修改水
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@@ -1,21 +0,0 @@
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using System;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace Obi{
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[AttributeUsage(AttributeTargets.Field)]
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public class LayerField : MultiPropertyAttribute
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{
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#if UNITY_EDITOR
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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property.intValue = EditorGUI.LayerField(position, label, property.intValue);
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}
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#endif
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}
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}
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