修改水
This commit is contained in:
@@ -1,48 +0,0 @@
|
||||
|
||||
namespace Obi
|
||||
{
|
||||
public interface IActorRenderer
|
||||
{
|
||||
public ObiActor actor
|
||||
{
|
||||
get;
|
||||
}
|
||||
}
|
||||
|
||||
public interface ObiActorRenderer<T> : IActorRenderer, ObiRenderer<T> where T : ObiActorRenderer<T>
|
||||
{
|
||||
public void EnableRenderer()
|
||||
{
|
||||
actor.OnBlueprintLoaded += ObiActorRenderer_OnBlueprintLoaded;
|
||||
actor.OnBlueprintUnloaded += ObiActorRenderer_OnBlueprintUnloaded;
|
||||
|
||||
if (actor.isLoaded)
|
||||
RegisterRenderer(actor.solver);
|
||||
}
|
||||
|
||||
public void DisableRenderer()
|
||||
{
|
||||
if (actor.isLoaded)
|
||||
UnregisterRenderer(actor.solver);
|
||||
|
||||
actor.OnBlueprintLoaded -= ObiActorRenderer_OnBlueprintLoaded;
|
||||
actor.OnBlueprintUnloaded -= ObiActorRenderer_OnBlueprintUnloaded;
|
||||
}
|
||||
|
||||
public void SetRendererDirty(Oni.RenderingSystemType type)
|
||||
{
|
||||
if (actor != null)
|
||||
actor.SetRenderingDirty(type);
|
||||
}
|
||||
|
||||
private void ObiActorRenderer_OnBlueprintLoaded(ObiActor act, ObiActorBlueprint blueprint)
|
||||
{
|
||||
RegisterRenderer(act.solver);
|
||||
}
|
||||
|
||||
protected void ObiActorRenderer_OnBlueprintUnloaded(ObiActor act, ObiActorBlueprint blueprint)
|
||||
{
|
||||
UnregisterRenderer(act.solver);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user