修改水
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@@ -12,9 +12,7 @@ namespace Obi
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Z = 2
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}
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public static ObiPathFrame Identity => new ObiPathFrame(Vector3.zero, Vector3.forward, Vector3.up, Vector3.right, Color.white, 0);
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public Vector3 position;
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public Vector3 position;
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public Vector3 tangent;
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public Vector3 normal;
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@@ -30,7 +28,7 @@ namespace Obi
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this.binormal = binormal;
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this.color = color;
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this.thickness = thickness;
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}
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}
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public void Reset()
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{
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@@ -52,7 +50,7 @@ namespace Obi
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return new ObiPathFrame(c.position * f, c.tangent * f, c.normal * f, c.binormal * f,c.color * f, c.thickness * f);
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}
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public static void WeightedSum(float w1, float w2, float w3, in ObiPathFrame c1, in ObiPathFrame c2, in ObiPathFrame c3, ref ObiPathFrame sum)
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public static void WeightedSum(float w1, float w2, float w3, ref ObiPathFrame c1, ref ObiPathFrame c2, ref ObiPathFrame c3, ref ObiPathFrame sum)
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{
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sum.position.x = c1.position.x * w1 + c2.position.x * w2 + c3.position.x * w3;
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sum.position.y = c1.position.y * w1 + c2.position.y * w2 + c3.position.y * w3;
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