修改水
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// Crest Water System
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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#if d_UnityURP
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace WaveHarmonic.Crest
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{
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// Universal Render Pipeline
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partial class WaterRenderer
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{
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sealed class ConfigureUniversalRenderer : ScriptableRenderPass
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{
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readonly WaterRenderer _Water;
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public static ConfigureUniversalRenderer Instance { get; set; }
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public ConfigureUniversalRenderer(WaterRenderer water)
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{
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_Water = water;
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renderPassEvent = RenderPassEvent.BeforeRenderingTransparents;
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ConfigureInput(ScriptableRenderPassInput.Color | ScriptableRenderPassInput.Depth);
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}
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public static void Enable(WaterRenderer water)
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{
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#if UNITY_EDITOR
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var data = water.Viewer != null ? water.Viewer.GetUniversalAdditionalCameraData() : null;
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// Type is internal.
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if (data != null && data.scriptableRenderer.GetType().Name == "Renderer2D")
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{
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UnityEditor.EditorUtility.DisplayDialog
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(
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"Crest Error!",
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"The project has been detected as a URP 2D project. Crest only supports 3D projects. " +
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"You may see errors from Crest in the console, and other issues.",
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"Ok"
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);
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}
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#endif
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Instance = new ConfigureUniversalRenderer(water);
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RenderPipelineManager.beginCameraRendering -= OnBeginCameraRendering;
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RenderPipelineManager.beginCameraRendering += OnBeginCameraRendering;
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}
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public static void Disable()
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{
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RenderPipelineManager.beginCameraRendering -= OnBeginCameraRendering;
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}
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static void OnBeginCameraRendering(ScriptableRenderContext context, Camera camera)
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{
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// May cause assertions/exceptions for reflection camera.
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if (camera.cameraType == CameraType.Reflection) return;
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if (!Helpers.MaskIncludesLayer(camera.cullingMask, Instance._Water.Layer))
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{
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return;
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}
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// TODO: Could also check RenderType. Which is better?
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if (!Instance._Water.Material.IsKeywordEnabled("_SURFACE_TYPE_TRANSPARENT"))
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{
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return;
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}
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camera.GetUniversalAdditionalCameraData().scriptableRenderer.EnqueuePass(Instance);
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}
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#if UNITY_6000_0_OR_NEWER
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sealed class PassData { }
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public override void RecordRenderGraph(UnityEngine.Rendering.RenderGraphModule.RenderGraph graph, ContextContainer frame)
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{
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using (var builder = graph.AddUnsafePass<PassData>("Crest Register Color/Depth Requirements.", out var data))
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{
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builder.AllowPassCulling(false);
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builder.SetRenderFunc<PassData>((data, context) => { });
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}
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}
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[System.Obsolete]
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#endif
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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// Blank
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}
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}
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internal sealed class UniversalCopyWaterSurfaceDepth : ScriptableRenderPass
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{
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readonly WaterRenderer _Water;
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public static UniversalCopyWaterSurfaceDepth Instance { get; set; }
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readonly UnityEngine.Rendering.Universal.Internal.CopyDepthPass _CopyDepthPass;
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readonly Shader _CopyDepthShader;
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readonly Material _CopyDepthMaterial;
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public UniversalCopyWaterSurfaceDepth(WaterRenderer water)
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{
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_Water = water;
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renderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing;
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_CopyDepthShader = Shader.Find("Hidden/Universal Render Pipeline/CopyDepth");
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#if !UNITY_6000_0_OR_NEWER
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_CopyDepthMaterial = new Material(_CopyDepthShader);
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#endif
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_CopyDepthPass = new
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(
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RenderPassEvent.BeforeRenderingPostProcessing,
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#if UNITY_6000_0_OR_NEWER
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_CopyDepthShader,
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#else
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_CopyDepthMaterial,
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#endif
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// Will not work in U6 without it.
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copyToDepth: true,
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copyResolvedDepth: RenderingUtils.MultisampleDepthResolveSupported(),
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shouldClear: false
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);
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}
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public static void Enable(WaterRenderer water)
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{
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Instance = new UniversalCopyWaterSurfaceDepth(water);
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RenderPipelineManager.beginCameraRendering -= OnBeginCameraRendering;
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RenderPipelineManager.beginCameraRendering += OnBeginCameraRendering;
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}
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public static void Disable()
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{
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RenderPipelineManager.beginCameraRendering -= OnBeginCameraRendering;
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}
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static void OnBeginCameraRendering(ScriptableRenderContext context, Camera camera)
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{
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// May cause assertions/exceptions for reflection camera.
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if (camera.cameraType == CameraType.Reflection) return;
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if (!Instance._Water._WriteToDepthTexture)
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{
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return;
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}
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if (!Helpers.MaskIncludesLayer(camera.cullingMask, Instance._Water.Layer))
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{
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return;
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}
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// TODO: Could also check RenderType. Which is better?
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if (!Instance._Water.Material.IsKeywordEnabled("_SURFACE_TYPE_TRANSPARENT"))
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{
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return;
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}
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var renderer = camera.GetUniversalAdditionalCameraData().scriptableRenderer;
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// Needed for OnCameraSetup.
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renderer.EnqueuePass(Instance);
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#if UNITY_6000_0_OR_NEWER
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// Copy depth pass does not support RG directly.
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if (GraphicsSettings.GetRenderPipelineSettings<RenderGraphSettings>().enableRenderCompatibilityMode)
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#endif
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{
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renderer.EnqueuePass(Instance._CopyDepthPass);
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}
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}
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#if UNITY_6000_0_OR_NEWER
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public override void RecordRenderGraph(UnityEngine.Rendering.RenderGraphModule.RenderGraph graph, ContextContainer frame)
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{
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var resources = frame.Get<UniversalResourceData>();
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var descriptor = resources.cameraDepthTexture.GetDescriptor(graph);
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// Whether we a writing to color or depth format.
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_CopyDepthPass.CopyToDepth = descriptor.colorFormat == UnityEngine.Experimental.Rendering.GraphicsFormat.None;
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_CopyDepthPass.Render(graph, frame, resources.cameraDepthTexture, resources.cameraDepth);
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}
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[System.Obsolete]
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#endif
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public override void OnCameraSetup(CommandBuffer buffer, ref RenderingData data)
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{
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var renderer = (UniversalRenderer)data.cameraData.renderer;
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// Also check internal RT because it can be null on Vulkan for some reason.
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if (renderer.cameraDepthTargetHandle?.rt != null && renderer.m_DepthTexture?.rt != null)
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{
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// Whether we a writing to color or depth format.
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_CopyDepthPass.CopyToDepth = renderer.m_DepthTexture.rt.graphicsFormat == UnityEngine.Experimental.Rendering.GraphicsFormat.None;
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_CopyDepthPass.m_CopyResolvedDepth = false;
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_CopyDepthPass.Setup(renderer.cameraDepthTargetHandle, renderer.m_DepthTexture);
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}
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}
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#if UNITY_6000_0_OR_NEWER
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[System.Obsolete]
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#endif
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public override void Execute(ScriptableRenderContext context, ref RenderingData data)
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{
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// Blank
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}
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}
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}
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}
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#endif
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