修改水
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// Crest Water System
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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Shader "Hidden/Crest/Editor/Water Level (Depth)"
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{
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SubShader
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{
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PackageRequirements
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{
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"com.unity.render-pipelines.high-definition"
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}
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Tags { "RenderPipeline"="HDRenderPipeline" }
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Pass
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{
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Cull Back
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HLSLPROGRAM
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#pragma vertex Vertex
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#pragma fragment Fragment
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
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#include "Packages/com.waveharmonic.crest/Editor/Shaders/WaterLevel.hlsl"
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ENDHLSL
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}
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}
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SubShader
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{
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PackageRequirements
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{
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"com.unity.render-pipelines.universal"
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}
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Tags { "RenderPipeline"="UniversalPipeline" }
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Pass
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{
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Cull Back
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HLSLPROGRAM
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#pragma vertex Vertex
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#pragma fragment Fragment
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include "Packages/com.waveharmonic.crest/Editor/Shaders/WaterLevel.hlsl"
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ENDHLSL
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}
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}
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SubShader
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{
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Pass
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{
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Cull Back
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HLSLPROGRAM
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#pragma vertex Vertex
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#pragma fragment Fragment
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#include "UnityCG.cginc"
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#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Utility/Legacy/Core.hlsl"
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#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Utility/Legacy/InputsDriven.hlsl"
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#include "Packages/com.waveharmonic.crest/Editor/Shaders/WaterLevel.hlsl"
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ENDHLSL
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}
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}
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}
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