修改水
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// Crest Water System
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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using System;
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using UnityEngine;
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namespace WaveHarmonic.Crest.Utility
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{
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/// <summary>
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/// Circular buffer to store a multiple sets of data.
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/// </summary>
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sealed class BufferedData<T>
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{
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readonly T[] _Buffers;
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int _CurrentFrameIndex;
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public T Current { get => _Buffers[_CurrentFrameIndex]; set => _Buffers[_CurrentFrameIndex] = value; }
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public int Size => _Buffers.Length;
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public BufferedData(int size, Func<T> initialize)
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{
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_Buffers = new T[size];
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for (var i = 0; i < size; i++)
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{
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_Buffers[i] = initialize();
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}
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}
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public T Previous(int framesBack)
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{
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Debug.Assert(framesBack >= 0 && framesBack < _Buffers.Length);
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return _Buffers[(_CurrentFrameIndex - framesBack + _Buffers.Length) % _Buffers.Length];
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}
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public void Flip()
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{
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_CurrentFrameIndex = (_CurrentFrameIndex + 1) % _Buffers.Length;
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}
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public void RunLambda(Action<T> lambda)
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{
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foreach (var buffer in _Buffers)
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{
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lambda(buffer);
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}
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}
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}
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}
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