修改水

This commit is contained in:
2026-01-01 22:00:33 +08:00
parent 040a222bd6
commit 9ceffccd39
1800 changed files with 103929 additions and 139495 deletions

View File

@@ -22,24 +22,23 @@ namespace Obi
picker.OnParticlePicked.AddListener(Picker_OnParticleDragged);
picker.OnParticleDragged.AddListener(Picker_OnParticleDragged);
picker.OnParticleReleased.AddListener(Picker_OnParticleReleased);
picker.solver.OnSimulationStart += Solver_OnEndSimulation;
}
void OnDisable()
{
picker.solver.OnSimulationStart -= Solver_OnEndSimulation;
picker.OnParticlePicked.RemoveListener(Picker_OnParticleDragged);
picker.OnParticleDragged.RemoveListener(Picker_OnParticleDragged);
picker.OnParticleReleased.RemoveListener(Picker_OnParticleReleased);
lineRenderer.positionCount = 0;
}
private void Solver_OnEndSimulation(ObiSolver solver, float timeToSimulate, float substepTime)
void FixedUpdate()
{
ObiSolver solver = picker.solver;
if (solver != null && pickArgs != null)
{
// Calculate picking position in solver space:
Vector4 targetPosition = solver.transform.InverseTransformPoint(pickArgs.worldPosition);
@@ -53,6 +52,7 @@ namespace Obi
Vector4 velocity = solver.velocities[pickArgs.particleIndex];
solver.externalForces[pickArgs.particleIndex] = ((targetPosition - position) * springStiffness - velocity * springDamping) / invMass;
if (drawSpring)
{
lineRenderer.positionCount = 2;