diff --git a/Assets/PlayerInputControl.inputactions b/Assets/PlayerInputControl.inputactions index e5c14a10e..2fbe3c8f2 100644 --- a/Assets/PlayerInputControl.inputactions +++ b/Assets/PlayerInputControl.inputactions @@ -310,6 +310,24 @@ "processors": "", "interactions": "", "initialStateCheck": false + }, + { + "name": "Back", + "type": "Button", + "id": "6b649cc4-0104-4234-bfe9-2d647df3862d", + "expectedControlType": "", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "ReUse", + "type": "Button", + "id": "45a833e1-2aaf-4907-ae1e-1d97ee260b18", + "expectedControlType": "", + "processors": "", + "interactions": "", + "initialStateCheck": false } ], "bindings": [ @@ -873,6 +891,28 @@ "action": "Quick9", "isComposite": false, "isPartOfComposite": false + }, + { + "name": "", + "id": "9f16f60c-4749-4672-bdaf-9fb804c0b6f1", + "path": "/escape", + "interactions": "", + "processors": "", + "groups": "", + "action": "Back", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "7e0ce3aa-9cf2-4b1e-9995-756ccbdeeda4", + "path": "/y", + "interactions": "", + "processors": "", + "groups": "", + "action": "ReUse", + "isComposite": false, + "isPartOfComposite": false } ] }, diff --git a/Assets/Plugins/Easy Save 3/Resources/ES3/ES3Defaults.asset b/Assets/Plugins/Easy Save 3/Resources/ES3/ES3Defaults.asset index aef718767..a05d20467 100644 --- a/Assets/Plugins/Easy Save 3/Resources/ES3/ES3Defaults.asset +++ b/Assets/Plugins/Easy Save 3/Resources/ES3/ES3Defaults.asset @@ -35,7 +35,6 @@ MonoBehaviour: - ACTk.Runtime - Assembly-CSharp - Assembly-CSharp-firstpass - - ECM2 - Enviro3.Runtime - FairyGUI - NBC.Asset diff --git a/Assets/Resources/Prefabs/Player/Other/characters/Material/hands_rebuild_diff.mat b/Assets/Resources/Prefabs/Player/Other/characters/Material/hands_rebuild_diff.mat index c6616a056..85a6eff7a 100644 --- a/Assets/Resources/Prefabs/Player/Other/characters/Material/hands_rebuild_diff.mat +++ b/Assets/Resources/Prefabs/Player/Other/characters/Material/hands_rebuild_diff.mat @@ -15,11 +15,12 @@ Material: - _METALLICSPECGLOSSMAP - _NORMALMAP - _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + - _SPECULAR_SETUP m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: -1 + m_CustomRenderQueue: 2000 stringTagMap: RenderType: Opaque disabledShaderPasses: @@ -134,7 +135,7 @@ Material: - _Translucency: 0.437 - _TranslucencySky: 0 - _UVSec: 0 - - _WorkflowMode: 1 + - _WorkflowMode: 0 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} diff --git a/Assets/Resources/Prefabs/Player/male.prefab b/Assets/Resources/Prefabs/Player/male.prefab index 3e269ea3c..e2bc5778b 100644 --- a/Assets/Resources/Prefabs/Player/male.prefab +++ b/Assets/Resources/Prefabs/Player/male.prefab @@ -1805,6 +1805,127 @@ Transform: m_Children: [] m_Father: {fileID: 775476582679568209} m_LocalEulerAnglesHint: {x: 111.71363, y: 31.299614, z: 179.15817} +--- !u!1 &2233656924474144110 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 7687587028653530281} + - component: {fileID: 7246126600745223226} + - component: {fileID: 7353203226863854876} + m_Layer: 9 + m_Name: FishingLight + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &7687587028653530281 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2233656924474144110} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0.042} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 5273066534610348271} + m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0} +--- !u!108 &7246126600745223226 +Light: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2233656924474144110} + m_Enabled: 1 + serializedVersion: 11 + m_Type: 0 + m_Color: {r: 0.5764706, g: 0.5764706, b: 0.5764706, a: 1} + m_Intensity: 1.5 + m_Range: 10 + m_SpotAngle: 73 + m_InnerSpotAngle: 67.310555 + m_CookieSize: 10 + m_Shadows: + m_Type: 2 + m_Resolution: -1 + m_CustomResolution: -1 + m_Strength: 1 + m_Bias: 0.05 + m_NormalBias: 0.4 + m_NearPlane: 0.2 + m_CullingMatrixOverride: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_UseCullingMatrixOverride: 0 + m_Cookie: {fileID: 0} + m_DrawHalo: 0 + m_Flare: {fileID: 0} + m_RenderMode: 0 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingLayerMask: 1 + m_Lightmapping: 4 + m_LightShadowCasterMode: 0 + m_AreaSize: {x: 1, y: 1} + m_BounceIntensity: 1 + m_ColorTemperature: 6570 + m_UseColorTemperature: 0 + m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} + m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 + m_ForceVisible: 0 + m_ShadowRadius: 0 + m_ShadowAngle: 0 + m_LightUnit: 1 + m_LuxAtDistance: 1 + m_EnableSpotReflector: 1 +--- !u!114 &7353203226863854876 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2233656924474144110} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Version: 3 + m_UsePipelineSettings: 1 + m_AdditionalLightsShadowResolutionTier: 2 + m_LightLayerMask: 1 + m_RenderingLayers: 1 + m_CustomShadowLayers: 0 + m_ShadowLayerMask: 1 + m_ShadowRenderingLayers: 1 + m_LightCookieSize: {x: 1, y: 1} + m_LightCookieOffset: {x: 0, y: 0} + m_SoftShadowQuality: 0 --- !u!1 &2246287374850370723 GameObject: m_ObjectHideFlags: 0 @@ -4375,6 +4496,7 @@ MonoBehaviour: isHandOnHandle: 0 lineLength: 0 reelSpeed: 0 + openLight: 0 state: 0 lineCutTimer: 0 selectorRodSetting: 0 @@ -4384,8 +4506,8 @@ MonoBehaviour: handPullUp: 0 PlayerAnimatorCtrl: {fileID: 0} Gears: {fileID: 0} - LineRenderer: {fileID: 0} LureTrajectorySimulator: {fileID: 0} + Light: {fileID: 7687587028653530281} --- !u!114 &8072573713298176091 MonoBehaviour: m_ObjectHideFlags: 0 @@ -6417,10 +6539,11 @@ Transform: m_GameObject: {fileID: 8796494894830104914} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0.000000049033613, y: 1.514, z: 0.16835652} + m_LocalPosition: {x: 0, y: 1.514, z: 0.169} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 - m_Children: [] + m_Children: + - {fileID: 7687587028653530281} m_Father: {fileID: 7989316057193859911} m_LocalEulerAnglesHint: {x: 0, y: -0, z: -0} --- !u!1 &8802192845069397003 diff --git a/Assets/Resources/gfx/res/Material/spin_10034_S60H_mat.mat b/Assets/Resources/gfx/res/Material/spin_10034_S60H_mat.mat index 46c7ecd4a..f34c3e76c 100644 --- a/Assets/Resources/gfx/res/Material/spin_10034_S60H_mat.mat +++ b/Assets/Resources/gfx/res/Material/spin_10034_S60H_mat.mat @@ -12,6 +12,7 @@ Material: m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: + - _ALPHATEST_ON - _METALLICSPECGLOSSMAP - _NORMALMAP - _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A @@ -20,9 +21,9 @@ Material: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2000 + m_CustomRenderQueue: 2450 stringTagMap: - RenderType: Opaque + RenderType: TransparentCutout disabledShaderPasses: - MOTIONVECTORS m_LockedProperties: @@ -88,8 +89,8 @@ Material: m_Ints: [] m_Floats: - _AddPrecomputedVelocity: 0 - - _AlphaClip: 0 - - _AlphaToMask: 0 + - _AlphaClip: 1 + - _AlphaToMask: 1 - _Blend: 0 - _BlendModePreserveSpecular: 1 - _BumpScale: 1 diff --git a/Assets/Resources/gfx/res/Material/spin_10034_handle_mat.mat b/Assets/Resources/gfx/res/Material/spin_10034_handle_mat.mat index 0b4f661d8..2a721a144 100644 --- a/Assets/Resources/gfx/res/Material/spin_10034_handle_mat.mat +++ b/Assets/Resources/gfx/res/Material/spin_10034_handle_mat.mat @@ -12,15 +12,15 @@ Material: m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - - _EMISSION - _METALLICSPECGLOSSMAP - _NORMALMAP - _SPECGLOSSMAP + - _SPECULAR_SETUP m_InvalidKeywords: [] - m_LightmapFlags: 1 + m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: -1 + m_CustomRenderQueue: 2000 stringTagMap: RenderType: Opaque disabledShaderPasses: @@ -111,14 +111,14 @@ Material: - _Parallax: 0.02 - _QueueOffset: 0 - _ReceiveShadows: 1 - - _Smoothness: 0 + - _Smoothness: 0.632 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - _UVSec: 0 - - _WorkflowMode: 1 + - _WorkflowMode: 0 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} diff --git a/Assets/Scripts/ArmTest.cs b/Assets/Scripts/ArmTest.cs new file mode 100644 index 000000000..9d26741e9 --- /dev/null +++ b/Assets/Scripts/ArmTest.cs @@ -0,0 +1,17 @@ +using System; +using UnityEngine; + +public class ArmTest : MonoBehaviour +{ + public Vector3 target; + + private void Start() + { + target = transform.localEulerAngles; + } + + private void LateUpdate() + { + transform.localEulerAngles = target; + } +} \ No newline at end of file diff --git a/Assets/Scripts/ArmTest.cs.meta b/Assets/Scripts/ArmTest.cs.meta new file mode 100644 index 000000000..5dc433ce8 --- /dev/null +++ b/Assets/Scripts/ArmTest.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: ad83af85ff21b474ca9354a150f14517 \ No newline at end of file diff --git a/Assets/Scripts/Def/GameDef.cs b/Assets/Scripts/Def/GameDef.cs new file mode 100644 index 000000000..561a30f8b --- /dev/null +++ b/Assets/Scripts/Def/GameDef.cs @@ -0,0 +1,8 @@ +namespace NBF +{ + public class GameDef + { + public const int NormalFOV = 50; + public const int ZoomedFOV = 25; + } +} \ No newline at end of file diff --git a/Assets/Scripts/Def/GameDef.cs.meta b/Assets/Scripts/Def/GameDef.cs.meta new file mode 100644 index 000000000..0d0a0fe04 --- /dev/null +++ b/Assets/Scripts/Def/GameDef.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: e0e959f45daf44f2b7bf1efe6e8fbc2b +timeCreated: 1747147951 \ No newline at end of file diff --git a/Assets/Scripts/Fishing/Data/FPlayerData.cs b/Assets/Scripts/Fishing/Data/FPlayerData.cs index 97b8d371f..a01ab7efe 100644 --- a/Assets/Scripts/Fishing/Data/FPlayerData.cs +++ b/Assets/Scripts/Fishing/Data/FPlayerData.cs @@ -26,6 +26,7 @@ namespace NBF public float currentReelingSpeed; public bool isHandOnHandle; + /// /// 线长度 /// @@ -36,6 +37,16 @@ namespace NBF /// public float reelSpeed; + /// + /// 打开手电筒 + /// + public bool openLight; + + /// + /// 打开望远镜 + /// + public bool openTelescope; + /// /// 当前状态 /// diff --git a/Assets/Scripts/Fishing/Player/FPlayer.cs b/Assets/Scripts/Fishing/Player/FPlayer.cs index aec722477..fbd76c11a 100644 --- a/Assets/Scripts/Fishing/Player/FPlayer.cs +++ b/Assets/Scripts/Fishing/Player/FPlayer.cs @@ -1,4 +1,5 @@ using System.Collections.Generic; +using DG.Tweening; using NBC; using NBF; using OfficeOpenXml.FormulaParsing.Excel.Functions.Math; @@ -40,10 +41,10 @@ public partial class FPlayer : MonoBehaviour public FPlayerUseGear Gears; - public LineRenderer LineRenderer; - public LureTrajectorySimulator LureTrajectorySimulator; + public Transform Light; + private void Awake() { PlayerAnimatorCtrl = gameObject.GetComponent(); @@ -58,7 +59,6 @@ public partial class FPlayer : MonoBehaviour Gears = gameObject.AddComponent(); } - LineRenderer = gameObject.GetComponent(); LureTrajectorySimulator = gameObject.AddComponent(); PlayerAnimatorCtrl.Player = this; @@ -156,17 +156,44 @@ public partial class FPlayer : MonoBehaviour Gears?.Update(); } - if (Input.GetKeyDown(KeyCode.F)) + SyncLight(); + } + + private void SyncLight() + { + if (Light) { - var points = LureTrajectorySimulator.Test(BaseCamera.Main.transform); - - // FishingCastInput exampleInput = FishingCastInput.Default(); - // points = LureTrajectorySimulator.CalculateTrajectory(exampleInput); - - + Light.localRotation = BaseCamera.Main.transform.localRotation; + if (Light.gameObject.activeSelf != Data.openLight) + { + Light.gameObject.SetActive(Data.openLight); + } } } + private Tween _fovTween; // 存储当前的Tween动画,方便中断 + private float _zoomDuration = 0.2f; // 缩放动画时间 + + /// + /// 切换望远镜效果(打开/关闭) + /// + /// true=打开望远镜,false=关闭望远镜 + public void ToggleTelescope() + { + // 如果已经有动画在运行,先停止 + _fovTween?.Kill(); + + // 根据传入的参数决定目标FOV + float targetFOV = Data.openTelescope ? GameDef.ZoomedFOV : GameDef.NormalFOV; + + // 使用DoTween平滑过渡FOV + _fovTween = DOTween.To( + () => BaseCamera.Main.fieldOfView, // 获取当前FOV + x => BaseCamera.Main.fieldOfView = x, // 设置新FOV + targetFOV, // 目标FOV + _zoomDuration // 动画时间 + ).SetEase(Ease.InOutQuad); // 使用缓动函数让动画更平滑 + } public bool CanChangeGear() { diff --git a/Assets/Scripts/Fishing/Player/Sync/FPlayerMainSync.cs b/Assets/Scripts/Fishing/Player/Sync/FPlayerMainSync.cs index b7628f504..f6c9eb89d 100644 --- a/Assets/Scripts/Fishing/Player/Sync/FPlayerMainSync.cs +++ b/Assets/Scripts/Fishing/Player/Sync/FPlayerMainSync.cs @@ -36,11 +36,15 @@ namespace NBF App.Inst.SetMouseCurrsor(false); InputManager.OnQuickIndexAction += OnQuickIndexAction; + InputManager.OnUseTorchAction += OnUseTorchAction; + InputManager.OnUseTelescopeAction += OnUseTelescopeAction; } private void OnDestroy() { InputManager.OnQuickIndexAction -= OnQuickIndexAction; + InputManager.OnUseTorchAction -= OnUseTorchAction; + InputManager.OnUseTelescopeAction -= OnUseTelescopeAction; } private void EnableFirstPersonController() @@ -53,6 +57,23 @@ namespace NBF nextShowSlotIndex = index; } + private void OnUseTorchAction(bool ret) + { + if (!ret) + { + _player.Data.openLight = !_player.Data.openLight; + } + } + + private void OnUseTelescopeAction(bool ret) + { + if (!ret) + { + _player.Data.openTelescope = !_player.Data.openTelescope; + _player.ToggleTelescope(); + } + } + private void Update() { var movementAxis = InputManager.GetMovementInput(); diff --git a/Assets/Scripts/Fishing/PlayerInputControl.cs b/Assets/Scripts/Fishing/PlayerInputControl.cs index dc4aff297..a4865734e 100644 --- a/Assets/Scripts/Fishing/PlayerInputControl.cs +++ b/Assets/Scripts/Fishing/PlayerInputControl.cs @@ -398,6 +398,24 @@ namespace NBF ""processors"": """", ""interactions"": """", ""initialStateCheck"": false + }, + { + ""name"": ""Back"", + ""type"": ""Button"", + ""id"": ""6b649cc4-0104-4234-bfe9-2d647df3862d"", + ""expectedControlType"": """", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""ReUse"", + ""type"": ""Button"", + ""id"": ""45a833e1-2aaf-4907-ae1e-1d97ee260b18"", + ""expectedControlType"": """", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false } ], ""bindings"": [ @@ -961,6 +979,28 @@ namespace NBF ""action"": ""Quick9"", ""isComposite"": false, ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""9f16f60c-4749-4672-bdaf-9fb804c0b6f1"", + ""path"": ""/escape"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Back"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""7e0ce3aa-9cf2-4b1e-9995-756ccbdeeda4"", + ""path"": ""/y"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""ReUse"", + ""isComposite"": false, + ""isPartOfComposite"": false } ] }, @@ -1092,6 +1132,8 @@ namespace NBF m_Normal_Quick7 = m_Normal.FindAction("Quick7", throwIfNotFound: true); m_Normal_Quick8 = m_Normal.FindAction("Quick8", throwIfNotFound: true); m_Normal_Quick9 = m_Normal.FindAction("Quick9", throwIfNotFound: true); + m_Normal_Back = m_Normal.FindAction("Back", throwIfNotFound: true); + m_Normal_ReUse = m_Normal.FindAction("ReUse", throwIfNotFound: true); // UI m_UI = asset.FindActionMap("UI", throwIfNotFound: true); m_UI_Roll = m_UI.FindAction("Roll", throwIfNotFound: true); @@ -1210,6 +1252,8 @@ namespace NBF private readonly InputAction m_Normal_Quick7; private readonly InputAction m_Normal_Quick8; private readonly InputAction m_Normal_Quick9; + private readonly InputAction m_Normal_Back; + private readonly InputAction m_Normal_ReUse; /// /// Provides access to input actions defined in input action map "Normal". /// @@ -1358,6 +1402,14 @@ namespace NBF /// public InputAction @Quick9 => m_Wrapper.m_Normal_Quick9; /// + /// Provides access to the underlying input action "Normal/Back". + /// + public InputAction @Back => m_Wrapper.m_Normal_Back; + /// + /// Provides access to the underlying input action "Normal/ReUse". + /// + public InputAction @ReUse => m_Wrapper.m_Normal_ReUse; + /// /// Provides access to the underlying input action map instance. /// public InputActionMap Get() { return m_Wrapper.m_Normal; } @@ -1485,6 +1537,12 @@ namespace NBF @Quick9.started += instance.OnQuick9; @Quick9.performed += instance.OnQuick9; @Quick9.canceled += instance.OnQuick9; + @Back.started += instance.OnBack; + @Back.performed += instance.OnBack; + @Back.canceled += instance.OnBack; + @ReUse.started += instance.OnReUse; + @ReUse.performed += instance.OnReUse; + @ReUse.canceled += instance.OnReUse; } /// @@ -1598,6 +1656,12 @@ namespace NBF @Quick9.started -= instance.OnQuick9; @Quick9.performed -= instance.OnQuick9; @Quick9.canceled -= instance.OnQuick9; + @Back.started -= instance.OnBack; + @Back.performed -= instance.OnBack; + @Back.canceled -= instance.OnBack; + @ReUse.started -= instance.OnReUse; + @ReUse.performed -= instance.OnReUse; + @ReUse.canceled -= instance.OnReUse; } /// @@ -2037,6 +2101,20 @@ namespace NBF /// /// void OnQuick9(InputAction.CallbackContext context); + /// + /// Method invoked when associated input action "Back" is either , or . + /// + /// + /// + /// + void OnBack(InputAction.CallbackContext context); + /// + /// Method invoked when associated input action "ReUse" is either , or . + /// + /// + /// + /// + void OnReUse(InputAction.CallbackContext context); } /// /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks. diff --git a/Assets/Scripts/GameTimer.cs b/Assets/Scripts/GameTimer.cs index 8e6c7b228..719ad5a92 100644 --- a/Assets/Scripts/GameTimer.cs +++ b/Assets/Scripts/GameTimer.cs @@ -15,7 +15,7 @@ namespace NBF private const long GameEpoch = 1672531200000; // 2023-01-01 00:00:00 UTC // 时间加速比例 (1现实秒 = 15游戏秒) - private const int TimeAcceleration = 20; + private const int TimeAcceleration = 200; //一天, 一小时, 一分钟固定时长(毫秒) public const long DAY_MILLS = 86400000; diff --git a/Assets/Scripts/SceneSettings.cs b/Assets/Scripts/SceneSettings.cs index 7665d3a61..65b6ef28f 100644 --- a/Assets/Scripts/SceneSettings.cs +++ b/Assets/Scripts/SceneSettings.cs @@ -43,7 +43,7 @@ public class SceneSettings : MonoBehaviour private void Start() { // EnviroManager.instance.Time.Settings.simulate = true; - EnviroManager.instance.Time.SetTimeOfDay(0.4f * 24f); + EnviroManager.instance.Time.SetTimeOfDay(0.1f * 24f); } private void Update()