assets/Scripts/UI/Home/HomePanel.Designer.cs +++ b/Assets/Scripts/UI/Home/HomePanel.Designer.cs @@ -11,6 +11,8 @@ namespace NBF public partial class HomePanel { public GObject this[string aKey] => ContentPane.GetChild(aKey); + [AutoFind(Name = "Back")] + public GLabel Back; [AutoFind(Name = "Pages")] public GComponent Pages; [AutoFind(Name = "Menu")] diff --git a/Assets/Scripts/UI/Home/Pages/HomeMainPage.Designer.cs b/Assets/Scripts/UI/Home/Pages/HomeMainPage.Designer.cs index c7706415c..e71f295d7 100644 --- a/Assets/Scripts/UI/Home/Pages/HomeMainPage.Designer.cs +++ b/Assets/Scripts/UI/Home/Pages/HomeMainPage.Designer.cs @@ -11,6 +11,7 @@ namespace NBF { public const string URL = "ui://hxr7rc7plvql10"; + public ModelTexture Model; public HomeButtonGroups OpGroup; public BottomMenu BottomMenu; @@ -18,6 +19,7 @@ namespace NBF { base.ConstructFromXML(xml); + Model = (ModelTexture)GetChild("Model"); OpGroup = (HomeButtonGroups)GetChild("OpGroup"); BottomMenu = (BottomMenu)GetChild("BottomMenu"); OnInited(); diff --git a/Assets/Scripts/UI/Home/Pages/HomeMainPage.cs b/Assets/Scripts/UI/Home/Pages/HomeMainPage.cs index 9369dc5d0..8139b8dda 100644 --- a/Assets/Scripts/UI/Home/Pages/HomeMainPage.cs +++ b/Assets/Scripts/UI/Home/Pages/HomeMainPage.cs @@ -31,6 +31,10 @@ namespace NBF { InputManager.OnUICanceled += OnUICanceled; UseBottomMenu(); + + + Model.LoadAsset(0); + // Model.SetBackground(Panel.Back.GetChild("back"));//, Panel.Back.GetChild("icon") } @@ -73,7 +77,7 @@ namespace NBF private void UseBottomMenu() { BottomMenu.Use(Panel); - + BottomMenu.AddRightButton(InputDef.UI.Enter); BottomMenu.AddRightButton(InputDef.UI.Back); } diff --git a/Assets/Scripts/UI/Settings/SettingPanel.cs b/Assets/Scripts/UI/Settings/SettingPanel.cs index f3ffa540b..a94529ead 100644 --- a/Assets/Scripts/UI/Settings/SettingPanel.cs +++ b/Assets/Scripts/UI/Settings/SettingPanel.cs @@ -131,6 +131,7 @@ namespace NBF { option.Apply(); } + Notices.Success("TEXT_OP_SUCCESS"); } private void OnResetSettings() @@ -143,6 +144,8 @@ namespace NBF } ResetSettingList(); + + Notices.Success("TEXT_OP_SUCCESS"); } private void OnUICanceled(string action) @@ -240,6 +243,7 @@ namespace NBF { if (b) { + CancelAndBack(); Hide(); } }); @@ -250,6 +254,23 @@ namespace NBF } } + private void CancelAndBack() + { + + var groupNames = Settings.Instance.GetAllTabs(); + foreach (var group in groupNames) + { + var options = Settings.Instance.GetOptionsByTab(group); + foreach (var option in options) + { + if (option.HaveNotApple()) + { + option.Cancel(); + } + } + } + } + protected override void OnHide() { base.OnHide(); diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - HDRP Unlit.mat b/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - HDRP Unlit.mat index 27a2fd06f..c4cc4b41f 100644 --- a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - HDRP Unlit.mat +++ b/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - HDRP Unlit.mat @@ -2,14 +2,20 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Roboto-Bold SDF - HDRP Unlit m_Shader: {fileID: -6465566751694194690, guid: f63d574838ccfb44f84acc05fed0af48, type: 3} - m_ShaderKeywords: _ALPHATEST_ON _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHATEST_ON + - _ENABLE_FOG_ON_TRANSPARENT + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -22,6 +28,7 @@ Material: - TransparentDepthPostpass - TransparentBackface - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -57,6 +64,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _AddPrecomputedVelocity: 0 - _AlphaCutoffEnable: 1 @@ -76,15 +84,19 @@ Material: - _BumpFace: 0 - _BumpOutline: 0 - _ColorMask: 15 + - _ConservativeDepthOffsetEnable: 0 - _CullMode: 2 - _CullModeForward: 2 - _DepthOffsetEnable: 0 - _Diffuse: 0.5 - _DoubleSidedEnable: 0 + - _DoubleSidedGIMode: 0 - _DoubleSidedNormalMode: 2 - _DstBlend: 10 + - _DstBlend2: 10 - _EnableBlendModePreserveSpecularLighting: 0 - _EnableFogOnTransparent: 1 + - _ExcludeFromTUAndAA: 0 - _FaceDilate: 0 - _FaceUVSpeedX: 0 - _FaceUVSpeedY: 0 @@ -102,6 +114,7 @@ Material: - _OutlineUVSpeedX: 0 - _OutlineUVSpeedY: 0 - _OutlineWidth: 0 + - _PerPixelSorting: 0 - _PerspectiveFilter: 0.875 - _Reflectivity: 10 - _RenderQueueType: 3 @@ -119,15 +132,15 @@ Material: - _StencilOp: 0 - _StencilReadMask: 255 - _StencilRef: 0 - - _StencilRefDepth: 0 + - _StencilRefDepth: 1 - _StencilRefDistortionVec: 4 - _StencilRefGBuffer: 2 - - _StencilRefMV: 32 + - _StencilRefMV: 33 - _StencilWriteMask: 6 - - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDepth: 9 - _StencilWriteMaskDistortionVec: 4 - _StencilWriteMaskGBuffer: 14 - - _StencilWriteMaskMV: 40 + - _StencilWriteMaskMV: 43 - _SurfaceType: 1 - _TextureHeight: 1024 - _TextureWidth: 1024 @@ -176,6 +189,7 @@ Material: - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5} - _UnderlayOffset: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &8695414737614723888 MonoBehaviour: m_ObjectHideFlags: 11 @@ -188,4 +202,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 11 + version: 13 + hdPluginSubTargetMaterialVersions: + m_Keys: [] + m_Values: diff --git a/Config/language/Language.xlsx b/Config/language/Language.xlsx index 9051766c8..776c81703 100644 Binary files a/Config/language/Language.xlsx and b/Config/language/Language.xlsx differ diff --git a/FGUIProject/assets/Common/Com/ModelTexture.xml b/FGUIProject/assets/Common/Com/ModelTexture.xml new file mode 100644 index 000000000..baa442d51 --- /dev/null +++ b/FGUIProject/assets/Common/Com/ModelTexture.xml @@ -0,0 +1,11 @@ + + + + + + + + + + + \ No newline at end of file diff --git a/FGUIProject/assets/Common/package.xml b/FGUIProject/assets/Common/package.xml index 747fa9107..751459ee0 100644 --- a/FGUIProject/assets/Common/package.xml +++ b/FGUIProject/assets/Common/package.xml @@ -220,10 +220,7 @@ - - - - + \ No newline at end of file diff --git a/FGUIProject/assets/Main/Com/Home/Pages/HomeMainPage.xml b/FGUIProject/assets/Main/Com/Home/Pages/HomeMainPage.xml index c43c2a576..43e2bd040 100644 --- a/FGUIProject/assets/Main/Com/Home/Pages/HomeMainPage.xml +++ b/FGUIProject/assets/Main/Com/Home/Pages/HomeMainPage.xml @@ -1,8 +1,11 @@ - - + + + + + diff --git a/FGUIProject/assets/Main/HomePanel.xml b/FGUIProject/assets/Main/HomePanel.xml index 0aac27122..a0497b683 100644 --- a/FGUIProject/assets/Main/HomePanel.xml +++ b/FGUIProject/assets/Main/HomePanel.xml @@ -1,7 +1,7 @@ - + diff --git a/FGUIProject/settings/whoot/6hgkvlau5dtxm9.json b/FGUIProject/settings/whoot/6hgkvlau5dtxm9.json new file mode 100644 index 000000000..eaf9875c7 --- /dev/null +++ b/FGUIProject/settings/whoot/6hgkvlau5dtxm9.json @@ -0,0 +1 @@ +{"url":"ui://6hgkvlau5dtxm9","name":"ModelTexture","scriptType":"component","isCustomName":false,"customName":"","annotation":"","member":{}} \ No newline at end of file diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index cf72c0c88..728450c56 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -76,7 +76,7 @@ QualitySettings: globalTextureMipmapLimit: 0 textureMipmapLimitSettings: [] anisotropicTextures: 2 - antiAliasing: 8 + antiAliasing: 2 softParticles: 0 softVegetation: 1 realtimeReflectionProbes: 1