修改水
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// Crest Water System
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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using UnityEngine;
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namespace WaveHarmonic.Crest
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{
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/// <summary>
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/// This time provider fixes the water time at a custom value which is usable for testing/debugging.
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/// </summary>
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[AddComponentMenu(Constants.k_MenuPrefixTime + "Custom Time Provider")]
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[@HelpURL("Manual/TimeProviders.html#supporting-pause")]
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public sealed partial class CustomTimeProvider : TimeProvider
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{
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[SerializeField, HideInInspector]
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#pragma warning disable 414
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int _Version = 0;
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#pragma warning restore 414
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[Tooltip("Freeze progression of time. Only works properly in Play mode.")]
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[@GenerateAPI]
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[SerializeField]
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bool _Paused = false;
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[Tooltip("Whether to override the water simulation time.")]
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[@GenerateAPI]
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[SerializeField]
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bool _OverrideTime = false;
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[Tooltip("The time override value.")]
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[@Predicated(nameof(_OverrideTime))]
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[@GenerateAPI(name: "TimeOverride")]
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[@DecoratedField, SerializeField]
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float _Time = 0f;
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[Tooltip("Whether to override the water simulation time.\n\nThis in particular affects dynamic elements of the simulation like the foam simulation and the ripple simulation.")]
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[@GenerateAPI]
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[SerializeField]
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bool _OverrideDeltaTime = false;
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[Tooltip("The delta time override value.")]
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[@Predicated(nameof(_OverrideDeltaTime))]
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[@GenerateAPI]
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[@DecoratedField, SerializeField]
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float _DeltaTime = 0f;
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readonly DefaultTimeProvider _DefaultTimeProvider = new();
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float _TimeInternal = 0f;
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private protected override void OnEnable()
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{
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base.OnEnable();
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// May as well start on the same time value as unity
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_TimeInternal = UnityEngine.Time.time;
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}
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void Update()
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{
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// Use default TP delta time to update our time, because this dt works
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// well in edit mode
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if (!_Paused)
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{
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_TimeInternal += _DefaultTimeProvider.Delta;
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}
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}
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/// <inheritdoc/>
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public override float Time
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{
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get
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{
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// Override means override
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if (_OverrideTime)
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{
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return _Time;
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}
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// In edit mode, update is seldom called, so rely on the default TP
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#if UNITY_EDITOR
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if (!Application.isPlaying && !_Paused)
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{
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return _DefaultTimeProvider.Time;
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}
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#endif
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// Otherwise use our accumulated time
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return _TimeInternal;
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}
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}
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// Either use override, or the default TP which works in edit mode
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/// <inheritdoc/>
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public override float Delta => _OverrideDeltaTime ? _DeltaTime : _DefaultTimeProvider.Delta;
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}
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}
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