修改水

This commit is contained in:
2026-01-01 22:00:33 +08:00
parent 040a222bd6
commit 9ceffccd39
1800 changed files with 103929 additions and 139495 deletions

View File

@@ -20,8 +20,6 @@ namespace Obi
[HideInInspector] public List<int> parentIndices = new List<int>();
[HideInInspector] public List<float> normalizedLengths = new List<float>();
[HideInInspector] public int[] deformableEdges = null; /**< Indices of deformable edges (2 per edge)*/
[HideInInspector] [NonSerialized] public List<ObiBone.IgnoredBone> ignored;
[HideInInspector] [NonSerialized] public ObiBone.BonePropertyCurve mass;
[HideInInspector] [NonSerialized] public ObiBone.BonePropertyCurve rotationalMass;
@@ -40,24 +38,6 @@ namespace Obi
return null;
}
public ObiBoneOverride GetOverride(int particleIndex, out float normalizedLength)
{
int overrideIndex = particleIndex;
normalizedLength = normalizedLengths[overrideIndex];
while (overrideIndex >= 0)
{
if (transforms[overrideIndex].TryGetComponent(out ObiBoneOverride over))
{
normalizedLength = 1 - (1 - normalizedLengths[particleIndex]) / Mathf.Max(ObiUtils.epsilon,1 - normalizedLengths[overrideIndex]);
return over;
}
overrideIndex = parentIndices[overrideIndex];
}
return null;
}
protected override IEnumerator Initialize()
{
ClearParticleGroups();
@@ -184,21 +164,12 @@ namespace Obi
filters[i] = ObiUtils.MakeFilter(ObiUtils.CollideWithEverything, 0);
colors[i] = Color.white;
var group = ScriptableObject.CreateInstance<ObiParticleGroup>();
group.SetSourceBlueprint(this);
group.name = transforms[i].name;
group.particleIndices.Add(i);
groups.Add(group);
if (i % 100 == 0)
yield return new CoroutineJob.ProgressInfo("ObiRod: generating particles...", i / (float)m_ActiveParticleCount);
}
colorizer = new GraphColoring(m_ActiveParticleCount);
// Deformable edges:
CreateDeformableEdges();
// Create edge simplices:
CreateSimplices();
@@ -214,23 +185,9 @@ namespace Obi
IEnumerator sc = CreateSkinConstraints(particlePositions);
while (sc.MoveNext()) yield return sc.Current;
// Create aerodynamic constraints:
IEnumerator ac = CreateAerodynamicConstraints();
while (ac.MoveNext()) yield return ac.Current;
yield return new CoroutineJob.ProgressInfo("ObiBone: complete", 1);
}
protected void CreateDeformableEdges()
{
deformableEdges = new int[(parentIndices.Count - 1) * 2];
for (int i = 0; i < parentIndices.Count - 1; ++i)
{
deformableEdges[i * 2] = i + 1;
deformableEdges[i * 2 + 1] = parentIndices[i + 1];
}
}
protected void CreateSimplices()
{
edges = new int[(parentIndices.Count - 1) * 2];
@@ -241,29 +198,9 @@ namespace Obi
}
}
protected virtual IEnumerator CreateAerodynamicConstraints()
{
aerodynamicConstraintsData = new ObiAerodynamicConstraintsData();
var aeroBatch = new ObiAerodynamicConstraintsBatch();
aerodynamicConstraintsData.AddBatch(aeroBatch);
for (int i = 0; i < m_ActiveParticleCount; i++)
{
aeroBatch.AddConstraint(i, 2 * principalRadii[i].x, 1, 1);
if (i % 500 == 0)
yield return new CoroutineJob.ProgressInfo("ObiRope generating aerodynamic constraints...", i / (float)m_ActiveParticleCount);
}
// Set initial amount of active constraints:
for (int i = 0; i < aerodynamicConstraintsData.batches.Count; ++i)
{
aerodynamicConstraintsData.batches[i].activeConstraintCount = m_ActiveParticleCount;
}
}
protected virtual IEnumerator CreateStretchShearConstraints(List<Vector3> particlePositions)
{
colorizer.Clear();
for (int i = 1; i < particlePositions.Count; ++i)
@@ -291,7 +228,7 @@ namespace Obi
int cIndex = constraintIndices[i];
// Add a new batch if needed:
if (color >= stretchShearConstraintsData.batchCount)
if (color >= stretchShearConstraintsData.GetBatchCount())
stretchShearConstraintsData.AddBatch(new ObiStretchShearConstraintsBatch());
int index1 = particleIndices[cIndex];
@@ -337,7 +274,7 @@ namespace Obi
int cIndex = constraintIndices[i];
// Add a new batch if needed:
if (color >= bendTwistConstraintsData.batchCount)
if (color >= bendTwistConstraintsData.GetBatchCount())
bendTwistConstraintsData.AddBatch(new ObiBendTwistConstraintsBatch());
int index1 = particleIndices[cIndex];

View File

@@ -127,9 +127,6 @@ namespace Obi
yield return new CoroutineJob.ProgressInfo("ObiRod: generating particles...", i / (float)m_ActiveParticleCount);
}
// Deformable edges:
CreateDeformableEdges(numSegments);
// Create edge simplices:
CreateSimplices(numSegments);
@@ -145,12 +142,6 @@ namespace Obi
while (bc.MoveNext())
yield return bc.Current;
// Create aerodynamic constraints:
IEnumerator ac = CreateAerodynamicConstraints();
while (ac.MoveNext())
yield return ac.Current;
// Create chain constraints:
IEnumerator cc = CreateChainConstraints();
@@ -159,6 +150,7 @@ namespace Obi
}
protected virtual IEnumerator CreateStretchShearConstraints(List<Vector3> particleNormals)
{
stretchShearConstraintsData = new ObiStretchShearConstraintsData();
@@ -167,7 +159,8 @@ namespace Obi
stretchShearConstraintsData.AddBatch(new ObiStretchShearConstraintsBatch());
// rotation minimizing frame:
ObiPathFrame frame = ObiPathFrame.Identity;
ObiPathFrame frame = new ObiPathFrame();
frame.Reset();
for (int i = 0; i < totalParticles - 1; i++)
{

View File

@@ -10,6 +10,7 @@ namespace Obi
[CreateAssetMenu(fileName = "rope blueprint", menuName = "Obi/Rope Blueprint", order = 140)]
public class ObiRopeBlueprint : ObiRopeBlueprintBase
{
public int pooledParticles = 100;
public const float DEFAULT_PARTICLE_MASS = 0.1f;
@@ -112,9 +113,6 @@ namespace Obi
yield return new CoroutineJob.ProgressInfo("ObiRope: generating particles...", i / (float)m_ActiveParticleCount);
}
// Deformable edges:
CreateDeformableEdges(numSegments);
// Create edge simplices:
CreateSimplices(numSegments);
@@ -130,12 +128,6 @@ namespace Obi
while (bc.MoveNext())
yield return bc.Current;
// Create aerodynamic constraints:
IEnumerator ac = CreateAerodynamicConstraints();
while (ac.MoveNext())
yield return ac.Current;
// Recalculate rest length:
m_RestLength = 0;
foreach (float length in restLengths)
@@ -201,7 +193,7 @@ namespace Obi
var batch = bendConstraintsData.batches[i % 3] as ObiBendConstraintsBatch;
Vector3Int indices = new Vector3Int(i, i + 2, i + 1);
float restBend = 0;//ObiUtils.RestBendingConstraint(restPositions[indices[0]], restPositions[indices[1]], restPositions[indices[2]]);
float restBend = ObiUtils.RestBendingConstraint(restPositions[indices[0]], restPositions[indices[1]], restPositions[indices[2]]);
batch.AddConstraint(indices, restBend);
if (i < m_ActiveParticleCount - 2)

View File

@@ -19,7 +19,6 @@ namespace Obi
[HideInInspector] [SerializeField] protected int totalParticles;
[HideInInspector] [SerializeField] protected float m_RestLength;
[HideInInspector] public int[] deformableEdges = null; /**< Indices of deformable edges (2 per edge)*/
[HideInInspector] public float[] restLengths;
public float interParticleDistance
@@ -63,44 +62,13 @@ namespace Obi
RemoveParticleGroupAt(index);
}
protected virtual IEnumerator CreateAerodynamicConstraints()
{
aerodynamicConstraintsData = new ObiAerodynamicConstraintsData();
var aeroBatch = new ObiAerodynamicConstraintsBatch();
aerodynamicConstraintsData.AddBatch(aeroBatch);
for (int i = 0; i < totalParticles; i++)
{
aeroBatch.AddConstraint(i, 2 * principalRadii[i].x, 1, 1);
if (i % 500 == 0)
yield return new CoroutineJob.ProgressInfo("ObiRope generating aerodynamic constraints...", i / (float)totalParticles);
}
// Set initial amount of active constraints:
for (int i = 0; i < aerodynamicConstraintsData.batches.Count; ++i)
{
aerodynamicConstraintsData.batches[i].activeConstraintCount = m_ActiveParticleCount;
}
}
protected void CreateDeformableEdges(int numSegments)
{
deformableEdges = new int[numSegments * 2];
for (int i = 0; i < numSegments; ++i)
{
deformableEdges[i * 2] = i % activeParticleCount;
deformableEdges[i * 2 + 1] = (i + 1) % activeParticleCount;
}
}
protected void CreateSimplices(int numSegments)
{
edges = new int[numSegments * 2];
for (int i = 0; i < numSegments; ++i)
{
edges[i * 2] = i % activeParticleCount;
edges[i * 2 + 1] = (i + 1) % activeParticleCount;
edges[i * 2] = i % totalParticles;
edges[i * 2 + 1] = (i + 1) % totalParticles;
}
}