修改水
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29
Packages/com.waveharmonic.crest/Runtime/Scripts/Uniforms.cs
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29
Packages/com.waveharmonic.crest/Runtime/Scripts/Uniforms.cs
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// Crest Water System
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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using UnityEngine;
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namespace WaveHarmonic.Crest
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{
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static class ShaderIDs
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{
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public static readonly int s_Blend = Shader.PropertyToID("_Crest_Blend");
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public static readonly int s_Texture = Shader.PropertyToID("_Crest_Texture");
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public static readonly int s_Source = Shader.PropertyToID("_Crest_Source");
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public static readonly int s_Target = Shader.PropertyToID("_Crest_Target");
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public static readonly int s_TargetSlice = Shader.PropertyToID("_Crest_TargetSlice");
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public static readonly int s_Resolution = Shader.PropertyToID("_Crest_Resolution");
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public static readonly int s_ClearMask = Shader.PropertyToID("_Crest_ClearMask");
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public static readonly int s_ClearColor = Shader.PropertyToID("_Crest_ClearColor");
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public static readonly int s_Matrix = Shader.PropertyToID("_Crest_Matrix");
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public static readonly int s_Position = Shader.PropertyToID("_Crest_Position");
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public static readonly int s_Diameter = Shader.PropertyToID("_Crest_Diameter");
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public static readonly int s_TextureSize = Shader.PropertyToID("_Crest_TextureSize");
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public static readonly int s_TexturePosition = Shader.PropertyToID("_Crest_TexturePosition");
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public static readonly int s_TextureRotation = Shader.PropertyToID("_Crest_TextureRotation");
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public static readonly int s_FeatherWidth = Shader.PropertyToID("_Crest_FeatherWidth");
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public static readonly int s_NegativeValues = Shader.PropertyToID("_Crest_NegativeValues");
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public static readonly int s_BoundaryXZ = Shader.PropertyToID("_Crest_BoundaryXZ");
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public static readonly int s_DrawBoundaryXZ = Shader.PropertyToID("_Crest_DrawBoundaryXZ");
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}
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}
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