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45
Assets/Obi/Scripts/Common/Utils/ObiParticleGridDebugger.cs
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45
Assets/Obi/Scripts/Common/Utils/ObiParticleGridDebugger.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Obi
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{
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[RequireComponent(typeof(ObiSolver))]
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public class ObiParticleGridDebugger : MonoBehaviour
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{
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ObiSolver solver;
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ObiNativeAabbList cells;
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void OnEnable()
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{
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solver = GetComponent<ObiSolver>();
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cells = new ObiNativeAabbList();
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}
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private void OnDisable()
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{
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cells.Dispose();
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}
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void LateUpdate ()
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{
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cells.count = solver.implementation.GetParticleGridSize();
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solver.implementation.GetParticleGrid(cells);
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}
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void OnDrawGizmos()
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{
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if (cells != null)
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{
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Gizmos.color = Color.yellow;
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for(int i = 0; i < cells.count; ++i)
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Gizmos.DrawWireCube(cells[i].center, cells[i].size);
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}
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}
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}
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}
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