修改水

This commit is contained in:
2026-01-01 22:00:33 +08:00
parent 040a222bd6
commit 9ceffccd39
1800 changed files with 103929 additions and 139495 deletions

View File

@@ -18,7 +18,7 @@ public class SceneSettings : MonoBehaviour
public KWS_Ocean Water;
// public ObiUpdater obiFixedUpdater;
public ObiUpdater obiFixedUpdater;
public LineRenderer LineRenderer;

View File

@@ -15,7 +15,7 @@ namespace NBF
private void LateUpdate()
{
// FixLine();
FixLine();
}
private void FixedUpdate()

View File

@@ -1,7 +1,5 @@
using System;
using NBF;
using NBF;
using Obi;
using Unity.VisualScripting;
using UnityEngine;
public class FLineHandler : MonoBehaviour
@@ -16,6 +14,8 @@ public class FLineHandler : MonoBehaviour
public LineType lineType = LineType.TwoSegment;
// public ObiParticleAttachment startParticleAttachment;
public ObiRope obiRopeSegment_1;
public ObiRope obiRopeSegment_2;
@@ -53,6 +53,9 @@ public class FLineHandler : MonoBehaviour
private Transform waterPlane;
public LineRenderer LineRenderer1;
public LineRenderer LineRenderer2;
// public float ropeToHookDistance;
void Start()
@@ -152,6 +155,7 @@ public class FLineHandler : MonoBehaviour
// LineConnector_1.minDistance = LineConnector_1.maxDistance;
}
public void SetSegmentTwoLenght(float lenght)
{

View File

@@ -71,6 +71,7 @@ namespace NBF
transform.localPosition = Vector3.zero;
transform.localRotation = Quaternion.identity;
transform.localScale = Vector3.one;
SceneSettings.Instance.GearNode.position = Player.transform.position;
yield return 1;
var obj = new GameObject($"rod_{itemInfo.Id}_{itemInfo.ConfigId}");
obj.transform.SetParent(SceneSettings.Instance.GearNode);
@@ -172,7 +173,7 @@ namespace NBF
Weight.Init(Player, this);
}
yield return 1; //等待1帧
yield return 2; //等待1帧
transform.SetParent(Player.ModelAsset.RodRoot);
transform.localPosition = Vector3.zero;
transform.rotation = Player.ModelAsset.RodRoot.rotation;
@@ -220,8 +221,9 @@ namespace NBF
lineHandler.LineConnector_0.target = Asset.lineConnector; //.GetComponent<Rigidbody>();
// lineHandler.toRodConnector.target = rodAsset.lineConnector;
lineHandler.Rod = this;
// var obiSolver = lineHandler.GetComponent<ObiSolver>();
// SceneSettings.Instance.obiFixedUpdater.solvers.Add(obiSolver);
// lineHandler.startParticleAttachment.target = Asset.lineConnector;
var obiSolver = lineHandler.GetComponent<ObiSolver>();
SceneSettings.Instance.obiFixedUpdater.solvers.Add(obiSolver);
}
}

View File

@@ -35,8 +35,8 @@ namespace Fantasy
public const uint C2G_LoginRequest = 268445460;
public const uint G2C_LoginResponse = 402663188;
public const uint G2C_RepeatLogin = 134227729;
public const uint C2Game_GetRoleInfoRequest = 2281711386;
public const uint Game2C_GetRoleInfoResponse = 2415929114;
public const uint C2Game_GetRoleInfoRequest = 2281711387;
public const uint Game2C_GetRoleInfoResponse = 2415929115;
public const uint Map2C_RoleEnterRoomNotify = 2147493653;
public const uint Map2C_RoleExitRoomNotify = 2147493654;
public const uint C2Map_TakeItemRequest = 2281711388;